Creature Handler Archive

Thread: Ferocity is Back!

GunJacker
Fri Feb 25, 2005 2:16 pm
#1

yup saw same things..love it...very hard (and fun) to keep my Great Plains Stalker from attacking everything w/in 80m from me..too funny




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VanKrynn
Fri Feb 25, 2005 3:30 pm
#2

Well that sounds cool but hopefully our pets don't aggro extra bystanders during a fight cause that would suck.
Nyurra
Fri Feb 25, 2005 3:42 pm
#3


This sounds awesome! I may have tocancel my roadtrip just to see this.

Message Edited by Nyurra on 02-25-2005 02:43 PM



TKM
MCH
Hero of Tatooine
Wookie Extraordinaire
Shrik
Fri Feb 25, 2005 4:06 pm
#4

they do, happened to me this morning trying to get out of the bestine starport... rough being a rebal there. My be tiem to switch to neutral.



Shrik'Anor
Master Rifleman
Master Creature Handler
Resource Dabbler
Zutan
Fri Feb 25, 2005 4:13 pm
#5

Not sure if thats entirely related to "ferocity" rating. Some creatures with no ferocity at all will attack others just because they dont like them. (somewhat like opposing faction NPCs work)

It is something that seemed to have stopped happening for quite a while though, I have also noticed that things are doing that again.
Rurry
Fri Feb 25, 2005 4:55 pm
#6

yup my swamp stalker took off and started munching on things as soon as I called her today.




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JCooper2
Fri Feb 25, 2005 7:26 pm
#7

It sure is back.....I called me Great Plains Stalker today and as soon as he appeared he bolted off to attack some swarming lesser dewbacks


I bet they were as surprised as I was


Glad I found this out while it was weaker beasties to kill I would not have wanted that to happen in the middle of some crap on dathomir or endor


Woo Hoo





Riverwind Flyingdust - Earth Alliance - Scylla
Elder Master Creature Handler

Konner Thomas - Scylla
Elder Master Creature Handler
Kudali
Fri Feb 25, 2005 7:54 pm
#8

As nice as it is to see, I think there ought to be some way to control them with the "stay" command for example. It seems like people have had little success with that. I haven't tested it out yet, I'll have to do that soon.

-kudali
dkleinw
Fri Feb 25, 2005 8:14 pm
#9

There appears to be a bug here. Pets quickley become uncontrollable. Does not matte what the ferocity is, have had 0 ferocity pets constantley attack duni that were over 80 meters away while a 9 ferocity pet stayed in formation. The pets are attacking at random. Stay, follow, formation commands are only effective for about 3 seconds, then control is lost again. Have to keep issueing /tellpet follow or formation commands and drag pet into an area that has no moobs for a 100 meter radius to fully control pet. This once again is not based on the pets ferocity, a ferocity 0 pet is behaving the same as a ferocity 5 and ferocity 10.


Dotck

MCH, MF, Ranger
enigma_writer
Fri Feb 25, 2005 8:22 pm
#10

cheers wildly


am logging on now and testing my GPS as a csr told me he passed on my bug report for the ferocity bug


Will be back shortly with GPS test


Milteck (BEAST)
steveiulaw
Fri Feb 25, 2005 8:57 pm
#11






dkleinw wrote:

There appears to be a bug here. Pets quickley become uncontrollable. Does not matte what the ferocity is, have had 0 ferocity pets constantley attack duni that were over 80 meters away while a 9 ferocity pet stayed in formation. The pets are attacking at random. Stay, follow, formation commands are only effective for about 3 seconds, then control is lost again. Have to keep issueing /tellpet follow or formation commands and drag pet into an area that has no moobs for a 100 meter radius to fully control pet. This once again is not based on the pets ferocity, a ferocity 0 pet is behaving the same as a ferocity 5 and ferocity 10.


Dotck

MCH, MF, Ranger






hmmmm, I don't know. I didn't have any problem with 0 ferocity pet when I was hunting. But that is a BE pet, so I don't know, perhaps that has something to do with it. But yes, while it is cool that our pets might actually start to be acting like wild animals, there does need to be some way we can control them, or calm them down or something. We are CREATURE HANDLERS after all.
enigma_writer
Fri Feb 25, 2005 9:01 pm
#12

The bug is over


GPS ferocity is restored !!!!!


Thank you devs for truly do something about it and fixing this bug with one of our most cherished pets. Have also seen rancors and frenzied grauls ferocity restored as well.


Am glad my bug reports actually accomplished something and now its time to work on getting Frenzied Grauls fixed.


Milteck (BEAST)
ZallusNuranxis
Fri Feb 25, 2005 9:21 pm
#13


Kudali wrote:
As nice as it is to see, I think there ought to be some way to control them with the "stay" command for example. It seems like people have had little success with that. I haven't tested it out yet, I'll have to do that soon.

-kudali



I've tried tellpet and verbal commands and my 0 Ferocity BE and pets are totally out of control. To think I spent a year to be a Master Creature Handler and my pets are essentially useless

Message Edited by ZallusNuranxis on 02-25-2005 08:22 PM

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