Dancer Archive

Thread: Better Profession for a dancer?

--Qilue-UCW--
Sun May 08, 2005 9:13 am
#1


I'm begining to think TKM is not going to cut it with a Dancer's lower HP.


What do you all think might be a better profession to go with, one that might get less.. I am thinking Riflewoman.

Message Edited by --Qilue-UCW-- on 05-08-2005 09:16 AM



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Drygo
Sun May 08, 2005 9:20 am
#2






--Qilue-UCW-- wrote:


I'm begining to think TKM is not going to cut it with a Dancer's lower HP.


What do you all think might be a better profession to go with, one that might get less.. I am thinking Riflewoman.

Message Edited by --Qilue-UCW-- on 05-08-2005 09:16 AM




I have the same dilemma right now...I think basically if I want Drygo to stay half combat/half entertainer, then he's going to have to pick up a ranged weapon. Hybrids simply cannot be tanks. But, if you're at the back, you can survive and contribute with ranged weapons like rifles, carbines, pistols, flame throwers, etc.

I mean, it still ruins my vision of what Drygo is. However, it's probably the best compromise there is.

Message Edited by Drygo on 05-08-2005 09:21 AM



- I support hawtpants
Else-Whira
Sun May 08, 2005 9:25 am
#3

Doctor or Combat Medic. You'll always be needed in a group even if they are quite a bit higher level than you. Your level will also be high enough level that you can survive a trip to a player city.





Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
--Qilue-UCW--
Sun May 08, 2005 9:28 am
#4






Drygo wrote:






--Qilue-UCW-- wrote:


I'm begining to think TKM is not going to cut it with a Dancer's lower HP.


What do you all think might be a better profession to go with, one that might get less.. I am thinking Riflewoman.

Message Edited by --Qilue-UCW-- on 05-08-2005 09:16 AM




I have the same dilemma right now...I think basically if I want Drygo to stay half combat/half entertainer, then he's going to have to pick up a ranged weapon. Hybrids simply cannot be tanks. But, if you're at the back, you can survive and contribute with ranged weapons like rifles, carbines, pistols, flame throwers, etc.

I mean, it still ruins my vision of what Drygo is. However, it's probably the best compromise there is.

Message Edited by Drygo on 05-08-2005 09:21 AM




I think Yes, I am going to go with Rifleman, when I first started playing I had wanted to be a Dancer/Rifleman I had this grand idea of being kinda like Mata Hari.. getting in close because I was a pretty dancer.. then Sniping off high ranking officials... goof stuff like that. Heehee


Besides, I hear riflman is a good combat profession





Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

DoMakk
Sun May 08, 2005 10:24 am
#5






Else-Whira wrote:
Doctor or Combat Medic. You'll always be needed in a group even if they are quite a bit higher level than you. Your level will also be high enough level that you can survive a trip to a player city.





I have to say I love doctors more than ever. I have been delighted all week (while grinding up to a higher combat level) to find how many of my friends had medical skills!


....this was by accident, I'd be sitting there and then *sparklies*! "OH! I'm being healed!"



@@@@Trader or Entertainer, how to decide?@@@
*************************************
*******Peace and Love to All Beings*******
*************************************
Smugglers have more fun than the law allows
The1Paladin
Sun May 08, 2005 10:36 am
#6

Ern is in a a simular boat. He was never meant to be a combat profession, but he can no longer have the skills that is suppose to match his RP. The reason that Ern has been a TKN is because he's suppose to have enough skills to hold his own in a bar fight. To not look like a total idiot in those situations I felt he needed KD/Dizzy, so he's been at least a 0-1-1-0 TK for a very long time. The problem is, with the new requirements for TK, he can no longer be a Master Entertainer/Dancer/Musican as keep Novice TK. It's frustrating. I'm two points short of being able to keep those masteries and 7 points of keeping the template I think I need to back up my RP with actual skills... bah.



--------------------------------------------------
There is nothing to see here. Move along.
Esharra
Sun May 08, 2005 10:44 am
#7

For a mixed template character wanting to bevaluable ingroup combat,definitely go with a healer. I'm seeing a lot of groups stopping in at the cantinas looking for healers and they're seeming harder to come by and a group just can't go without a healer.


If I were playing a mixed char right now, I'd probably go Pistoleer or a combination of Pistoleer and Dirty Fighting (Smuggler) but I'm really not into playing a support char at all. The choice of weapon is based on my own preference of pistols over rifle or carbine. In the new system, the ranged classes seem more fun to me than melee. I've respec'ed my TKM/MDoc to Smuggler, Pistoleer and will go up the defenses branch in Squad Leader asher pistol xp slowly builds up (I only play her about once a week). Although, if someone really wants to be a tank and support, I'd highly recommend TKM/Doc as healing seems to be pulling agro much better than taunt atm.





Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Einhinder
Sun May 08, 2005 11:02 am
#8

pikeman im am aster dancer master pikeman and i do great even in a small 2 person group 55 being the highest level of us we can take on about 4 mobs at once without dying





Fainora Sarrasri

F K O D | S A G E
Tangleweb
Mon May 09, 2005 5:09 am
#9

rifles is teh pwn!




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menyou
Mon May 09, 2005 5:10 am
#10

I'd say any ranged prof with a decent root or snare special. Thus when hunting solo you can keep the mob from you.




Katier Rax
"Blueberry" Entertainer to the masses
Testcenter Mistress plastic surgeon, Mistress Dancer, Mistress Entertainer, Musician
Starsider Mistress Dancer and Live entertainment supporter


Ikewe
Mon May 09, 2005 9:46 am
#11

Rifles definitely rock! Just be aware of a few things when making these decisions:


1) Unless they were fixed last night the most powerful shots for Rifles are broken. Sniper shot and Cover/Conceal shot are broken and have been broken since the CU went live. We're hoping for a fix but so far.... This doesn't stop us from being effective but when taking on very high level and dangerous peopleor creatures there's a huge difference between a damage attack hitting them for 1200 points of damage and one that hits them for 3600 points of damage.


2) Ranged and healers get attacked more frequently. Rifles have a knockdown (it looks like you're hitting them with the butt of your rifle which is a great moment for some jokes if your rifle is nearly as big as you are) so this helps but for a dancer/healer combo... you might be in serious jeopardy here.


If you go with a ranged profession be certain to let your hunt partners make the first attack. If you fire first you'll draw the full attention of the target. Also, consider getting a combat droid or non-ch pet that can help keep the target at range for you. In fact a combat droid or non-ch pet might be very useful for those who have no combat skills to help defend them when they are traveling.





Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


Rabenschwinge
Mon May 09, 2005 12:21 pm
#12



--Qilue-UCW-- wrote:
I'm begining to think TKM is not going to cut it with a Dancer's lower HP.
What do you all think might be a better profession to go with, one that might get less.. I am thinking Riflewoman.

Message Edited by --Qilue-UCW-- on 05-08-2005 09:16 AM




Well, the question should not be what the best profession is but what you want to be...
I agree with you that a single master TKs defenses can not keep up with the tanking abilities of double masters, simply because they have ridiculous high amounts of melee defense and ranged defense. But that's not the point. If you like the style of TK you should be. It doesn't matter wether another member in a group is a little more powerful, what matters is if you have fun doing it. A good working group is better than the sum of its members anyway.

A little hint: The best way to boost your defenses within the range of double masters if you are already TKM is to pick up the swords defense line from swordsman. I am not sure if I'd do this personaly, I woud rather add some punch (swords offense). But if you want to be a tank you should be able to be it that way. Anyway, this (and comparable templates leave you with 4 skillpoints at level 59, assuming. The only thing you can do with those two points then is get musicianship 1 (rock rocks) and image designing 1 (if you feel like cutting beards ... ).

But most importantly: Don't let some numbers tell you who you are!




Lt. Sharven Figohic - Infinity
Wardancer & Space Beast Of Prey

Moonshadow Wiki & ForumsMoonshadow info on swg-wiki

Allia_Rain
Mon May 09, 2005 12:33 pm
#13

Any of the ranged professions or a medic one should work well. I went from TKM to pistoleer and some smuggler (which I already had) because I prefer the idea of pistols and it suits my ic background well.




Allia
Freelance Pilot

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