Creature Handler Archive

Thread: post CH revamp... What speciail abilities do you hope you can give give your pets?

JakinIrali
Tue Jul 26, 2005 9:13 am
#1


Master Rifleman.. having dreams of walking into PvP with apack ofcats who all know how to root and armor break...

Message Edited by JakinIrali on 07-26-2005 09:14 AM



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KzinKiller
Tue Jul 26, 2005 9:21 am
#2

The abilities to keep up with my mount, and to actually hear my commands and obey them would be SWEET ......

Yes, obviously I'm a dreamer.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
DarkHandler
Tue Jul 26, 2005 9:40 am
#3

the ability to stand up to a krayt when i cannot



Master Creature Handler
Architect yes im a house builder....How else am i going to shelter my Kimo? i gotta build a huge dog house!....


<<:Kirby:>> <<:Shuffle:>>
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After5CST
Tue Jul 26, 2005 10:13 am
#4

I hope to see the following:

* Ability to stop attacking current foe for a new one ( a bug fix, not an ability, but an important one ).

Now, to the "real" list:

* Burst Run/Gallop ( or equivalent )
* NeuroToxin/Poison
* Bleed Attack
* Sit ( for faster damage regen, much like players ) / Stand ( self-explanatory )
* Stalk ( approach with effective critter Mask Scent ) -- probably cats only.
* Taunt / Area Taunt
* Intimidate
* Knockdown
* Cripple attack
* Armor Break
* Roar ( think 'War Cry' )

I think all of the above sound appropriate for critters of one type or another. Personal favorites for my TKM/MCH would probably be Intimidate, Knockdown, and Armor Break.

Message Edited by After5CST on 07-26-2005 10:15 AM

Meuw
Tue Jul 26, 2005 1:35 pm
#5

here is a good list of specials for pets....


1) Attack- this new special will allow a CH to decide what and when their pet attacks.


2.) Move- this special will allow a four legged creature that has to catch it's food in the wild actually move at a pace greater than a biped that is wearing 30+ pounds of gear, armor, and weapons.


3.) Cower in fear- this is nto exactly a special but an innate ability in all tamed pets. It allows them to look at any creature that is anywhere near their level and cower in fear knowing that there is no way possible they can survive.


4.) pretend to matter- this special allows a pet to pretend to do actually useful damage. In the combat window it will show them as doing 400 damage instead of the 40 it does now so as to give the illusion of this profession having a place in the game anymore.



This was just a preliminary list. After the next "upgrade" I am sure they will break several more things that we can make fun of. WEEEEEEEEEEEEEEEEE!



------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
theorb22
Tue Jul 26, 2005 6:21 pm
#6

A spitting root attack, weeee!





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
Ragao
Tue Jul 26, 2005 7:15 pm
#7


i think something like this was mentioned in a redname's post, but i'd like to be able to customize my pets a little, give them special stats and whatnot. that way i can say "psh, my rancor can take your rancor" and have it mean something. then again, pets wont attack each other, so whats the difference

Dodece
Tue Jul 26, 2005 7:21 pm
#8


In my oppinion root attacks are destined for the grave as is. No matter what the game most people who havent root spit profanity about a move that is tant amount to well what rohipnal is used for. Here is a list of what we need not carbon copies of other prof moves.


Intimidation. Offbalance decreased melee defense


Intimidation. Terror decreases ranged attackers accuracy


Intimidation. Shock prevents a target from administering any form of heal.


Intimidation. Flurry stuns the oppnent makeing them take more damage.


Mauling. Broken arm effects action regen rate.


Mauling, Broken leg reduces attackers speed.


Mauling. Cracked ribs effects health regen rate.


Mauling. Blunt force trauma effects mind regen rate.


Venom. Plague strike imparts a relevant disease to the opponent.


Venom. Paralysis reduces recovery time from state.


Venom. Poison standard poison.


Venom anticoagulant increases duration of burn bleed or poison.


Enraged health attack


Enraged action attack.


Enraged mind attack.


Thats what I would like to see a level 70 creature being able to focus on one line say mauling works as a debuff in group battle. Venom acting as the old dot system allowing a ch to impart serious damage and then escapeing back. Intimidation acting as an effective crowd control. Enraged would allow the pet to combine with the master in a concerted offense on one bar either effectively trying to kill or removeing the option to say heal or use specials.


In my oppinion knockdowns roots bleeds burns and things of those natures should belong to the other profs. Simply dropping them into CH is a double whammy. 1 it brings back old fashion spamming say knockdown. Since a player might use the same move faster then intended. 2 why do we want to be doubleing over in moves. Far better to have moves that would combine like if your a combat medic useing venom anticoagulant would increase the effectiveness of your attack. Or say useing intemidate block heal when you got a player on the ropes with all your health hitting.




theorb22
Tue Jul 26, 2005 11:26 pm
#9

All of those decreasing things would make me think im controlling a CM fleshbag, all those abilities you describe Dodece are something im sure all CMs really ought to have. However, we aren't CMs....





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
HyeStringer
Wed Jul 27, 2005 12:02 am
#10


I would settle for the old specials just to work on command.


Intimidate, KD, Stun, Dizzy, etc.


The ability to tank better would be great...I'm reading a little on the Aggression Ability which sounds promising.


Message Edited by HyeStringer on 07-26-2005 12:29 PM



ONEN


CANCELLED NOVEMBER 2, 2005 - SOE BURN IN HELL



JakinIrali
Wed Jul 27, 2005 12:09 am
#11







After5CST wrote:
I hope to see the following:

* Ability to stop attacking current foe for a new one ( a bug fix, not an ability, but an important one ).

Now, to the "real" list:

* Burst Run/Gallop ( or equivalent )
* NeuroToxin/Poison
* Bleed Attack
* Sit ( for faster damage regen, much like players ) / Stand ( self-explanatory )
* Stalk ( approach with effective critter Mask Scent ) -- probably cats only.
* Taunt / Area Taunt
* Intimidate
* Knockdown
* Cripple attack
* Armor Break
* Roar ( think 'War Cry' )

I think all of the above sound appropriate for critters of one type or another. Personal favorites for my TKM/MCH would probably be Intimidate, Knockdown, and Armor Break.

Message Edited by After5CST on 07-26-2005 10:15 AM




All cool ideas. But I have one question bugging me. I'm trying to figure out the language mechanicsbehinda voritor lizard successfullytaunting an NPC...


Voritor: Hiss hiss hiss snarl hissssssss


Valarian's Henchman: Why I oughta....

Message Edited by JakinIrali on 07-26-2005 12:10 PM



Nobody Cares
SioBabble
Wed Jul 27, 2005 12:20 am
#12






KzinKiller wrote:
The abilities to keep up with my mount, and to actually hear my commands and obey them would be SWEET ......

Yes, obviously I'm a dreamer.





I want my beloved cats (GSPs, Grand Wrix, Gurreck, Crimson Razor Cat, Swamp Stalker) to again RUN LIKE THE WIND ITSELF and start batting the stuffing out of maulers, swoops, Nyax goons, Sith Shadow thugs, Valerians, Tuskens, gundarks, chunkers,meatlumps, nightsisters, Black Sun twits, etc. The way they used to before the accursed Combat Upchuck.


I want my giant peko peko to pace me in an AV-21.


I want my gorge vesp able to keep up with me when I'm riding my dewback. My rancor, too.


That's all I really want. Anything special on top of that is pure gravy.


That's what I want.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Redheadedminx
Wed Jul 27, 2005 12:26 am
#13

I want them to be able KILL ALL WHINEY JEDI!!! MWAHAHAHAHAHAHAHAHAA HAHA HA.... *goes and has a lie down*


sorry... ummm... I'd like them to follow commands...


oh! and keep up with me when I'm out for a run...


and obey commands


and have a really neat command like "rips out throat" with maybe an attractive blood spray or " kneecaps enemy"


/goes back to day dreaming





Eelaa Obett
Reluctant, bad tempered Jedi
Ex-Mistress CH
Ex-Mistress CM

"You're just jealous because the voices talk to me and Mr Wimble...."

Give me chocolate and I may let you live
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