Dancer Archive

Thread: Buff's Can we be as good as a doctor!!!

Anu1
Wed Nov 12, 2003 12:09 pm
#1

Double a mind pool. Wow that sound great until you see a Master Doctor Buff! They can hit up to 2400 added to a stat. So if the player has a 500 health wow its now 2900 health. Instantly the player doesn't even have to regen the points like our's do. Where if we spend 5 mins or more and the player has 500 mind pool. WOW it's now 1000. 1000 vs 2900 hmmm who is winning here?


Now I know they have to craft there packs and stuff and thats a pain. But they can buff in a instant. We only get to buff the mind pool and the musicans do the secondary's. With a driod they can do it anywhere. We have to be in a cantina or camp? Hey We Can Even Make Camps!


Here are my suggestions for Mind buff's!


1: The buff should be effected by how many flourishes or action points spent to do it! It should last as long as a doctor buff 2 to 4 hours! An the amount of player that you can buff at the sametime should be in line with your level of Dancer you are.


2: We should have a Entertainer Droid so we can do our craft anywhere we like! Much like every other profession!


Thank you for your time.

picklesSW
Wed Nov 12, 2003 2:13 pm
#2

Wow, give em an inch...

Why should we be compared to doctors? The two professions are about as different as can be. Why not complain that they can buff 6 stats and we can only buff 1?

We are the ONLY ONES right now who can apply a decent mind buff, outside of chefs. We're not competing with doctors.

As for the strength of the buff, I've not had a single complaint. In fact I most often hear "WOW, that's NICE!". I don't think people are disappointed in the strength of the buff.


In response to your suggestions:

1 - We can buff up to 19 others at the same time by having them in our group and watching us. All for the cost of some action. Let's see a doctor top that. The buff strength is affected by your skill as a dancer, which to me makes far more sense than how many flourishes you do.

2 - You can already apply mind buffs in any camp. Camps can be set up practically anywhere in the wilderness. I fail to see the problem or the need for a droid.

- J




LordDarkk
Wed Nov 12, 2003 6:18 pm
#3

i'd also like to add, that we don't need to gather any materials, make any components, run any factories, etc. doctors have to spend a bunch of time doing all of that, and their buffs will last longer. but if you eat some food and spice, then apply your dancer mind buff, you can end up with a gigantic mind stat- much better than any doctor can do for health. doubling is a very powerful thing.


also, given that we don't have any investment to buff someone like a doctor spends on materials and factory time, a lot of us (most of us?) are getting tipped/charging 2-3x what doctors charge for a single buff. thats pretty darn good.


i think our mind buff is great how it is- the only addition i'd like to see is the ability to buff ourselves. i think the power and everything else is just fine, balanced, and its certainly desired.




Dyvana Darkk - Starsider
Anu1
Thu Nov 13, 2003 7:28 am
#4

Excuse me! Doctors do much more than Dancers! All the state changes and cure's. They do deserve it don't take me wrong. We just have to remember the game is in need of balance. The only way I see to measure that balance is by skill points and effectiveness in the GCW. When you see that SWG said it self they did not plan nor want mind damage to be the key in combat! If you look at the logs of PVP you will see that a huge amount of mind attacks are used and are the most effective. If youtalk to Combat Medic they will tell you the main reason players fall in combat it due to mind damage.


I am looking at the future. If you go to the GCW fourm and the combat professions they are all discussing who and how to heal mind damage during combat! There is a lot of talk of giving it to the Squad Leader or the Combat Medic. If we don't get as effective as the Doctor on our buffs then you will see some other profession getting mind damage healing!


I just want to see the Dancer as more than a profession for those that want a chat room with eye candy.

picklesSW
Thu Nov 13, 2003 9:55 am
#5

Welcome to last week...Combat Medics are getting mind damage healing this patch. I'd like to see out profession be more a part of the civil war, I agree with you there.

- J




picklesSW
Thu Nov 13, 2003 9:56 am
#6

Welcome to last week...Combat Medics are getting mind damage healing today. I'd like to see our profession be more a part of the civil war, I agree with you there.

- J




picklesSW
Thu Nov 13, 2003 9:57 am
#7

Sorry about the double post. Forums acting up today.

- J




tofulhasa
Thu Nov 13, 2003 2:01 pm
#8

As someone earlier said, givea personan inch...


I don't think we need to buff as well as doctors mainly because the way we buff is different. Remember, a master dancer'sbuffs always double mind. The key word being always. Doctor's buffs can be as high as 2400, but they can also be as low as 800. That range is totally random. Doctor's also have to acquire materials, namely high qulaity materials, to make those nice buffs. If there is a bad resource shift where avian meat and advanced medical components are of very low quality, then the buffs will not be as good nor last as long.


Also remember, if our mind buffs do get improved as you have suggested, that will further weaken us in PvP as dancers still cannot buff themselves. So everyone else has +2400 to their mind, while we dancers are still running around with our baseline mind stats. And good luck trying to find another master dancer to buff us after we have buffed our group.


I'm not saying it wouldn't be nice to see our buffs made more powerful, but I don't think that our current buffs are underpowered at all.

NoHandleWanted
Thu Nov 13, 2003 3:40 pm
#9

Lol. You guys crack me up. Someone makes suggestions for game improvements, and the response is the oldinch-mile complaint (again). (Which adds nothing to the discussion, in my opinion.)


Seriously, though, what is wrong with asking for more? Should we never ask foradditions to our professions? Should webehave as happy little puppies getting table scraps whenever the devs give us more? I think not.


If it upsets game balance, the response should simply be it makes said profession too powerful or whatever. If it is out of character, make that argument. The inch-mile argument is based on the devs giving us abilities (with the addedimplication we do not really deserve them), whereas the other arguments are based on the devs limiting our strengths for the sake of game balance, playability, and just plain old-fashioned common sense (giving a dancer flamethrower abilites would be absurd, for example--but, hey, that would help me with the whacko kissing-loons. Much more effective than a mere slap. Maybe it would be a good idea, after all. Lol). The latter strikes me as more convincing. (And less annoying.ThinkI might be annoyed rightnow? All too easy to do. Lol. Actually, I amjust having fun here. )


That said, I think the percentage method is perfect for blue stats. They are supposed to be the weakest link in the HAM, so they should not get the full-sized doctor buff.Despite that, the other buffs would be useless without some form of blue-buffs, so the percentage method is a great balance. Further, doctors spend a ton of effort getting the resources to do the 3k buffs, which also can be lousy 800 buffs, by the way. I rather enjoy knowing exactly how much I can buff the blues, since the other buffs really tick me off when I go on a string of 800-1000's.


As an entertaining and totally pointless aside, I buffed a friend's mind and all six red and green stats (I am a Master Doctor). He immediately cried out he was God, ran out, and engaged in the first big critter he came across, letting his pet tank. He blasted away with some almighty weapon, which drained his mind ina hurry--remember, his focus and willpower were not buffed. His pet went down, the critter went after him, and hit him once on his weapon-depleted mind. Was hilarious to see "God" bite it in one blow. . . .


Maybe it is just me, making the most of the limitations on my profession. Actually, it almost convinced me it would be bestto keep the triple-buff out of play, after all,since I might have been able to make a "god-like" character by buffing all nine stats. Maybe.


And, finally, lest people think I am an ingrate (well, I am, mostly, really), I do appreciate the hard work the devs and profession correspondents do. I also am grateful for the posts on the forums, since they really help me out when I am banging my head against a wall in frustration. Thanks, guys!


(If you have taken offence at anything in this post, just have a good laugh at my tomfoolery, relax, and stop taking me seriously--I never do. )

LordDarkk
Thu Nov 13, 2003 5:37 pm
#10

i think its more about wanting to spread out the attention and improvements that we will hopefully get.


our mind buff is useful and desirable now. we COULD ask the devs to tinker with it more, OR we could have them work on some of our other issues.


personally, aside from self buffing, i think our buff is decent for now, and there's a lot of other things that need work



and secretly... i think some of us in the back of our minds think our buff is maybe a bit TOO good, for the minimal effort we need to expend on it. i certainly don't want to be greedy by asking for an improvement to something thats already awesome.... maybe its just cause we're already having fun dancing, and making decent money while doing so seems..... well, we're all just not used to it




Dyvana Darkk - Starsider
Obean1
Thu Nov 13, 2003 5:57 pm
#11

master dancer buffs are as good as doctor buffs. I can raise my mind bar to 4500+ (drug free) using certain skills and techniques. This takes some time and some specific skills, but does work. I though 3k ham was good, boy was I wrong.



I love dancers now and tip the masters 10k for a buff.




Fallen'one of Gorath
"Master TKA" "Master Doctor"

Now Your All Dead
CKilla
Fri Nov 14, 2003 7:51 am
#12

Aconsistant buff is better than the wild variety we doctor's get. Typical enhance numbers could be 1800, 2400, 700, 1300, 2100, 1100. The next person may getfour stats over2000 andtwounder 1000 using the exact same kits.


My point is your buff will always double, weather the person who is watching has 1000 mind points or 200 he always knows what he's going to wind up with.


Doc's and entertainers are not in competition--we heal the body, you heal the mind.

Darth_Isendor
Sat Nov 15, 2003 6:54 pm
#13

Absolutely disagree to original poster. Im a MCM and MD. Yes we doctors have to harvest, mine, extract many different resources just to make good buffs. And if the shift isnt good well the buffs arent good. Now entertainers well you dont have to worry about maintaining harvestors, surveying a couple hours a day looking for resources. Or even traveling to ADV planets and starter planets each week to look for resources.


Also atm there is talk that devs slipped a silent nerf on our buffs. Yes I do see my buff decrease now. And also you dont have to deal with customers flaming at you if you hit them with a 800 random poor buff, as of right now most buffs are random so its a pain to watch someone get mad at a weak buff.


Since entertainers dont need to spend anytime doing the above things to buff someone., I believe it should stay how it is as Doctors have to actually make something and gather resources to buff this much and for the period of 2 hrs where as ents dont.



Also doctor buffs dont last 4 hours. They last anywhere from 1:50-2:30. It heavely depends on resources we use to create buffs.




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