Dancer Archive

Thread: Idea for solving AFK macroing For players and DEVs alike to read

Tiaga
Wed Sep 03, 2003 1:53 pm
#1

I loath people who use the macro system to gain xp while not at their keyboard. However, I do think the /ui action command is very powerful and I'd hate to see it go. I do not think I have much to worry about as the devs have also shown that they want to keep it to, by trying to find other solutions to the AFK sampling problem. So with that in mind I have an idea that would stop infinitely recursive macros, while still allowing the power of the system to be used.


First a little background. A long time ago in a galaxy far... *ahem* I mean to say, back in my text MUD days, I used to do programming work on a variant of a variant of a varaint of MUD. The server was TinyMUCK 2.2 FuzzBall. In this server there was of course a vast usefullness of commands. One was called "@force". Originally implemented for "Wizards" (The GMs of the game) to cause players to execute commands as if they typed it, it was expanded to allow players to control objects, or even have scripts control the players. To do this, permission checks were implemented, and all was good. However, if something wasn't well done, it was possible for a player to force another player/object to force someone else to do something. There were other issues with @forcing certain priveleged commands, but that is the one I will focus on.


Now, this would normally be easy to fix, except that commands are not executed to completion. The server internally timeslices players, and queues the commands. So when the @force is used, the player doesn't do it right away, they do it next time they get a timeslice. This is very similar to how the SWG client works with macros. When a macro executes, it may be running in the background while you do other things. So a command not part of the macro may come in the middle of commands that are part of the macro.


The change to solve the @force problem was fairly simple, though a bit far reaching in code touched. Basically, a flag was added to indicate if the command being used was the result of a @force. This flag was saved when the current command execution context was saved, and restored when it was restored. So regular commands in between would come up normally. Then when @force was requested, the server would check this flag, and give an error if it was set.


I believe the same type of thing could be applied to the SWG client. Whenever there is a batch of commands executed (As in a macro or alias) a flag would be set. If the batch of commands /pauses, the flag would be saved with the context. If the command tries to execute a new batch of commands (/ui action that triggers a macro or an alias) and the flag is set, it would return an error.


Of course there are downside. It does limit the usefulness of macros. However not much. There is still the ability to create quite long macros. I think no ligitimate uses of macros would truly be hurt much. Furthermore, it doesn't stop 3rd party programs, but little can completely stop it. This just keeps more people honest.


Some possibilities to go with this:



  • Limit macro execution time to, say, 30 minutes

  • Limit length of allowed /pause to, say, 2 minutes

  • Make the server kick off anybody who would be auto-flagged as AFK for, say, 30 minutes (Even if they disable the auto-flagging)

Those are my thoughts.




Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
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Tanizaki
Wed Sep 03, 2003 1:59 pm
#2






Tiaga wrote:

I loath people who use the macro system to gain xp while not at their keyboard.





Why?


You talk of "solving" AFK macroing, but to me "solve" implies that there is a problem.




EmCee Flash
Master TKA - Master Smuggler - Pistoleer 0012
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Corbantis Galaxy

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Tiaga
Wed Sep 03, 2003 2:03 pm
#3

There is, it is just that people like you who just set a macro and never spend time in the cantina aren't around to see it.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Gohan_Trunksss
Wed Sep 03, 2003 2:16 pm
#4

excuse me? are you a dancer or musican yourself? i bet your not, and you have no idea how long those dancers spend in a catina trying to get exp, u know they only get about 10 exp every 10 seconds? and they need like 250k exp or something for some of the dancing skills, thats a VERY long time to jsut sit there at keyboard and do nothing but push a button every 7-10 seconds to do another flourish, i say leave it how it is, besides if there were no master dancers and musicians your BF would take forever to heal so unless u know the side of the profession your bagging on i suggest u leave it alone like everyone else, i dont care if this is a "flame" i speak for all the dancers and musicians, they need this. one last thing, why should we stick around in catina, might as well be afk and dancing marco cuz hardly anyone tips when were there.



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picklesSW
Wed Sep 03, 2003 2:24 pm
#5

Gohan, as dancers and musicians skill up, their more advanced dances and songs and instruments provide better experience. It's not unusual, for example, at my current level, in a reasonably large group, to receive over 100xp every 5-6 seconds. At that rate, it's not as long a road as you might think, and the journey is far more fun if you actually spend the time at the keyboard.

In addition, noone is suggesting getting rid of macros, they're suggesting getting rid of the ability to earn experience while not at the keyboard.

- J




Gohan_Trunksss
Wed Sep 03, 2003 2:29 pm
#6

thats still stupid, the most exp i heard of at high lvl musician/dancer is 32 exp, still look at that, its a LONG time to wait, and about the AFK not giving exp, ok dont go afk and turn the marco on, wala its the same thing just not afk, but u really are afk. this is pointless just leave it be.



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Master Rebel Pilot

Loots Vendor----- Lok /waypoint 612 6179
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ILoveSporksALot
Wed Sep 03, 2003 2:34 pm
#7

I'm with tiaga here, I'm not a dancer, but a musician, but the problem is almost identical, something definately needs to be done about afk macroers, the idea I had was to dump the macro a person is running if they have not typed for 5 minutes, at least that way they couldn't go sleep while the macro does all the work, they would at least have to go check up on the game every 5 minutes. And the exp isn't a mere 10 when you get to higher skill levels you know, for example with my musician I have seen 111 exp once in a large group, a good average for me is about 70 exp, which means 2520 exp an hour. I personally level much faster with my musician than my unarmed fighter so stop complaining.



Shadowfire
Odossk-Master Brawler/TKM/Master Fencer/3000 scout/2000 medic
(Completed Profile just shooting for coloniel and an atst next (currently Major with a DarkTrooper pet))

Tempest
Mori Oxitwi-Former Master Entertainer, Currently Master Music/3322 Doctor
ILoveSporksALot
Wed Sep 03, 2003 2:37 pm
#8

Oh and fyi with my musician that has knowledge4 I get 38 exp a round solo with nobody watching me, gotta love the ommni box



Shadowfire
Odossk-Master Brawler/TKM/Master Fencer/3000 scout/2000 medic
(Completed Profile just shooting for coloniel and an atst next (currently Major with a DarkTrooper pet))

Tempest
Mori Oxitwi-Former Master Entertainer, Currently Master Music/3322 Doctor
Tiaga
Wed Sep 03, 2003 2:37 pm
#9

My highest xp for a single flourish is nearly 300xp. I am almost a master dancer. I did maybe a half hour of AFK dancing during the entertainer tree, while playing around with macros. I have done so AFK dancing since attaining novice dancer.


I was not bored. I almost quit a few times, but it was not because of boredom, it was because of abusive players who treat entertainers like healing bots the AFK people make themselves out to be.


And if being an entertainer is so boring, why are you bothering to do it at all? Do you think that reaching master will suddenly make it interesting? Not every class suits everyone's playstyle, if you have to be AFK to do it, it obviously doesn't suit yours. You don't see me going to the brawler's forum and asking for a way to earn xp while AFK because I find going out and killing things boring do you?


I am an entertainer. However, I ask.. Are you? You may say yes, but I'd point out that if all you do is just macro and go AFK, your macros are an entertainer, not you.




Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Chessack
Wed Sep 03, 2003 2:37 pm
#10

Tiaga --

I ran a MUSH for a long time so I know how this worked (it's similar in PennMUSH). I think it could work but it may be overly complex.

Why not just limit macro calls to say 60 seconds? After that they just stop.

Wouldn't harm people at-keyboard. They can still write songs and dance numbers, just do them in 60 second chunks and re-execute. Only people AFK would be harmed, which is what you are (correctly, IMO) targeting.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Tiaga
Wed Sep 03, 2003 2:41 pm
#11

Chessack, you may be right about it being overly complex. It really depends on how the client is designed. However, I can infer that it already saves context on commands, so adding additional context isn't hard. Having implemented this myself, I found it not overly complex, and that was with old, kludgy, fourth or fifth hand, crufty spaghetti code.


Some of the alternatives would make good solutions on their own, like limiting macro runtimes. I'd be hesitant to go as low as a minute.. I'm working on a song/dance routine that lasts a few minutes, but 5 or 10 minutes wouldn't be unreasonable for a max macro run. However, I would argue that it is no less complex, as it still requires saving context with the macro run.




Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Ufdah
Wed Sep 03, 2003 2:51 pm
#12

I think it's more of lack of interesting things to do to keep you at the keyboard. I hate the nerf bat solutions like the one above. I have heard soloutions like targeted buffs or something a little more interactive.


By nerfing macros you just make a repetitive task even worse. As a master dancer sometimes i will go to out of the way places that never have any entertainers where i will be lucky to have someone come and see me every 15 minutes or longer. I don't need the exp (and i don't really need the cash) but by afk macroing while i am reading a book or watching TV helps those poor saps who would have no entertainer at all.


I say give us something to be at the keyboard, so that reading a book isn't more interesting.

ChaoKuang
Wed Sep 03, 2003 2:52 pm
#13

Gohan, I'M a dancer. I'm 5 skills away from master.


I'm also a Master Entertainer. And nearing Knowledge II in the Musician tree, not to mention I've max'd the hairstyling tree in Image Designer.


And it was done without the use of macros, AFK or otherwise.


So DON'T include me in your little world of LAMErs, thanks. I did it all myself, at the keyboard.


I'm offended that you even presume to speak for all Entertainers on this subject. Because you DEFINATELY do not speak for me in defending LAMErs.


And if you're not familiar with the term: Long-term AFK Macro Entertainers.


Have a nice day.


And to whoever came up with the term, thank you. ^.^ Credit to you.




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