Creature Handler Archive
Thread: What is your CH PVE Format?
Larant wrote:
Anyone try a MCH, MBH template...with medic in what ever is left...I am curious how it would work for PVE?
You can't do that. After Master CH and Master BH, there's only 4 skill points left. You need at least 15 SP to pick up Novice Medic. The thing about Master BH though is you will be a jack of all trades with weapons and you will be able to change your damage type a little more smoothly than you can by simply staying with a specialized proffession like Carbineer or Pistoleer, plus you get the LLC.
Larant wrote:Anyone try a MCH, MBH template...with medic in what ever is left...I am curious how it would work for PVE?
So far it's absolutely insane
Basically anything under 20k HAM is trivial and I can kill 10-12k HAM things in as large a group as I can pack into the cone. Once I finish MBH (darn carbine xp) I'm gonna try Kimo's
Scordo wrote:
I PVE a lot (since pets are no good in PVP) and was wondering what formats others are using?
My skill set is:
Pistoleer: 2444 - Going for Master
CH: 2134 - Going for Master
Medic: 1130 - Going for 4440 (Need to heal the pets quickly all the time)
With this current setup, I have been able to take on about8 12K ham (RED to me) guys at once and come out alive (Fanshot is great).
What other formats are CH'ers using?
Talek Elti
Not sure why you say pets are no good in PvE?? My pets are awesome. I usually hunt with a TMB and GSP. I hit the CL70 limit with those 2 and I've do nice damage, have pretty good special attacks and really havn't gotten into much trouble with them.
I'm a TKM / MCH and I like this template. I spent the rest of my points on medic (0/0/4/0) and marksman (pistols) so I could use high level stims and have a ranged attack to pull creatures.
This template is very good but it does have some drawbacks....mainly that I have to get up close and personal to do damage. The benefits are that TKM gives me the meditation line. At the 4th box of this, I can cure bleeding, disease, poisons and wounds (even mind wounds). The only thing I can't cure is battlefatigue. This is incredibly handy when fighting bull rancors which have done over 900 mind wounds to me before I could get my meditation started....thank the force for dancer buffs or I would have been incapped.
TK also gives 2 very handy skills, powerboost and force of will. PB gives me a free buff to HAM, primaries only and it's short lived....like 10-15 mins. However, it doesn't cost anything and can be reapplied immediately after it wears off.
FOW will allow me to pop up, if incapped. This has saved a DB many times. I just use FOW, hit the stim pack and continue fighting. This can only be used once an hour but it's incrediblly handy and if I can hit the button fast enough saves me from a DB.
I've been seriously thinking about MRifleman cuz they get AP3 and do mega damage. The bad thing is I would have to drop my TK meditation and I would be succeptable to melee attacks....so I'm not sure I wanna trade these skills.
Good luck. I hope this helps ya decide.