Creature Handler Archive
Thread: CU Observations: The good, the bad, and the ugly
I noticed that packs of pets work well in PvE, was running a 39 and 18 vs CL55 voritors ( I'm CL62 so a bit low level but I'm pretty sure CL62 mobs would give similar results ) with a good deal of success (I'm 2400 carbineer too - I respecced MCarbineer to finish off CH - and damned glad I did ).
The BAD:
You left out where the pets will just stand there sometimes. Rather annoying.
The Good:
I did notice something interesting, I had a prowing gurreck out and he was the not the rabid half starved beast he was before the CU. He followed me around without attacking everything in sight. But, he did suffer from the 'just gonna stand there and look around after a fight' thing, as I mentioned in the 'the BAD.'
Hi Galacium.
OK for pet tanking, I'm not having any problems. I hope I explain this well....i'll try. Ok, I use pet to pull the mob, I don't start engaging it with powerfull health atttacks. I "debuff" the mob while the creature is tanking. Like snare, slow regen, bling, armor reduce, those kinda of things. Then I start high health attacks, while still keeping pets pet debuffed as needed. Pets seem to hold the mob nicely and and with the new pet regen, they ready to go again quickly. I still use stims to help them regen, as it makes me even more effective.
You should be getting really good xp. I am, and my friend who is a master dancer, not sure what her CH is is, like 3/3/3/3 maybe 4 in something or 2 in something. And dabbles in pistols is killing things like 5-10 levels above her that are red. She's happy with CU I imagine
With the double xp this week, you should be getting incredible xp. I've gotten more creature handler xp in one kill with CU than with a whole lair pre-CU. XP is given way better now, and how getting CH xp isn't in your "the good" category, is well, confusing to me.
I don't understand some of your other things as well, maybe I haven't experienced them yet or maybe you haven't quite got the hang of things yet. But it looks like you put some good thought into your post, well done. Keep sharing. CH are way more effective and i've yet to find a true downside to the CU with them now.
More Conclusions
So it sounds like to get pets to tank well, you need to ease up on the player damage for the first few seconds. That is similar to many other games, and good to know. Also using root and knock downs if you have them should help.
I know that XP is passed on NPC level with each difference in PC level from NPC level varying the result by +/- 10%.
So, the higher the NPC the more the base, but if you are over its level by a significant ammount you will not get much of anything, and if you are under its level by a fair amount you can get a big bonus.
Some questions to answer would be...
Does it use the pet's level or the players level now to determine XP?
When you group all levels are set to the single highest in group, does this change the XP result?
For the people who are getting bad XP. Clearly you want to try and take MOBS of a higher levle...
For the folks getting Good XP. Please take the time to tell us how you are doing it so the folks getting poor XP can get a leg up.
The Bad: read below...
More testing in PvP this morning.
I am MCH/Master Marksman/with pistoleer-bh skills. I can't respec due to a grind flaw.
I am testing in good converted armor with defence clothing, including new +4 melee/+18 ranged defence clothing. A 1924 energy PSG. I took Brandy & Moun Gold. For testing I used a 661 max Geo-pistol with PU.
All in a testing frame of mind. I don't care if I die, its a learning curve. So I went overt-Special Forces this morning to PvP and I encountered two match ups.
1. Took out a level 50 Rancor and a newer probot (haven't tested bomb droid yet). Assaulted a Jedi in Theed. Team work is the key with Jedi. He was rated at 80...I am at 73. Took my chances. ROOTED him, Hit him with intimadate shot, got in a defensive stance, enraged my Rancor (500+ damage), and sent my probot in. Needless to say, we all went down quicker then my prom date. Rancor & probot barely did anything at all in damage! Oh well, next test.
2. Took out 2 level 35 war cats (300+ damage each with 4100 HAM) and a newer probot again. Assaulted a level 80 Rebel combatant. Enraged both my cats and assaulted him with specials as probot attacked from a distance. Took a defensive stance, ROOTED him, and attacked. Well his range over my range ROOTED me farther back. As I was stuck working on my next attack, I watched my probot blow up and my 2 cats die, both only doing minor damage. 4 to 1 odds. Thank god we are only in learning-testing mode. Granted with a better weapon or better range, this would of ended in my favor...maybe. Just sad to see 2 great cats converted over to not hold up in war.
The point I am trying to make is. The CU has just begun and soon players will adapt to the system. Rumors of armor reaching 8000 Kinetic protection are already coming into the fold, along with better defence food and equipment. So when your deadly level 70 pet assaults an adapted combatant with a 1000 damage powerhammer, just like before the CU, our loyal companions fall victim due to weakness!
As another example last night I was level 52 and in a level 57 group. We took on level 62 dewbacks and I was getting 900 CH and 3k rifle experience off each kill. The same group, who had a level 8 guildie with us, took on level 17 dews; they died almost instantly and the level 8 got 1 experience just like the rest of us.
2. Took out 2 level 35 war cats (300+ damage each with 4100 HAM) and a newer probot again. Assaulted a level 80 Rebel combatant. Enraged both my cats and assaulted him with specials as probot attacked from a distance. Took a defensive stance, ROOTED him, and attacked. Well his range over my range ROOTED me farther back. As I was stuck working on my next attack, I watched my probot blow up and my 2 cats die, both only doing minor damage. 4 to 1 odds. Thank god we are only in learning-testing mode. Granted with a better weapon or better range, this would of ended in my favor...maybe. Just sad to see 2 great cats converted over to not hold up in war.
LyteFoot wrote:
When you group your experience is modified by the group level. So if you are grouped with a level 80 player the group level becomes 80...
WarWidow wrote:
My base level for my MCH is 73. Yes, my cats where grouped with me. I'll have to try PVP with them ungrouped. Having them grouped feels more like a team and you can watch their stats, but guess its not ment to be.
I think you mis-understood me. They should be stronger when grouped with you than when not grouped. I though perhaps you didn't have them grouped at the time and thus they were weaker than they could have been. I was kind of hoping that was the case.
Sounds like the person you dueled was stronger than the one I dueled. I think I dueled someone who was templated on the root and state effects, which arn't so great agaisnt multiple pets. But you faced someone who also had a lot of damage dealing potential and thus chewed through the pets limited HAM much faster.