Dancer Archive

Thread: how can we get thier attention?

TheSillyOne
Mon Feb 09, 2004 9:38 am
#1




One benefit to being a dancer is that we have the sympathy of most people who would absolutely hate to do what we do but still need the services we provide. I would like to suggest that weget our fighter friends to realize what a benefit we could be to them if our class were fixed.


If the death bug were fixed, if a more intuitive mind buff system were created, If /denyservice factionand guild were all in place we would be much more effective to the fighters we serve.


Obviously, whoever is in charge of prioritizing feels that the entertainer classes are a demographic that can easily be patronized andignored. Fine, let them be that way. Maybe if our friends in the fighting classes were petitioning for us then we would get some answers.


I do what I can to educate the general public about the inadequacies in our proffession and how that applies to them as fighters and such. I don't know if we can stir up any kind of response or not but it might be worth the effort.


Anyone offering any other suggestions as to how to get the attention of the developers feel free to post here.




-silly-


Save your breath. You'll need it later to blow up your date.
nvoigt
Mon Feb 09, 2004 10:21 am
#2

Sadly, the DEVs aren't completely wrong. Compared to other professions in terms of in-game bugs, we are doing well. No game-breakers for entertainers.


Bugs:

- Buff-Bug for people who died

- Omni/Nala targeting problems ( people have learned to work around this one )

- Formals bugged view only ( works as intended for gameplay mechanics )

- Changemusic bug


Issues ( work as intended, but still suck )

- Not enough flos for dances

- Buffing interface


Enhancements:

- more songs, dances, instruments

- dancing props


Thats the list basically. 4 bugs for 3 Professions. People who are AFK might not even notice a single one of them. As a profession with 1.333 Bugs average, I'd say we're the winner. If you meet a fighter and tell him we have about 1.3 Bugs and would function better without it, he would probably either laugh or cry, but generally don't care, because what would be helping him most is a working profession of his own


I do agree that we have gamebreaking problems. But it's not game mechanics. For a SWG character profession, we are doing great concerning bugs so far in comparison to most others.

picklesSW
Mon Feb 09, 2004 11:13 am
#3

Every profession has bugs. It's not just the number of bugs that determine which professions need the most work.

There is no content for us. Nothing to do but sit in a cantina and play or dance. We have a very small number of songs and dances we can do, with very little room for creativity. Our missions pay next to nothing and are boring even if they did pay something. There is no gear or clothing that helps us, unless you count the bio stuff (which does not help us in the right ways) and unless you count the ability of a fleshwrap to get tips. There are no props for us to own or have, no special abilities and we only get to buff a single thing (the mind).

The only real content we had was the ability to meet and get to know interesting people, and they've all but destroyed that by allowing our fellow entertainers to become zombies and turning the rest of the player base against us by giving us a primarily negative role (they need us, they don't want us).

The fact that so few play this profession, coupled with the fact that most of those few play it AFK, indicates to me that we need one hell of a lot of work to make this profession a fun and rewarding one.

That's just my opinion though.




TheSillyOne
Mon Feb 09, 2004 11:31 am
#4

See, this is why we are a demographic that is easily patronized and ignored. We don't really expect anything more. I think you are looking at this from a fighters perspective and if you are a fighter then great, You should. My point here is that we are a viable class our purpose is not just to heal minds and we have been grossly neglected for entirely too long.


We are dancers. This is our game. We want to look good, we want to look coordinated, we want to not fall over like a drunken sailor every 5 minutes. So in my opinion, having lyrical and formal ( the prettiest dances in the game) be broken is indeed a game breaker. It would be like a barbie with no hair or clothes.


We are healers and buffers. I don't think it's unreasonable to ask for complete control over who can and cannot benefit from our services. Yeah, we have denyservice but by the time i get the entire guild or everyone from a particular factionon the list they are healed and gone. So what do i do to avoid healing a group of people I refuse to heal? I stop dancing (read: game breaker for me and those whom I should be healing).


We are social. However we are chained to a cantina. Ok yeah, I choose to not be chained to the cantina. I dance whether it is healing anyone or not. I don't think the cantina (especially in it's afk mosh pit state) should be required of anyone. Let us heal bf in a Master Ranger camp, give us some kind of portable stage, something that lets us be just as effective in the field ( assuming the proper equipment is available ). Otherwise you condemn us to sit in the same stale environment day in and day out.


I don't want to hear about picking up a combat profesion to make money or to do whatever. To hell with that. I'm a dancer. I want tobe able to enjoy the game as a dancer.We are not asking to be self sufficient here just a bit of empowerment and as far as i'm concerned we deserve much more than what we are asking for.


Its our game too, why do we accept less because we don't kill things?






-silly-


Save your breath. You'll need it later to blow up your date.
Panthu
Mon Feb 09, 2004 10:56 pm
#5



Preach on sister Silly, I'm with you 100%. I'm tired of being told that chatting in one place in each city is enough (please don't even bring up theaters)... TSO which is basically _only_ chat has more content than that. If cantina "gameplay" was more like TSO, that might be cool... little games, fun props like drinks, gambling, whatever, those would all be fun and social if that's what cantinas are supposed to be. Cantinas need help big time, with or with out the zombies.


Combat players would benefit greatly by letting us heal bf outside of cantinas; going to a cantina should be a fun and social thing, not a holding tank for healing hostages with bf. I would be happier if I could heal to my full ability everywhere, but I would settle for a nice ranger tent. Making cantinas fun would be such a better solution than restricting our already limited purpose and annoying all the combat types with such a hassle of a down time.


If you post in the Starsider forums and ask the non-dancers what they think, I'll come rally with you. There was just a dev post in the ID forum about making that class "fun for all classes", I'd really like to see that for dancers too. ^^






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Panthu
Mon Feb 09, 2004 11:14 pm
#6




Oh, and the fact that I can't target heal instead of just healing whoever happens to be watching _really_ bugs me even though I'm neut.It feels way too much like rape and way too little like being a healer class. It's just stupid for gaming reasons that factioned people can'tauto deny their enemies,personal feelings aside. If we aren't really healers and are just Barbies, I want a lot more clothes, in tons of more colors (what is up with no red boots?), and a tiara... I woundn't say no to pools, pink jeeps, and cute pets either. I'm pretty sure Barbies are supposed to get those.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Makestro
Tue Feb 10, 2004 2:47 am
#7

i think its retarded that dancers/musicians cant heal BF in camps if you want my honest opinion.... hell if you talk them into leaving the cantina i think they should be able to sue their skills to the full extent...



my opinion





Master Brawler, Master Medic, 1-3-3-2 fencer
Niza
Tue Feb 10, 2004 7:23 am
#8

A couple of bugs with dancer right now....



  • /duel or factioned player attacking you while dancing won't break your character from the dance animation but will leave your character unable to perform flourishes, heal or fight.

  • /stopdance doesn't immediately end a dance. It waits for you to finish the last of the flourish animation (not allowing you to fight in combat etc.)

  • Mind buffs can be done in less than thirty seconds using buffs and /stopdance to let you flourish more often.

  • Captivator is still misspelled as Captivater.

  • Not sure how the bug works but it is still randomly possible to gain music and dance skill at the same time.

  • Formal and Lyrical dances look like your player is skipping randomly around the dancefloor.

  • /watch is hit and miss. For whatever reason sometimes it will not take when someone uses it just once. Same is true of the radial menu option. /stopwatch works more often than the radial menu option as well. For whatever reason these don't seem to work properly.

  • Enemy faction players can heal minds by watching enemy factioned dancers. Must be a bug since enemy faction players can't trade with or doctor heal each other.

  • While dancing most clothing doesn't work right. It bleeds through and stretches wildly.

  • Holding any weapon other than a vibro knuckler lets a dancer dance without falling.

I'm sure if we thought about it we could think of a few more. The reason our bugs don't get attention is that the majority of players in the dancer profession don't mind them. They just play around the bugs and instead come here to demand silly things like new outfits or dance flourishes. What have always needed though is working content. Dancer is broken. Just look at the entertainer missions... A master can only make the same amount as a novice entertainer for the same time requirement.




Ni'za Whira - Just another Bounty Hunter
SkydogHex
Tue Feb 10, 2004 9:07 am
#9






There is no content for us. Nothing to do but sit in a cantina and play or dance. We have a very small number of songs and dances we can do, with very little room for creativity. Our missions pay next to nothing and are boring even if they did pay something. There is no gear or clothing that helps us, unless you count the bio stuff (which does not help us in the right ways) and unless you count the ability of a fleshwrap to get tips. There are no props for us to own or have, no special abilities and we only get to buff a single thing (the mind).






Entertainer were invisioned with only haveing one role... sitting in cantina's playing and danceing. Back when everyone was complaining about mind being un-healable in battle I suggested that this ability be given to entertainers, along with the ability to heal BF in camps. Plus some minor battle buffs that simulate the effects of music as moral boosters. The idea was completely shot down. The belief is entertainers don't want, and aren't supposed to leave the cantina's.


Which seems like a crock to me but hey I'm not the guy developing this game.




Skydog Hex i Jeedai Wannabee: ISF


picklesSW
Tue Feb 10, 2004 11:12 am
#10

"The idea was completely shot down. The belief is entertainers don't want, and aren't supposed to leave the cantina's."

Yeah, well, it was also my hope that they'd clean up the cantinas and make them fun to play in again. Turns out we're both disappointed in that they don't intend to do much of anything for us, I guess.

I guess my point is...I'd rather they turn us into bards like you suggest than let us slowly die out completely, which I believe is their current plan.




Farahot
Tue Feb 10, 2004 11:49 am
#11


I would love to have more exotic places to dance in, not the ordinary "grey" cantinas. But we should give the class some time yet, I think the devs will take a look at it one day and see what they can do about it. I have much fun as a dancer, more than I had with hunting so far bugs no where to be seen...
TheSillyOne
Tue Feb 10, 2004 1:51 pm
#12

/love panthu



I'm giggling now. thanks.





-silly-


Save your breath. You'll need it later to blow up your date.
SakeO
Tue Feb 10, 2004 2:05 pm
#13

Issue one has got to be improving the NPC city cantina enviroments. Across the servers, Theed, Coronet and maybe Anchorhead too, seem to be the meccas for training entertainers. The scrambling to get in the big group, the entryway dancing to get viewers, high-profile begging AFK zombies all work to gether to make the live performers want to go AFK too. Now that i have mastered musician, yes, some was done AFK,I barely enter thes places anymore in favor of Player cantinas where others are getting together to actually be creative with there skills.


The Jedi Quest change should improve this, but the SWG community needs to break down this culture that thinks everyone has an inalienable right to gain maxinmum xp while working, sleeping, or doing house chores. One day as a group leader, I was blasted for bumping AFKs for live players. Currently, new entertainers are learning whatI consider bad gameplay habits as they learn there initial skills in the popular NPC cantinas.


Ilove and hate the ability for entertainers to macro. On one hand irresponsible macroing devalues the profession, yet it also allows entertainers to be more social and can be a great creative outlet when used to sing songs and prest performance routines.


A few other points:


1) While annoying that anyone can view your performance for its effect, that is how it works in the real world if you are on stage anyone can take it in.


2) Barbie should have more toys. LOL


3) A few more BF locales would be great, but would they take all those needing healing away from the cantinas?


4)I wonder if ther may be a few combat abilities that may make sense for entertainers to have? Nothing big, but maybe Dancers should get a small dodge bonus here or their through the skill tree or musicians get burst run efficiency because they have better breathing and endurance from playing long stretches. it seems like they may make some sense conceptually and might make the professions a little more viable.



Sake Ohara - Scylla


Dante' Skyline - Starsider



Page 1 of 2
Previous Next