Creature Handler Archive

Thread: A Guide to the New Pet System (Included Abilites, XP Listings, & How To's)

Drashk
Mon Aug 01, 2005 6:22 pm
#1

This is a semi-complete guide to the basics of the Publish 21 pet changes. I will attempt to go over the areas of pet Training XP, Abilities, and general How To's of the new system. Nothing
in this guide is intended to replace first hand knowledge and all information may become invalid as the game progresses.


This guide is brought to you by some of the hard working folks that helped out on TC-Bria and the continuing efforts of the Creature Handler Community. Special thanks to -



  • Kalano

  • Aiakos

  • Red-Dwarf

  • Psychopyro80

  • greywheel

  • Vertexon

  • Others that put up with the Su'fan twins' wonkiness








Section 1 - General Information







The following is a cut and paste of Keldarin's original post in the 'In Testing - DEV' forum.


Pet Growth Changes

- Pet growth now based on experience earned instead of time.
- Babies now have the same level and stats of a full grown
creature.
- Babies still grow in size as they mature and will be able to be trained with new Pet Abilities that take their stats and capabilities beyond what they were born
with.

The pet growth system has been rewritten to give a more engaging play experience that lets you start working with your new pets from the moment they are tamed. Babies
have the same level and stats as their parents and will be able to fight along side their master at full capacity from the moment they are tamed. As a pet fights with it's master it will earn
experience which contributes to it growth (in physical size) as well as gaining the capacity to learn new abilities which can make the pet more powerful in specific ways then a wild creature of
the same species would be.

Pet Training Changes

- A new command training UI was implemented which should make training commands
easier and faster than previously

- Verbal training of commands works the same as previously after selecting a command to train from the
new training UI.


The new command training UI will show every command you pet is able to learn as well as the voice command known for each. Selecting a
command to train and pressing the "Train" button (or double-clicking a command directly) will start the voice training. Voice training works the same as previously. When your pet is ready to
learn a new voice command a "?" will appear over it's head and you just need to speak the command you wish to train it. If this is it's first time learning a specific command it will need to
pass a training check to see if it can learn that voice command. Once your pet knows a specific command changing it will always succeed.

New Pet
Abilities


- Wild tamed pets now have a chance to start with an innate Pet Ability.
- Creature
Handler can learn these abilities from their pets and train them to other pets.

- Pets gain Pet Ability "Slots" and Ability Training
Points as they mature to learn new Pet Abilities.

- Pet Abilities can be taught to pets to allow for combat specialization as desired or
general increases in combat effectiveness.


As some of you have already noticed, wild tamed pets can now start with innate Pet Abilities. These abilities
will automatically increase the effectiveness of your pet, but more importantly Creature Handlers can learn those abilities from the pet by fighting with the pet long enough. Once you have
learned an ability from a pet you be able to train it to your other pets.

As a pet matures they will gain Ability "Slots" and Training Points to learn new Pet Abilities. You can see the
progress to the next maturity level on the Pet Control Device under the heading "Training XP". This will show you the current amount of XP earned and the total amount of XP required to reach
the next maturity level. Experience is earned by fighting opponents. At each maturity level your pet will grow in size as well gain Training Points and possibly Ability Slots. Ability Slots
will not be earned at each maturity level but likelihood of earning one will increase as a pet reaches full maturity. Pets will continue to Ability Slots until they have earned the maximum
possible for their level and they will continue to earn Training Points until they have been fully trained.

To train a pet with a new Pet Ability, target your pet after you have called it
and use the Train Pet command (/trainPet). If the Creature Handler knows abilities that can be trained to the pet and the pet has available slots then the Ability Training UI will open. From
there an ability can be selected and the "Train" button pushed to teach the pet the new ability. Using the Train Pet command with nothing targeted will show a list of all Pet Abilities known by
the Creature Handler.

Many of the Pet Abilities permanently modify your pet's statistics and capability though several of them are triggered abilities which must be given a voice command
the same as any other pet command.


FAQ







  1. Q. How do I find out what Abilities I have learned?


    • A. Use the /train command while not targeting a pet. This will bring up the Known Pet Abilities window.

  2. Q. Can I learn Abilities off any pet?


    • A. No. You must tame new pets and find ones that have inherent Abilities.

  3. Q. What is a Maturity Level?


    • A. This is the term used to describe the number of times that a pet has a Training XP roll over. See Section 3 for more information.

  4. What do L1, L2, and L3 mean?

    • A. These are levels of the Ability.

  5. Q. What are Training Points?


    • A. Training Points are used to train Abilities. The number of Training Points used depends on Ability being trained.

  6. Q. What are Trainable Ability Points?


    • A. Trainable Ability Points are used to train Abilites. 1 Trainable Ability Point is used per Ability.

  7. Q. Why am I only gaining 1 CH XP?


    • A. Most likely, you are fighting creatures that appear Grey con to you. Pets gain CH XP for you depending on the standard con scale.

  8. Q. What is Training XP?


    • A. Training XP is the XP that your pet gains while it is used. Don't confuse this XP with CH XP.

  9. Q. What is the best way to gain Training XP for my pet?


    • A. The quick answer is to not group with your pet and have it kill MOBs that are equal to or above the pets CL. See Section 3 for more information.

  10. Q. Why aren't I gaining Training XP?


    • A. Make sure that you check your pets entry in the datapad. Training XP does not show up as a system message.

  11. Q. I'm still not gaining any Training XP, after checking the datapad. What's up with that?


    • A. Occasionally, the Training XP meter will not update correctly, or becomes stuck. You will need to store and recall the pet in order to fix this
      issue.

  12. Q. How do I know if a pet has an inherent Ability?


    • A. Open your datapad and target the pet. If it has an Ability, it will be listed right below the pet Stats and right above the trained commands.

  13. Q. How long does it take to learn an Ability from a pet?


    • A. his is a semi random process that typically takes 3 - 6 Maturity Levels. See Section 2 for more information.

  14. Q. Can BE pets have Abilities?


    • A. Yes. However BE pets do not have inherent Abilites, so you must train the Ability to the BE pet

  15. Q. Can I give my pet to someone else, so that they can train an Ability?


    • A. Yes. However I suggest that you bring the pet to full maturity first. (Typically 10 Maturity Levels)

  16. Q. Can I learn an Ability from someone else's pet?


    • A. As long as the pet has not been used in combat, you can learn Abilities from it.

  17. Q. Can a pet unlearn an Ability?


    • A. No.

  18. Q. Do I need to keep a pet, if I have learned an Ability from it?


    • A. No. Once you learn an Ability from a pet, it is yours to keep.

  19. Q. I'm not a CH. Can pets gain Training XP when I use them in combat?


    • A. No. Pets only gain Training XP for Creature Handlers.

  20. Q. My pet is tiny. Will it ever grow?


    • A. Yes. Pets become larger as they gain Maturity Levels. Typically, a pet will become fully grown, physically, after 3 - 8 Maturity levels.

  21. Q. Will the CL of my pet increase as it gains Maturity Levels?


    • A. No. The CL of a tamed pet no longer changes, once tamed, with the exception of some invalid pre-CU BE'd pets.

  22. Q. How do I train my pet as a mount?


    • A. First, you must make sure that the pet is large enough to support a saddle, by increasing the Maturity Levels of the pet. Once the pet is the appropriate size,
      the 'Train Pet As Mount' option will appear in the Teach Pet Command window. It is located as the last normal command, right above the Ability Command entries.









Section 2 - Pet Abilities








The Know Pet Abilities Window






Publish 21 introduced a the /train command to the Creature Handler Profession. This command handles all of the new pet Abilities features. You can also find a Command Icon for this skill in
the Command Browser (CTRL-A).


Using the /train command, while not targeting anything, will give you a complete list of all of the Abilities that you have learned from a pet. This listing includes information that is
listed below. Here is a screen shot of what the Known Pet Abilities window looks like. This is the same window that you will use in order to train your pet new Abilities.


http://www.imagedump.com/index.cgi?pick=setandget&tp=289341&poll_id=0&category_id=19&warned=y


Ability List






The following is a list of all current Abilities. Each Ability entry is listed as it is listed in the Known Pet Abilities window. Additional information will be added as it is gathered.


Only newly tamed wild pets will list whether or not they have an Ability as soon as they are tamed, on the Pet Control Device. Existing pets will not have any Abilities for you to learn. The
only way to gain a new ability is to tame a pet. Not all tamed pets will have an ability. To see if your newly tamed pet has an inherent Ability, check the Pet Control Device, in the datapad. If
the pet has an inherent Ability, it will be listed under the normal pet stats. By Inherent Ability, I am referring to an Ability that it knows as soon as it is tamed.


Triggered Attacks



Bleeding Attack (Triggered)
Training Cost: (L1) 14 color=#cc6600>(L2) 32 (L3) --
This special attack allows your pet to inflict an injury that will continue to Bleed for a short period of time.



  • Target is hit with this effect. The Bleed appears to be based off of the CL of the creature being affected.

Eye Gouge (Triggered)
Training Cost: (L1) 14 color=#cc6600>(L2) 32 (L3) --
This special attack allows your pet to Blind an enemy for a short period of time.



  • Target is hit with this effect, but it is unknown how effective Blindness is. This Ability appears to last for 60 seconds.

Hamstring Attack (Triggered)
Training Cost: (L1) 14 color=#cc6600>(L2) 32 (L3) --
This special attack allows your pet to reduce the movement speed of an enemy for a short period of time.



  • Target is hit with this effect, but it is unknown how effective the reduced movement speed is

Imperiling Feint (Triggered)
Training Cost: (L1) 14 color=#cc6600>(L2) 32 (L3) --
This special attack allows your pet to reduce an enemy's Defenses for a short period of time.



  • Target is hit with this effect, which reduces the targets Defenses. This Ability appears to last for 60 seconds.

Intimidating Attack (Triggered)
Training Cost: (L1) 14 color=#cc6600>(L2) 32 (L3) --
This special attack allows your pet to Intimidate an enemy which reduces their damage output for a short period of
time.



  • Target is hit with this effect, which reduces the targets damage output as. This Ability appears to last for 60 seconds.

Knockdown Attack (Triggered)
Training Cost: (L1) 14 color=#cc6600>(L2) 32 (L3) --
This special attack allows your pet to Knockdown an enemy for a short period of time.



  • Target is hit with this effect, and knocked down.

Pinning Attack (Triggered)
Training Cost: (L1) 14 color=#cc6600>(L2) 32 (L3) --
No information at this time due to not being confirmed in game.


Staggering Attack (Triggered)
Training Cost: (L1) 14 color=#cc6600>(L2) 32 (L3) --
This special attack allows your pet to Stun an enemy for a short period of time.



  • Target is hit with this effect, but it is unknown how effective the Stun is

Triggered 'Buffs'



Frenzied Assault (Triggered)
Training Cost: (L1) 8 (L2)
24 (L3) 56
When activated, this ability increases the amount of damage of each attack your pet performs at the expense of it's defensive capabilities.


Guarded Stance (Triggered)
Training Cost: (L1) 8 (L2)
24 (L3) 56
When activated, this ability reduces the amount of damage your pet takes in combat while reducing the amount of damage done by it's attacks.


Self-Sacrifice (Triggered)
Training Cost: (L1) 8 (L2)
24 (L3) 56
When activated, this ability allows a pet to intercept attacks directed at it's master taking some of the damage itself. The pet must stay close
to it's master in order to defend it.


Permanent Enhancements



Aggression (Innate)
Training Cost: (L1) 5 color=#ffff00>(L2) 15 (L3) 45
This ability permanently increases the amount of Hate generated by each of your pets attacks.



  • This holds aggro very nicely, when put on a creature that has 250+ damage.

Beastly Constitution (Innate)
Training Cost: (L1) 5 color=#cc6600>(L2) 15 (L3) 45
This ability permanent improves the Health Regeneration of your pet.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Combat Agility (Innate)
Training Cost: (L1) 5 color=#cc6600>(L2) 15 (L3) 45
This ability permanently gives your pet a slight chance to perform a Critical Attack in combat.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Cowering Vigilance (Innate)
Training Cost: (L1) 5 color=#cc6600>(L2) 15 (L3) 45
This innate ability makes your pet automatically go into a Defensive state, reducing damage taken, when it gets low on
health.


Defensive Agility (Innate)
Training Cost: (L1) 5 color=#cc6600>(L2) 15 (L3) 45
This ability permanently gives your pet a slight chance for a Critical Save when attacked and only take half damage.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Fleet Footed (Innate)
Training Cost: (L1) 5 color=#ffff00>(L2) 15 (L3) 45
This ability permanently increases the speed of your pet's movement.



  • (May or may not be working as intended.)

Frenzied Blitz (Innate)
Training Cost: (L1) 5 color=#ffff00>(L2) 15 (L3) 45
This ability permanently increases the Speed of your pet's attacks.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Hunted Withdrawal (Innate)
Training Cost: (L1) 5 color=#cc6600>(L2) 15 (L3) 45
This ability permanetly reduces the amount of Hate generated by each of your pets attacks.


Lightning Reflexes (Innate)
Training Cost: (L1) 5 color=#cc6600>(L2) 15 (L3) 45
This ability permanently increases your pet's Defense.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Marring Storm (Innate)
Training Cost: (L1) 5 color=#cc6600>(L2) 15 (L3) 45
This ability permanently increases the amount of Damage your pet does with each attack.
(L1) = 8%
max damage increase
(L2) = 12% max damage increase

(L3) = 18% max damage increase
There seems to be a bit of rounding going on so these vary a bit. It
is unknown if these are cumulative or determined by highest level at this time, but likely the latter. Thank you Seiryuu for the information.


Panicked Rage (Innate)
Training Cost: (L1) 5 color=#ffff00>(L2) 15 (L3) 45
This innate ability makes your pet automatically go into a Frenzied state, causing more damage
during combat, when it gets low on health.



  • When this Innate is triggered, it increases damage by approximately 12% and displays the following system message - Your pet becomes enraged from the wounds it has taken!

Precision Strike (Innate)
Training Cost: (L1) 5 color=#cc6600>(L2) 15 (L3) 45
This ability permanently increases your pet's Accuracy when attacking.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Thick Skin (Innate)
Training Cost: (L1) 5 color=#cc6600>(L2) 15 (L3) 45
This ability permanently increases your pet's Armor.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Vigorous Health (Innate)
Training Cost: (L1) 5 color=#cc6600>(L2) 15 (L3) 45
This ability permanently improves the Health of your pet.
(L1) = (Base Health) * 1.04 +
100

(L2) = (Base Health) * 1.08 + 250
(L3) = (Base Health) * 1.12 + 500
These are not cumulative. The highest level
determines the health bonus, making a 'freebie' worth more than training the higher slots. Thank you Seiryuu for the equation.



Creature vs Ability






Certain creatures appear to be more likely to have certain Abilities, when tamed. The following is a list of possible creatures that you should try taming, if you wish to find a certain
Ability. It is not guaranteed that a tamed pet will have the Ability listed, since there appears to be some amount of randomness involved in the process.


The following list is provided by Anarrion. It shows the relationship of Ability grouping that has been found.


The following thread has a much more in-depth listing of Abilities found on different creatures.


http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=244847&jump=true


Vigorous Health, Beastly Constitution (Health)


  • L1 Bageraset, Choku Pup, Bull Bantha, Dune Bantha, Feral Bantha, Bol, Eopie, Desert Eopie, Dwarf Eopie, Jundland Eopie, Fambaa, Rogue Fambaa, Gronda, Gurk, Gurk
    Gatherer, Gurk Tracker, Humbaba, Savage Humbaba, Berzerk Khamurra, Piket Longhorn, Plains Hunter, Desert Razorback, Ronto, Bull Ronto, Mature Snorbal Male and Female, Giant Veermok

  • L2 Bolle Bol Bark Biter, Seething Bol Crusher, Bolma Female, Female Brackaset, Mature Hanadak, Female Mamien, Male Mamien, Fierce Piket Protector, Piket Plains
    Walker?, Thune, Thune Grassland Guardian, Thune Herd Leader, Hostile Thune Mother, Verne, Verne Calf, Verne Bull

  • L3 Choku Hunter, Rhoa Kwi Guardian, Rhoa Kwi Pack Hunter, Rhoa Kwi Pack Leader, Shear Mite


Thick Skin, Cowering Vigilance, Defensive Agility (Defense)


  • L1 Dewback, Grizzled Dewback, Mountain Dewback, Dragonet, Dune Lizard, Ikopi Stag, Kreetle, Horned Krevol, Spiked Krevol, Rot Mite, Decay Mite, Mound Mite, Wood
    Mite, Forest Mite, Deadly Forest Mite Guardian, Giant Sand Beetle

  • L2 Angler, Giant Angler, Brackaset, Brackaset Male, Delirious Merek Avenger, Male Snorbal Calf, Vesp, Vesp Avenger

  • L3 Gaping Spider Queen, Shear Mite Soldier, Arachne Warrior??


Lightning Reflexes, Guarded Stance (Defense)


  • L1 Ikopi, Kima, Piket Longhorn Female, Rill, Veermok Guard, Cowardly Gurreck, Diseased Vrelt

  • L2 Bolma Male, Merek Harvester

  • L3 Arachne Warrior, Surefoot Brackaset, Stoneskin Hanadak, Lurking Shear Mite

Aggression, Intimidating Attack, Self-Sacrifice (Tank)


  • L1 Carrion Spat, Giant Carrion Spat, Huurton Matron, Kahmurra, Kusak Pup, Aged Lantern Bird, Murra, Mountain Murra, Plains Piket, Piket Plains Walker?, Female
    Grassland Slice Hound

  • L2 Frenzied Graul, Giant Pharple, Stintaril Scavenger

  • L3 Ancient Reptilian Flyer, Mature reptilian flyer, Young Reptilian Flyer


Fleet Footed, Hamstring (Escape)


  • L1 Bol Pack Runner, Corellian Butterfly Worker, Corellian Butterfly Warrior, Flewt, Flit Bloodsuckers, Dalyrake Matriarch, Flit Harasser, Giant Flit, Fynock, Giant
    Peko Peko, Female Plains Tuskcat, Lantern Bird, Radiant Lantern Bird, Shimmering Lantern Bird, Spineflap Guard, Spineflap Soldier, Spineflap Handmaiden, Swirl Prong

  • L2 Flewt, Remmer Dune Scavenger, Gackle Bat, Giant Gackle Bat, Ravaging Gackle Bat, Desert Gurreck Charger, Gurnaset, Merek Cavern Creeper, Sulfur Pool Mynock,
    Reptilian Flyer, Enraged Reptilian Flyer, Swirl Prong

  • L3


Marring Storm, Imperiling Feint, Precision Strike (Damage)


  • L1 Blurrg Hunter, Flesh Eating Chuba, Gurk Whelp, Hanadak Drifter, Mantigrue Night Hunter, Narglatch, Quenker Ravager, Female Razor Cat, Roba Runt, Shaupaut
    Hunter, Greater Shaupaut, Mountain Squill, Ravenous Torton, Wrix, Mottled Wrix

  • L2 Arachne Drone?, Mutant Baz Nitch, Boar Wolf, Boar Wolf Cub, Blurrg, Blurrg Hunter, Crimson Blurrg, Diseased Blurrg, Blurrg Sand Crawler, Choku Pup, Kwi, Toxic
    Merek Battlelord, Bark Mite Burrower Drone, Bark Mite Burrower Worker, Bloodseeker Mite, Bloodseeker Mite Guardian, Rancor, Rancor Youth, Roba, Skreeg Warrior Elite

  • L3 Boar Wolf Ravager, Blood-fenzied Boar Wolf, Bolle Bol Stomper, Festering Squill, Kamurith Defiler


Bleeding Attack, Panicked Rage, Frenzied Blitz (Damage)


  • L1 Female Dire Cat, Savage Guf Drolg, Devil Gulginaw, Huurton Howler, Huurton Huntress, Huurton Pup, Violent Krahbu, Juvenile Langlatch, Langlatch Hatchling,
    Mantigrue Night Stalker, Nightspider Poison Spitter, Piket Plains Walker?, Spitting Rawl, Crazed Roba, Razor Cat, Crimson Razor Cat, Famished Sludge Panther, Minor Sludge Panther, Rabid Squall,
    Erratic Swirl Prong?, Horned Voritor, Voritor Lizard?

  • L2 Arachne Drone, Arachne Hatchling, Blurrg, Mantigrue Reaper, Merek Assassin, Purbole Hunter, Injured Purbole, Gaping Spider, Crystal Snake, Young Spined Snake,
    Giant Spined Snake, Sandy Spined Snake, Spined Snake Recluse, Great Plains Stalker, Stintaril, Voritor Dasher, Grassland Voritor, Grassland Voritor Tracker, Horned Voritor Lizard, Voritor
    Lizard, Slinking Voritor Hunter, Voritor Tracker, Vexed Voritor Lizard

  • L3 Arachne Drone, Venom-Filled Arachne, Kamurith Snapper, Noxious Squill, Rhoa Kwi Hunter


Frenzied Assault, Hunted Withdrawal, Combat Agility (Damage)


  • L1 Choku Female, Giant Dalydrake, Sentry Hermit Spider, Huurton, Bloodseeker Mite Drone, Nightspider Aggressor, Peko Peko, Rabid Shaupaut, Greater Sludge Panther,
    Noxious Vrelt Scavenger, Grand Wrix

  • L2 Putrid Borgle, Choku Male, Hilltop Gurreck Hunter, Blood Stained Merek, Purbole Scout, Purbole Stalker?, Quenker Relic Reaper, Vesp Hunter

  • L3 Kinad Baz Nitch, Bloodseeker Mite Queen, Bull Rancor, Giant Crystal Snake, Gaping Spider Hunter


Knockdown, Eye Gouge, Staggering Attack (Debuff)


  • L1 Lesser Bocatt, Bolle Bol, Rogue Bageraset, Lowland Brackaset, Corellian Butterfly, Corellian Butterfly Drone, Caper Spineflap, Caper Spineflap Drone, Chuba, Cu
    Pa, Durni, Crazed Durni, Plodding Falumpaset, Jungle Fynock, Gnort, Massive Gnort, Gualama?, Bachelor Gualama, Gubber, Hurrton Stalker, Pouncing Jax, Kaadu, Motley Kaadu, Krahbu, Charred Krevol,
    Scorched Krevol, Knotted Krevol, Kusak, Kusak Stalker, Rotting Decay Mite Guard, Dwarf Nuna, Paralope, Perlek, Savage Quenker, Lesser Desert Womp Rat, Greater Desert Womp Rat, Variegated Womp
    Rat, Mutant Womp Rat, Slum Rat, Horned Rasp, Fanned Rawl, Vine Rawl, Scyk, Sevorrt, Sharple, Shaupaut, Female Slice Hound, Grassland Slice Hound, Hermit Spider, Night Spider, Male and Female
    Squall, Squill, Desert Squill, Swirl Prong Impaler, Erratic Swirl Prong?, Tabage, Male Tusk Cat, Swamp Tusk Cat, Plains Tusk Cat, Worrt, Minor Worrt, Veermok Sentry, Dashing Vir Vir, Twilight
    Vir Vir, Vrobal, Vynock, Zucca Boar

  • L2 Roaming Desert Borgle, Borgle Life Sapper, Gackle Bat Hunter, Massive Gnort, Graul Mauler, Gurreck, Injured Kwi, Perlek?, Perlek Scavanger, Purbole, Purbole
    Stalker?, Savage Quenker, Skreeg Female, Skreeg Scout, Skreeg Warrior, Skreeg Warrior Elite

  • L3

Learning an Ability







In order to learn an Ability from a tamed pet, you must use the pet in combat. The learning process is semi-random, but typically will take an average of 3 Maturity Levels. The following are
a few things that influence this process. -



  • How many Maturity Levels your pet has gained.

  • The CL of the pet

  • The Level of the Ability.

  • The number of kills that the pet has.

  • Random Luck, may or may not be influenced by the FS Luck skill

  • Air speed and velocity of the wind storms on Tatooine.

As you can see, its not an exact science yet. Pets typically pass on their Ability between 0 and 4 Maturity Levels. The learning process will not usually occur when the pet gains a Maturity
Level. This event can occur after any MOB is taken down.


WARNING - You can not learn an ability from a pet that has already been used in combat, by another toon. If the pet has any amount of XP earned, while in the care
of another CH, you will not be able to learn the ability that it possesses. This includes abilities that have been trained by another CH. Pets that have been tamed by someone else, and then
traded to a new master, can have their Ability learned, just as long as the pet does not have any gained XP.


Also keep in mind that pets do not naturally gain Abilities through use. Abilities will only appear on a pet randomly when tamed, or after you have trained the pet.


A system message will appear, each time you learn an ability from a pet. The name of the Ability will appear in yellow lettering on screen.











Section 3 - Maturity Levels








'Leveling' a Pet





Each pet must gain a certain amount of pet XP, depending on its CL, in order to gain a Maturity Level. Do not confuse the Maturity of the pet with its normal CL. The CL of the pet will never
change. If you tame the pet as a CL20, it will always be a CL20.


The Maturity Levels are not listed as any form of level, on the pet control device. It is only a term being used to describe what happens as the pet is used more in combat and gains its own
Training XP. The term is used to assist others to understand how many times the pet must hit its Training XP cap, and roll back over to 0 XP.


Between approximately 3 and 10 maturity levels, the pet will grow to full size. This has no effect on the stats of the pet, or the number of Training Points or Trainable
Ability Slots. This is simply the 'physical' size of the pet skin.


The following is a list of pet CL and how much XP is needed to 'level up' the pets maturity.


CL 1 = 1375 CL 25 = 62575 CL 49 = 210175
CL 2 = 2200 CL 26 = 67000
CL 50 = 218200
CL 3 = 3025 CL 27 = 71575 CL 51 = 226375
CL 4 = 4300 CL 28 = 76300
CL 52 = 234700
CL 5 = 5575 CL 29 = 81175 CL 53 = 243175
CL 6 = 7000 CL 30 = 86200
CL 54 = 251800
CL 7 = 8575 CL 31 = 91375 CL 55 = 260575
CL 8 = 10300 CL 32 = 96700
CL 56 = 269500
CL 9 = 12175 CL 33 = 102175 CL 57 = 278575
CL 10 = 14200 CL 34 = 107800
CL 58 = 287800
CL 11 = 16375 CL 35 = 113575 CL 59 = 297175
CL 12 = 18700 CL 36 = 119500
CL 60 = 306700
CL 13 = 21175 CL 37 = 125575 CL 61 = 316375
CL 14 = 23800 CL 38 = 131800
CL 62 = 326200
CL 15 = 26575 CL 39 = 138175 CL 63 = 336175
CL 16 = 29500 CL 40 = 144700
CL 64 = 346300
CL 17 = 32575 CL 41 = 151375 CL 65 = 356575
CL 18 = 35800 CL 42 = 158200
CL 66 = 367000
CL 19 = 39175 CL 43 = 165175 CL 67 = 377575
CL 20 = 42700 CL 44 = 172300
CL 68 = 388300
CL 21 = 46375 CL 45 = 179575 CL 69 = 399175
CL 22 = 50200 CL 46 = 187000
CL 70 = 410200
CL 23 = 54175 CL 47 = 194575
CL 24 = 58300 CL 48 =
202300


After each battle with a mob, your pet will gain Y points of Training XP. This amount appears to be based on your Level, the pets CL, and the CL of the mob that you are fighting. Using your
pet to take down a lair appears to give a significant amount of XP. Your pets XP is completely separate from your own CH XP and does not appear to have any effect on your rate of gaining XP.


Training XP is only listed in the datapad, on the pet control unit. It does not show up as a system message.


Possible Training XP Feature and/or Bug


There appears to be a way for pets to gain Training XP at a fairly steady pace, that is based upon the CL vs CL XP model for toons. Here is how it works -



  • Chose a pet that you want to bring the maturity levels up on.

  • Find a type mob that is of appropriate CL as the pet. If the pet is CL4 then find mobs that are in the CL1 - CL5 range.

  • DO NOT group with the pet.

  • Have the pet attack the mobs, while healing / helping it in combat.

  • Wash and repeat

This method will give your pet full Training XP, with minimal risk to the pet, or you, if the pet is 15+ Levels lower then you are. As long as you do not group up with the pet, it will gain
Training XP fairly quickly, compared to using the pet in your normal combat group. If you group up with the pet, and attempt to kill mobs that are of a lower CL then your own, then the pet will
only gain 1 Training XP. I believe this to be a feature addition, since it would allow a CH the ability to train 3 non-CH creatures in a relatively short amount of time so that they can become
fully grown to use as a mount and given Abilities.


And just to clarify, using the pets to kill mobs of a level appropriate to their own, will give you XP based upon your Level vs the mobs level. This means that if you have your pack of kaadu
female (babies) hunting CL14s and you are a Level 80, you will only gain 1 CH XP, while your kaadu will gain full Training XP.


Training Points





The following is Temporary Training point chart. More information still needs to be gathered, to insure its accuracy.


CL 1 - 6 = 7 Training Points

CL 7 - 13 = 8 Training Points

CL 14 - 20 = 9 Training Points

CL 21 - 27 = 10 Training Points

CL 28 - 34 = 11 Training Points

CL 35 - 43 = 12 Training Points

CL 44 - 47 = 13 Training Points

CL 48 - 54 = 14 Training Points

CL 55 - 63 = 15 Training Points
CL 64 - 70 = 16 Training Points

This list tells you the number of Training points that your pet will gain with each maturity level.


There currently appears to be no limit on the number of Training Points that your pet can gain, as long as you keep increasing the maturity level of the pet and do not train it with the
maximum number of Abilities that it can have, based on its level.


Trainable Ability Slots





Trainable Ability Slots are gained periodically through the course of using your pet, until the pet reaches its maximum, based upon the CL range of the creature.


The following is a Temporary Trainable Ability Slot chart. More information still needs to be gathered, to insure its accuracy. This chart does not include any Ability
Slots that the pet was tamed with, since tamed Abilites appear to be 'free'. Each CL of creature appears to have a range of Trainable Ability Slots that is random, but based upon a set range.


CL 1 - 15 = 3 - 5 Trainable Ability Slots

CL 16 - 30 = 4 - 6 Trainable Ability Slots

CL 31 - 45 = 5 - 7 Trainable Ability Slots

CL 46 - 60 = 6 - 8 Trainable Ability Slots
CL 61 - 70 = 7 - 9 Trainable Ability Slots

A system message will appear each time your pet gains either Training Points, or a Trainable Ability Slot





Training a Pet an Ability




In order to /train a pet a new ability, you must first possess the ability, as described above. You will also need to bring the maturity levels up on the pet, so that you have Trainable
Ability Slots and Training Points.


When all of this is done, the /train'ing process if very simple. Target your pet and give the /train command. This will bring up a menu (link listed above) that lists all of the Abilities
that you can /train the pet. Abilities that the pet already possesses will not be displayed.


At this point, you will only be able to teach your pet L1 Abilities, unless your pet already has an L1 Ability from being /train'd by another CH or by having the Ability when it was tamed.
Once you select the Ability, the number of Training Points required for the Ability will be deducted from the pets current total. 1 Trainable Ability slot will also be deducted from your pets
current total.


In order to train L2 and L3 Abilities, your pet must possess the corresponding previous level of the Ability. This means that in order to /train a L2 Ability, the pet must have the L1
Ability. In order to /train a L3 Ability, your pet must have the L2 Ability. Each Ablity will cost your pet 1 Trainable Ability Slot. So, in order to /train a pet with an L3 Ability, you will
need to use 3 Trainable Ability Slots. This 'cost' can be reduced if you tame a pet that already has an Ability when it is tamed.


An example would be, you want to /train a pet Fleet Footed (L3). In order to train this Ability, your pet would need 5 + 15 + 45
Training Points and 3 Trainable Ability Points, in order to learn the L1, L2, and L3 versions of the Ability. If the pet already possessed the L1 version of the Ability, then it would only cost
the pet 15 + 45 Training Points and 2 Trainable Ability Points. If the pet already possessed the L2 version of the Ability, then it would only cost the pet 45 Training Points and 1 Trainable
Ability Point.


Abilities that are found on a pet, when it is tamed, do not reduce the total number Trainable Ability Points that a creature can have, when it reaches full maturity. Any
Ability that is found on a newly tamed pet is considered a 'free' Trainable Ability Slot.


Here is an example of how this works -


Johnny has a CL69 pet. Johnny uses his pet for a while and it gains 399170 Training XP. After the next combat, Johnny's pet gains enough Training XP to hit its first maturity Level. Johnny's
pet gains 16 Training Points. After a while longer, Johnny's pet once again trips the Training XP, for its second maturity Level, which gains the pet 16 more Training Points. This time, Johnny's
pet also gains 1 Trainable Ability Slot. This gives Johnny's pet a total of 32 Training Points and 1 Trainable Ability Slot.










Section 4 - New Pet Commands








These Commands do not currently appear to be working at this time.


The following is a list of the new commands that were added with this Publish. In order to utilize any of these commands, you must have a pet called that has one of the listed abilities.
Only the Ability that the pet has can be commanded.


For example - Johnny has a Huurton with the Ability Bleed Attack (L2). You can either train the pet to use this attack, using the Pet Command window interface, listed under Abilities, or
you have issue the command line entry /petBleedAttack. This can be shortened with /petBle, and possibly /petB.


  • /petBleedAttack


    • This command can be used in conjunction with the ability Bleed Attack (L1 - L3)

  • /petBlindAttack


    • This command can be used in conjunction with the ability Eye Gouge (L1 - L3)

  • /petDefenseBreakAttack


    • This command can be used in conjunction with the ability Imperiling Feint (L1 - L3)

  • /petIntimidateAttack


    • This command can be used in conjunction with the ability Intimidating Attack (L1 - L3)

  • /petKnockdownAttack


    • This command can be used in conjunction with the ability Knockdown Attack (L1 - L3)

  • /petPinAttack


    • This command can be used in conjunction with the ability Pinning Attack (L1 - L3) **

  • /petSnareAttack


    • This command can be used in conjunction with the ability Hamstring Attack (L1 - L3)

  • /petStunAttack


    • This command can be used in conjunction with the ability Staggering Attack (L1 - L3)

** No one has reported information regardiing this ability, at this time.





As more information about this new system is found, I will expand this guide. I hope that it helps a few of you other there.

Happy Hunting.

Message Edited by Drashk on 08-23-2005 01:39 PM





Making SWG more Star Warsy board.id=droid_engineer&message.id=95015&query.id=0#M95015>. One droid at a time.
Drashk
Mon Aug 01, 2005 6:25 pm
#2


Removed for being a duplicate information

Message Edited by Drashk on 08-15-2005 10:20 PM





Making SWG more Star Warsy. One droid at a time.
Ayami-Ayami
Mon Aug 01, 2005 7:51 pm
#3

very nice guide, cant wait to try this system out


quick question:
once you have trained a ability to a pet, is that ability slot used forever? or could you train something new over it?

Message Edited by Ayami-Ayami on 08-01-2005 07:54 PM



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
AUD21
Mon Aug 01, 2005 8:00 pm
#4








Drashk wrote:


Hunted Withdrawal(L1) (Innate)
Training Cost: 5
This ability permanetly reduces the amount of Hate generated by each of your pets attacks.





new infoin green

Message Edited by AUD21 on 08-01-2005 11:01 PM



~Raboh Shintok~

Assassinating One Rebel at a Time

~Voboa Shintok~

Target Practice
PyscoJuggalo
Mon Aug 01, 2005 8:07 pm
#5

OK question to clarify:


If I have a level 70 pet I must gain 410200XP for each level? So I would have to get 70 * 410200XP to have a mature pet?



If that's true our full temp 70 lvl pets better be pretty powerful



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Aerontako_Shretalon
Mon Aug 01, 2005 8:24 pm
#6

It sounds great, but I hope CL70 pets hit harder than they currently hit, even without such abealities as Frenzied Assult. Combat/CH is ok, but I, as a Non-Combat/CH, would like to see pets of higher CL be able to hold their own in battle. How effective are abealities designed to hold aggro against an entire aggroed mob since telling a pet to attack is an open inventation for an assult?
Drashk
Mon Aug 01, 2005 8:26 pm
#7




PyscoJuggalo wrote:

OK question to clarify:


If I have a level 70 pet I must gain 410200XP for each level? So I would have to get 70 * 410200XP to have a mature pet?


If that's true our full temp 70 lvl pets better be pretty powerful




Don't confuse the CL of the pet with the maturity level of the pet. The maturity level of the pet effects the 'size', Trainable Ability Slots, and Training points. From personal experience, with CL 20 pets, it typically takes 2 full lairs of Yellow con critters, as a solo hunter, to level up one maturity level.


To fully train a CL1 -15 pet, with 4 L1 Abilities, it has taken me 8 maturity levels or about 1 to 2hours of mission running.






Making SWG more Star Warsy. One droid at a time.
PyscoJuggalo
Mon Aug 01, 2005 8:48 pm
#8






Drashk wrote:




PyscoJuggalo wrote:

OK question to clarify:


If I have a level 70 pet I must gain 410200XP for each level? So I would have to get 70 * 410200XP to have a mature pet?


If that's true our full temp 70 lvl pets better be pretty powerful




Don't confuse the CL of the pet with the maturity level of the pet. The maturity level of the pet effects the 'size', Trainable Ability Slots, and Training points. From personal experience, with CL 20 pets, it typically takes 2 full lairs of Yellow con critters, as a solo hunter, to level up one maturity level.


To fully train a CL1 -15 pet, with 4 L1 Abilities, it has taken me 8 maturity levels or about 1 to 2hours of mission running.






OK since I'm still confused...... How many maturity levels do pets have? Is it based on CL or is it the same for all creatures?



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Drashk
Mon Aug 01, 2005 8:53 pm
#9




PyscoJuggalo wrote:
OK since I'm still confused...... How many maturity levels do pets have? Is it based on CL or is it the same for all creatures?



8 appears to be 'fully grown' status. From what Keldarin stated in a reply to on of my posts, they do not have a maturiy cap. You can continue gaining 'maturity level' with your pet until the Bantha's come home. However, the CL of your pet will determine the number of Trainable Ability Slots. This appears to be gained after 8 - 10 maturity levels.






Making SWG more Star Warsy. One droid at a time.
Kalano
Mon Aug 01, 2005 9:34 pm
#10

Isn't there a creature aggression ability too?


I remember something about it. I'll have to go hunt it down now.





_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Drashk
Mon Aug 01, 2005 9:54 pm
#11





Kalano wrote:

Isn't there a creature aggression ability too?


I remember something about it. I'll have to go hunt it down now.




I don't have the info to post on Aggression yet, since I haven't found it and no one that is suppling info on it yet






Making SWG more Star Warsy. One droid at a time.
LecheHombre
Mon Aug 01, 2005 10:18 pm
#12

I think that I understand all of this, but I would like to ask for a confirmation on one point:

You have said that you need to use the creatures you tame in combat to learn their special abilities. I have seen in other posts that you cannot see what (if any) special abilities a creature has before it is tamed, but that once they are tamed you can see what they have. I presume that this means that once you tame a creature, you can view its ability list, and it will already know a certain special. I also figure that to "learn" that so that you can train it to other creatures, you need to level that pet a bit as directed, but that the pet that it is already on can use it without you having to learn it. Do I have that all right?



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


Ko-aIri
Mon Aug 01, 2005 10:33 pm
#13

Stickied! Nice job, and thank you.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

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