Dancer Archive
Thread: With wounds going away in the CU...
Message Edited by Va-Mei on 03-18-2005 05:43 PM
4 boxes of EH in entertainer and 4 boxes of skill in dancer for a total refund of 28 skillpoints please.
Va-Mei wrote:...what happens to the wound healing tree?Message Edited by Va-Mei on 03-18-2005 05:43 PM
At this point there appears to still be BF and mind buffing which may still yield Ent Healing XP, but other than that, I'd say it's part of that "tweaking" they admitted they'll need to do.
Feel free to read into that... Yes it does mean what it says. Notice the word "creating"... wait for it... Ahh yes that lightbuld... YES that is what that means.
It appears clearly to me that our only tie into the game will be BF in some form. And we all know how BF really messed with people... Ohh wait it's pretty much ignored as it takes a crap load of it to really mess with you.
At least till they get around to "creating" some form of minor buffs.
Esharra wrote:
And what about those of us with the Heightened Senses Healing branch? What are the chances they'll give us the option to give it up and give us a free unlock ofa different branch since Healing will contain no skills that my character can use?
DarkY0da wrote:
It appears clearly to me that our only tie into the game will be BF in some form. And we all know how BF really messed with people... Ohh wait it's pretty much ignored as it takes a crap load of it to really mess with you.
Actually, in group PvP my guild has started using fatigue to win battles.Using my high wound 'zerker I can hand you over90 BF a minute.We'vetaken to going out of our way to hand a LOAD of bf to docs, CMs & anyone that seems to use heals a bit more than we'd like. With 3 rifleman using area attacks to hammer on BF for 60 seconds, we can basicly shut down all of the enemies healing in an entire area. You'd be surprised how fastthe tide of a battle turns whenthe BF on their tanks hits 250.
BF also seems to multiply the effect of dots. When our CM starts stacking thechems after we lay out the BF, peoples hams start falling real fast and their healers can't keep up through the BF.
A load of BF is also good for slowing down the zerg swarms. They either get to spend some quality time with an entertainer or 2 before they can re-buff, or return to the fight with understrenght buffs on top of a full stomache.
LyteFoot wrote:
Agreeing with everything they are doing and trying to put a positive spin on it for us here on the boards is not what I, for one, am hoping to see from the people who have contact with our devs.
Then there are the mixed templates like mine. I enjoy both PvE and entertaining. With the requirement for an additional tree in brawler I will have a very hard time keeping master ent and master musician so now I'm nerfed because I either I can't play all instruments and songs or I can't master a combat profession. I enjoy playing them all. They are nerfing all the healing classes so there is no source of income and no significant need. Just exactly what are people supposed to do if they don't want to have a combat skill? I don't know about you but I didn't buy Planetside and these changes are clearly turning this into an FPS. So the dancers will be able to just dance with no worries or concerns about the combat professions, they just won't be able to amass enough money to get out of those desert crawlers.