Creature Handler Archive

Thread: NO Pet decay in PVP upon incap?!

Vertexon
Tue Jan 27, 2004 7:24 pm
#1

I've gotten permission to post the following:


Keldarin theSWG Live - Lead Systems Designer (sometimes referred to somewhat misleadingly as "the BE Dev" )has agreed that pet vitality loss in PvP is not in keeping with the relaxed decay penalties now applied toward items in general. As such, he will look into getting PvP pet deaths tracked in a similar way that player deaths are tracked and prevent vitality losssimilarly to prevention of item decay for player deaths.


Please note that this will most likely not be a trivial change so it could take a while to get implemented. It most certainly will not be able to make the current Publish.





-Vertexon.
Aakhperkare
Tue Jan 27, 2004 7:56 pm
#2






Vertexon wrote:

I've gotten permission to post the following:


Keldarin theSWG Live - Lead Systems Designer (sometimes referred to somewhat misleadingly as "the BE Dev" )has agreed that pet vitality loss in PvP is not in keeping with the relaxed decay penalties now applied toward items in general. As such, he will look into getting PvP pet deaths tracked in a similar way that player deaths are tracked and prevent vitality losssimilarly to prevention of item decay for player deaths.


Please note that this will most likely not be a trivial change so it could take a while to get implemented. It most certainly will not be able to make the current Publish.






Wow!Glad we will be getting some consideration in PvP. I may not be so timid in using a pet in it. Just don't let them forget, Vert...
Pluto9Moon
Tue Jan 27, 2004 7:59 pm
#3

Vert you just made my hero of the day list, seriously this has been in my CH top five list for the longest time. Thanks



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Knocky
Tue Jan 27, 2004 9:06 pm
#4

Nice to know we are not forgotten.
Ragemaster9999
Wed Jan 28, 2004 1:56 am
#5

Hello. as some of you may recently know, TH recently stated that soon they would remove the decay on death during pvp encounters... If this comes true, weapons armor and everythjing else meitoned willl NOT be decayed... and to be honest, the amount of times you die in pvp, considering how unbalancing it can get, I think this is a good idea.

Unfourtently, I do not have the direct post... or reply.. but if someone knows it please post it.


However, if this comes true, this once again "weakens" our CH. Why? Pet "decay". Pets are incapped VERY fast in a heated pvp battle. Heck, a lone commando came flame 4 my rancor to death within a minute. Needless to say, if you use pets in pvp, their vitality is geting the *beep* knocked out of them. They will wear down much much faster than normal. Now that weapons and armor (hopfully) will become no decay on death, CH pets should NOT i repeat NOT suffer the massive amounts of vitality loss they do when you use them in pvp. In fact to be honest, I rarely use pets in pvp, because they die so fast... Even the good ones. And when I do use pets in pvp, they get torn to shreds and lose vitality quite quickly. Sure theres vitality packs, but theres also armor repair kits and weapon repair kits. Since our pets are basicly "OUR weapons and armor" they should NOT loose vitality as they do. Any opinion? Anyone else wanna have a say on this issue? For taking ITEM decay on death away, and leaving in pet decay in pvp... would just add another reason why NOT to play CH if you wanna pvp.

Anyhow, please provide your feedback, as I dont recall the devs saying anything about Pet decay.... may us gimpy CH be heard!



Oiwik Kalmor the Rodian. Final profession pending.
I love the NGE... don't you?
Baalthazar
Wed Jan 28, 2004 4:41 am
#6

Well why should pet decay be taken out of pvp? There will still be use deacy..the hits to the armor willl lower the armor, adn the use of the weapon will decay the weapon..if you use the pet, it should take some decay also.
Aakhperkare
Wed Jan 28, 2004 8:03 am
#7






Baalthazar wrote:
Well why should pet decay be taken out of pvp? There will still be use deacy..the hits to the armor willl lower the armor, adn the use of the weapon will decay the weapon..if you use the pet, it should take some decay also.







Let me ask you this. Is it imbalancing? Does it cause others problems other than not having the ability to grief us? No?...


So how about you just not worry about it...

BlackEdge
Wed Jan 28, 2004 10:35 am
#8

Only thing that kind of upsets me is they won't have time to do this in publish, but they have time to prevent decay in pvp.

It's nice, but sheesh guess we have to wait another few months before they even put this in.



Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
Ragemaster9999
Wed Jan 28, 2004 2:20 pm
#9

Thanks vert good to see an official answer. Even though it might not come into later I am still happy. Thanks!



Oiwik Kalmor the Rodian. Final profession pending.
I love the NGE... don't you?
Kalor_Kast
Wed Jan 28, 2004 9:32 pm
#10

Bathazaar Wrote:


-----------------------------


Well why should pet decay be taken out of pvp? There will still be use deacy..the hits to the armor willl lower the armor, adn the use of the weapon will decay the weapon..if you use the pet, it should take some decay also.


------------------------------


Lol, it seems to me no matter how valid the point you always get someone that seems to argue the logic.. go figure.




Kalor Kast - Master Bounty Hunter of Shadowfire

Danid Star - Master Doctor / Teras Kasi of Lowca
Kalor_Kast
Wed Jan 28, 2004 9:35 pm
#11

First of all weapons have no healing value as pets do (or should). Second I know a good weapon can be bought at about every weapon vendor on the map. A good creature or 'rare' pet is a hell of alot harder to come by and more expensive. Also I get attached to my pets, weapons and such I could care less about.



Kalor Kast - Master Bounty Hunter of Shadowfire

Danid Star - Master Doctor / Teras Kasi of Lowca
taloncard
Wed Jan 28, 2004 10:28 pm
#12

/cheer
/clap

/faint
they finally acknolwedge that CH has some purpose lol




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Mandril
Wed Jan 28, 2004 10:58 pm
#13

That's great news. I wasn't going to PvP with my pets post-no-decay-for-PvP - just wing it on my own. Once the no-decay-for-pets kicks in...muaaaahahahaha! The Screecher Air Force launches!




Vertexon wrote:

I've gotten permission to post the following:


Keldarin theSWG Live - Lead Systems Designer (sometimes referred to somewhat misleadingly as "the BE Dev" )has agreed that pet vitality loss in PvP is not in keeping with the relaxed decay penalties now applied toward items in general. As such, he will look into getting PvP pet deaths tracked in a similar way that player deaths are tracked and prevent vitality losssimilarly to prevention of item decay for player deaths.


Please note that this will most likely not be a trivial change so it could take a while to get implemented. It most certainly will not be able to make the current Publish.











"Now with Force Sensitivity!"




Page 1 of 4
Previous Next