Creature Handler Archive
Thread: Tired of The complaining?
Kevincole93 wrote:
I'm a noob Ch, Noob char. and noob to forums
Welcome to SWG and the most fun profession (despite the bugs) in it.
As i said I'm not fully, not even close, to fully aware of the sevarity of some mishaps and such but I just think its time we hold on to the Game we love and take the ride, because sooner or later, It's going to be better.
I sincerely hope you do not have to go thru 1/10th the problems and nerfs the Vets have suffered. Not just for your sake but for ours. ![]()
-Indene-
Indene wrote:
Kevincole93 wrote:
I'm a noob Ch, Noob char. and noob to forums
Welcome to SWG and the most fun profession (despite the bugs) in it.
As i said I'm not fully, not even close, to fully aware of the sevarity of some mishaps and such but I just think its time we hold on to the Game we love and take the ride, because sooner or later, It's going to be better.
I sincerely hope you do not have to go thru 1/10th the problems and nerfs the Vets have suffered. Not just for your sake but for ours.
-Indene-
Well to correct the not fanning the flames...indene was very polite so I will hush now.
Our outrage stems from a plethora of things since the beginning of the game. Some of us are more level-headed about these things, some of us aren't, however the Creature Handler profession is one of the most long-suffering in the game. Now there are others that have also suffered, unfortunately ours has been a repeated target. A brief history.
* Beta - Only a few weeks of real testing occured for us, because pets would randomly delete themselves from your pad after a few hours. This was fixed very near the end. There were few, if any, full grown pets and the devs were up to their ears in getting the game ready for release when it had a long way to go.
* Live - CH was the undisputed king of combat. Honestly, we were overpowered because a master could have three pets of any tamable CL out. We could do this within 10 days, time enough for our babies to reach adulthood. Crafting professions would take months to figure out their crafting systems and obtain the necessary resources to make the best items.
* Publish 5 - December 2003. (We've had a few nerfs in all but one publish at this point, but you'll forgive me if I don't recall exactly what.) We are told a Combat Revamp is on the way and occuring in three stages. The first stage is rebalancing all creatures, and restructuring our tree to how it is now. The new profession tree was good. However, the new creatures were a joke compared to the now existing armor and buffs. We were playing under the "CU" while everyone else was under the old system. Special attacks were added, which was a minor compensation.
* Publish 6 - "Some pets are cowards." Pets would run from combat, and were almost unusable. Two weeks after, Thunderheart gives us that line in response. Two more weeks pass and they acknowledge they messed up. A few more weeks and this is fixed, however pet specials are now broken. Several pets types become extinct.
* Publish 7-16 - Waiting. The three month, three publish Combat Revamp never happens. There is some talk about it and things start slowly moving a year after we were revamped. More bugs crop up that greatly hinder play such as warping pets, autostoring, level 10 non-CH super pets, etc., ad nauseum.
* Publish 17 - CU. A year and a half after our revamp, the game changes. Creatures were not balanced yet. Specials, armor and other stuff is removed. (The CU as a whole isn't ready.) Creature Handlers are barely considered. More pet types are available at least, but the idea of "rares" are gone.
* Publish 17-18 - Constant adjustment of pet levels. Datapads constantly in flux.
* Publish 19 - Most pets are CL 1(0). People with CH cannot function at all. It is acknowledged (we're happy with that after so much inattention). Elite pets are reduced, so we panic (also acknowledged and more happiness).
Basically, in two years we have gone from an "uber" profession that while unbalanced worked when no others did, to being a shell with buggy gameplay. We were laughed at and pitied for a year and a half. No other profession has been hit repeatedly with nerfs and bugs and most importantly broken promises (well, Smuggler and Ranger on the promises). Honestly, moral around here has been abysmal, but there are people that stuck it out because of the pets. People held on because of them regardless of how bitter we got.
So when we get something game breaking like the CL 1(0) bug, when it had been reported the first day the code went to Test Center yet it goes live, we howl. It's a Pavlovian response because it's all we have known.
However, so you don't get the wrong impression from this post, we are starting to see signs of change. They addressed both issues with Publish 19 quickly and are starting to give us ideas about what is ahead. We're still wary, but as a whole we like communication and if they follow through with what we are told, we will be pleased.
I dont wanna sound harsh, but maybe you should wait telling people what to do when you have barely mastered any profession?
I wonder why people bothers to play CH. I was CH about6 months total before CU, I gave it up. I respecced back at the CU, and I quickly respecced away. CH needs some fixes. Its not really worth the skill points in the long run. I really respec and admire those who has been CH for more than a year and still is.
I've worked hard to deal with the issues that CH has had over the years, sometimes I grin and bear it and hope things get better, other times such as these recent issues, it does royally make most of us CH vets quite angry. And even more-so now, I can't even call my best pets because the auto-adjustment isn't working...they will either auto-adjust to some extrodinary CL (one of my Grauls wants to be CL151), or when I attempt to self-nerf them by adjusting the stats, I get the "there is an error adjusting stats, no changes made" or something. Opening a ticket resulted in the "A hotfix for elites are coming, please wait", hotfix comes and I still can't use these pets...I paid dearly in time, credits, and cloning to get a lot of my pets...some of which I got from other MCHs only to still not be able to use them.
Now, take this comparrison...say you're some other combat profession and they make all weapons deal 1 damage and literally break after one use, would you think that this would be a problem? How about grinding Jedi XP only to get killed because your lightsaber now does no damage, breaks, and you're screwed? Could anyone imagine if perm-death was still in the game the crapstorm that would arise from this? This is the sentiment that most, if not all, CHs have had over the years...we've been shown that CH can work, we've also been shown that CH isn't a priority to get working again.
I, like a lot of other vet CHs, have pets still in my datapad that I've had since I became a CH on live...that's 2 years of holding a creature in there even though you could easily find a better replacement. After a while, I don't think of my pets as datapad lurkers, but as companion characters that I like to just interact with...be it with me foraging for food for them in the wilderness, playing with them, or just having a pet show here and there...they are there always and with no complaints from them. They will protect me if I desire, die for me if I ever need them to...it's a nice thing to have that adds another dimension into the game, as well as the gratuitously underused RP aspect.
So, in conclusions, like a couple others have said, please do not state that we're complaining without reasons unless you have been through what we have been through. Sure, some of the CHs can use a lot more tact, but that's the nature of the Internet and you can't expect everyone to be calm and collected when discussing topics that are close to them. There are a few of us who try to balance these people out though, at least you're lucky enough to get most of them here.
Also, the character in the sig is not the CH, my CH is on Bria as Aibed, look me up sometime if you're on that server and want to chat about the profession.
- Being a Master CH gives you potential for more damage and tanking ability then the average level 54 is intended to.
- You can swap out your pets to suit a situation or your play style (I.E. Ranged or Melee? PvP or PvE? Damage or tanking?)
- Each pet has a health pool, which is like an extenstion of your own for a much higher collective total healthpool.
- If pets take most of the damage, your armor doesnt... low maintenance!
- Bio Engineers can make even stronger pets then you can find in the wild!
Check it out! I'm no fan of the "elite" pet craze. I think BE can make you a much better pet. The one exception is the Narglatch Trio when combined with the damage output of a rifleman. Talk about pain! You realize each on of those narglatches will hit for 250 damage each as you're popping your enemy for 1000-3000 a hit? Collectively... that will ruin ANYBODIES day!
Seriously, what 90% of the CHs out there are doing wrong is depending on "elite pets" which sport high health pools but poor armor and not using their heads.
Buy your pets from a Bio Engineer! They can ensure your pet has a respectable healthpool with significant protection and defenses. Without armor and defenses, your pets are fodder and always have been since SWG went public. Bio engineers are your friends but they're also only half the battle. You have to know what to use and when.
This isnt to say that CH hasnt had its problems, or hasnt been neglected. I definetly has. However, we're also grossly underestimated. This last bug should not have been nearly as devistating as it was! BE pets should always be a part of any veteran CH datapad. I found it disturbing to learn that so many CH found themselves with a whole datapad full of unusable pets and no BE pets to fall back on. This should never happen! There should always be at least one or 2 BE pets in your data pad designed to help you with certain tasks.
you can say use be pets all yu like but using a frankensteain creation lessesn the fun for me (and im a mbe on another server who until the cu hit specilised in pet creation(post cu im stll experimenting but msotly aiting for specaisl to get fixed so i cna actualyl make decent custom pets once more)) if all we had was be pets tamed fomr deeds id have never bothering becoming a ch if we ever get reduced to jsut be pets ill never tame again and most of the fun will be gone for me
wild pets ned to be viable because for amyn ch's be parts are not an option using thme lessens th efun we get fomr the profession and you souhldnt have to give up your fun jsut to be viable widl pets sohuld be you get what you get if you wnat something specific you go to a bio engineer who cna custom craft a pet to your specifications (subject to limitaitons on level) but be pets should not be the onyl viable options for many fo us that woudl ber a deathlbow to the profession
you'll never get me to use be pets as my companions but if you get be pets as the only viable option you will get me to stop buying pet stims as i wont need them anymore and imsure im not the only ch who dislikes using be pets (btw my non-ch characters have be pet mounts and do use them)