Creature Handler Archive
Thread: Low CL Pets have no chance
Barrak wrote:Well I was after a CL79 critter with my CL50 Rancor that I had in my datapad for ages, I am a CL80 character. My Rancor went down in about 10 seconds. This new CL system makes low lvl pets completly usless now.
Seems to make pets quite a bit more useless in PvE, period .... basically, aggroing a 2nd creature at any lair worth bothering with is auto-death for the pet and run-away time for you.
or how bout this, make them like the way group members are counted now as same level
ShadowINC wrote:
funny when my 3 wild gsp's can take down level 82 pickets 80 rancors and 70+ klikniks easy....also helps im rifleman lol
I'm in the same position. My most used cat trio, 2 gsps and a grand wrix, are taking things down quite easily. I've found that higher CL pets alone die very fast for example my graul (Descartes) and a gift wild caught rancor (Mosh). Although I do often maintain the agro, it's alright because using my templateI can avoid bieng damaged by staying out of range. Meanwhile my pets are doing a lot of damage (maybe alltogether 130 dps or so) which is decent considering that my dps with amediocre carbineis maybe, 370 (msyelf)+130 (pets) which I'm finding to be useful in PvE and PvP. That's 500DPS right there.I find pets can no longer tank, but are wonderful at increasing damage, and that taken into account the added DPS of CH may make it one of the stonger secondary professions, although it is gimped on specials. (Why would a CH need to know any special ranged or melee attacks anyway). A perfect solution to the pet tanking problem is a command that makes the pet take the agro.
Also, I'm back posting on the forums after a week or two vacation...I missed all of ya.
Message Edited by dbl90 on 05-08-2005 02:46 AM
theorb22 wrote:
Apparently when a developer answered this issue, their excuse was, "It would be impossible to balance having more than one pet out in this new system". Yea, I seem to remember the Smed person making a post about how the old system couldn't be balanced, and apparently this one could be? This throws that out the window.....
And it's not impossible at all, how hard can It be to adjust some numbers and give pets multipliers in power until it gets where it needs to be for multiple pets? Come on, it took me all of 5 seconds to think up that idea, I hardly call a fix for this "impossible".....
Well, if this is the case (impossible to balance having more than one pet out) then they should take the option say to call the third pet out (still give us 2 because it's cool sometimes to walk around with multiple pets out) and give us a biggermax pet level jump at Master, say an additional +10 or something.
I've made more than a few posts here and in other forums remarking on just this problem. I'm beginning to bore myself, in fact, because I keep harping on this
IMHO, the fact of the matter is (and here I again plagerize from one of Vert's posts) that to be effective in combat we need to use pets as close to our CL as possible. Unfortunately, that means that there is no practical reason for a CL 80 MCH to have any lower level pets.
I know some people feel that multi-pet combos work for them. I haven't seen this to be true for me personally. I'll again point out that the devs themselves have said "unfortunately with the balance system it is no longer practical to have muliple pets of varying levels in use at one time." Yes, I have 3 cats that can survive against a CL 80whatever- if I kill the mob beforeit kills my pets that is.
The solution, as people are starting to see, is that we need to be able to control pets higher than CL 70.