Creature Handler Archive

Thread: Another This is how I would change CH thread

eleghost
Tue Mar 22, 2005 10:55 am
#1

I have some ideas about changes to the CH profession that would make it more important in the SWG community. The devs are unlikely to do anything that would make the CH more powerful in combat, but as far as its role in society, there is much that can be added without unbalancing the profession. These changes could add more ways of earning CH experience and create demand for CH players in the community. Here are some of my ideas, lemme know what you guys think (btw I dont mean to imply that any of these ideas are new and original):

1. Performing Pets

Create a new creature command called "train as performer" that would be an ongoing action like an entertainers dance. Entertainers grouped with such a pet would receive a boost to mind/bf-healing and buffing. This command would only be applicable to certain creatures, similar to the "train as mount" command. Pets trained with this command would change visually, to be wearing fancy collars and jewelry (a la sigfreid and roy), just as mounted pets change visually.

2. Tracker Pets

Certain creatures would be able to assist trackers in locating other creatures and players. When grouped with a ranger, a creature with the Stalker attribute would give him an increased tracking radius or otherwise boost to tracking. (imo, the ranger profession needs all the help it can get)

3. Increase the appeal of mounts

Currently there is little advantage to having a mount, other than looking neat. Sure you can fire from a mount, but if the mount cant move much faster than you can on foot, whats the point? Im aware that letting someone fire weapons while atop a fast-moving mount could unbalance combat, but there are other ways to make mounts more appealing - such as letting the mount take damage for you while you fire, or allowing the mount to melee attack while you are mounted.

4. Make it possible for CH to assist BEs

I know that letting a CH take a DNA sample would be a little out of place for the CH skillset, a tissue sample might be more practical. Allow CHs to take tissue samples from a creatures and sell them to BEs, who can then extract DNA.

Of course, if a BE were to create such pets, it wouldn't help the CH profession at all. So for these changes to work it would be limited to non BE creatures.
P9M
Tue Mar 22, 2005 11:55 am
#2

We have discussed the idea of Profession Specific Pets (PSP) ad nauseum. I don't mean to sound short or cross. Sorry if that comes acrossed that way. If you read the Corral Plan V4 theres a small part there about them. Different ideas have came up. Vert had a post about dancers. His older Making PEts Useful thread had tons of ideas. It was once stickied and it is a daunting taste for someone to consolidate it. (I know because I have started on it several times).

The idea is a good one, and really mirros the Droid Invasion in many ways. It is something that would bolster the CH economy.

Something new I would love to add to the discussion is something I believe Freth and I once talked about.

Games within games.

Let's take a proposed BH tracker hound that would provide some bonus for tracking a mark. The stat bonus doesn't matter so much as the game within game. What I mean by this, instead of just training in a radial menu to have a tracker hound the CH would play with the dog. Some game of sort like fetch would be necessary. You throw an obect say 10 meters for 5 minutes or so and the dog retrieves it. This sooner or later makes a check and provides a +1 bonus to tracking. Then you throw it 25 meters. It makes checks then the +1 becomes +2. Doing this over and over at different ranges would add more bonus.

Anyway it's an idea that seems fun, it might be to some more of a time grind. But it is definitely an interactive way to train a PSP to be effective.

Dancing pets would be danced with.

Healer /drag dogs would be weight conditioned.

You get the point.

Just another loose idea from another loose cannon.
eleghost
Tue Mar 22, 2005 12:50 pm
#3

I figured it was like none of my ideas were new. Guess i havent been around long enough to know for sure though.
P9M
Tue Mar 22, 2005 12:53 pm
#4

No worries. lol. like I said I didn't mean offense. But those post prompted me to post about games within games and trainign methods.
Combat_Medic_to_be
Tue Mar 22, 2005 2:10 pm
#5



Nell2ThaIzzay wrote:


eleghost wrote:

1. Performing Pets

Create a new creature command called "train as performer" that would be an ongoing action like an entertainers dance. Entertainers grouped with such a pet would receive a boost to mind/bf-healing and buffing. This command would only be applicable to certain creatures, similar to the "train as mount" command. Pets trained with this command would change visually, to be wearing fancy collars and jewelry (a la sigfreid and roy), just as mounted pets change visually.



No to this right now.
CH's are a combat class, we aren't a supplier of goods to other players. Let us Droid Engineers make the utility companions. We already have entertainer droids that do everything that you described. Please don't suggest ideas that will screw over another profession in the process.





I don't really like the idea, for this exact same reason.



Jendi Akasce - Nevaeh
A carebear tumbleweed

P9M
Tue Mar 22, 2005 2:22 pm
#6

Profession Specific Pets would not do exactly what DE's can offer. The idea is to be distinctly different. I would also ask you to remember that the next time DE's ask for Uber Combat Droid Certs in the DE tree that I will point out you are merely caterers to other peoples crafting whims. He who lives by the sword shall surely die by the sword.
P9M
Tue Mar 22, 2005 2:26 pm
#7

Also Nelly. Mounts, taming and training are services. Making us a service profession as well. We are not JUST combat.
Atlantiss
Tue Mar 22, 2005 2:46 pm
#8


Nell2ThaIzzay wrote:


eleghost wrote:

1. Performing Pets

Create a new creature command called "train as performer" that would be an ongoing action like an entertainers dance. Entertainers grouped with such a pet would receive a boost to mind/bf-healing and buffing. This command would only be applicable to certain creatures, similar to the "train as mount" command. Pets trained with this command would change visually, to be wearing fancy collars and jewelry (a la sigfreid and roy), just as mounted pets change visually.



No to this right now.
I understand exactly what you are getting at. But us Droid Engineers are getting screwed badly enough as it is with the whole harvesting bug, making our harvestor droids pointless, and the new vendor change coming in making Merchant Barkers pointless. We already don't have much of a combat market, because BE's have the non-CH combat market on lockdown. We don't need CH's coming in here now and taking ANOTHER market away from us (entertainer droids) so you can go out and train pets and give them to entertainers, while we have to charge for them to cover the cost of our resources and labor.
CH's are a combat class, we aren't a supplier of goods to other players. Let us Droid Engineers make the utility companions. We already have entertainer droids that do everything that you described. Please don't suggest ideas that will screw over another profession in the process.



I totaly disagree, i am a MCh on Chimarea and a master musician on Infinity. Now to go with my musician i have several entertainer droids with varing combinations of fx & playback modules - while these are great and add some cool holo-effects the droid doesn't dance about or provide any other visual entertainment - now having some nice trained entertainer pets to go along with me and my droid would be rather nice and provide more of a show when i'm entertaining people. Now this would then pose another little dilema - as a non-ch i can't have a pet and a droid out.... something would need to be changed to allow for this to happen, and as long as they are both entertainers i don't see why this change couldn't be done.
I do see where you coming from though Nell2ThaIzzay, given the current limitations I mentioned - droid or pet? As a musician i'd go for the droid everytime as he adds an extra instrument to accompany my playing while a pet would be nice i like the bandfill as my backing track

Message Edited by Atlantiss on 03-22-2005 09:49 PM



ATLANTISS
ElderCreatureHandler
PsychopathicCommando

Nell2ThaIzzay
Tue Mar 22, 2005 2:50 pm
#9






P9M wrote:
Profession Specific Pets would not do exactly what DE's can offer. The idea is to be distinctly different. I would also ask you to remember that the next time DE's ask for Uber Combat Droid Certs in the DE tree that I will point out you are merely caterers to other peoples crafting whims. He who lives by the sword shall surely die by the sword.





We might have -some- service as CH, but it is not a major focus of our profession.


I'm just as much CH as I am DE, I don't favor one profession over theother,but I get annoyed with all the CH's wanting to have their cake and eat it too. Already, we are essentially a crafting / combat hybrid. It's not exact, no, but in a way, we produce our own weapons by taming them. That makes us pretty self sufficient there. Sure, BE pets might be better most of the time, but they aren't needed. And I know it's not an exact comparrison, but I think it's there enough for you to see the point I'm trying to make.


We are also a combat profession (gimped, yes, but combat non-the-less). But I see Creature Handlers all the time also wanting to be some kind of merchant profession, selling our "goods". Saying "How are we supposed to make money?". The same way other combat professions make it, by hunting.


I think we already have an advantage in the fact that we can train mounts and sell those, and the fact that we can tame and train CL 10 and below pets for anybody to use.


And, for the record, there are -some- DE's who want combat droid certs in the DE trees. But those DE's are a very very very tiny minority. Most DE's want a separate profession for the combat droids. I don't even want that. We already have a profession built for using combat oriented pets, it's called Creature Handler. I am personally against the separate droid handler class, because I don't want to see another carbon copy BE / CH combo that would happen with DE / DH.


The point is this: You show me 1 droid engineer who wants combat droid certs in the DE tree profession, and I'll show you 50 others who are against that because of how unbalancing it will make Droid Engineering.


Droid Engineers are the department for making profession specific utility pets. Please don't try to take that market, because CH's seem to want to be able to do everything from combat to mercantile skills.

Message Edited by Nell2ThaIzzay on 03-22-2005 01:52 PM



Marr'Taan LeBeau
Imperial Mercenary - Professional Contract Killer

"Death is my business, and business is good"

Bounty Hunter, Creature Trainer, Droid Engineer, Rifleman
Former Musician and band member of the Tyrenian 3 (Marr'Taan LeBeau, Cale Amossoo, Bari)
Nell2ThaIzzay
Tue Mar 22, 2005 2:52 pm
#10

And do CH's forget that we already have dancing pets?


It's called "trick 1" and "trick 2".


No, they don't add bonuses to experience or effectiveness for entertainers, but we already have droids that do that!



Marr'Taan LeBeau
Imperial Mercenary - Professional Contract Killer

"Death is my business, and business is good"

Bounty Hunter, Creature Trainer, Droid Engineer, Rifleman
Former Musician and band member of the Tyrenian 3 (Marr'Taan LeBeau, Cale Amossoo, Bari)
P9M
Tue Mar 22, 2005 3:00 pm
#11



Nell2ThaIzzay wrote:


P9M wrote:
Profession Specific Pets would not do exactly what DE's can offer. The idea is to be distinctly different. I would also ask you to remember that the next time DE's ask for Uber Combat Droid Certs in the DE tree that I will point out you are merely caterers to other peoples crafting whims. He who lives by the sword shall surely die by the sword.


We might have -some- service as CH, but it is not a major focus of our profession.
I'm just as much CH as I am DE, I don't favor one profession over theother,but I get annoyed with all the CH's wanting to have their cake and eat it too. Already, we are essentially a crafting / combat hybrid. It's not exact, no, but in a way, we produce our own weapons by taming them. That makes us pretty self sufficient there. Sure, BE pets might be better most of the time, but they aren't needed. And I know it's not an exact comparrison, but I think it's there enough for you to see the point I'm trying to make.
We are also a combat profession (gimped, yes, but combat non-the-less). But I see Creature Handlers all the time also wanting to be some kind of merchant profession, selling our "goods". Saying "How are we supposed to make money?". The same way other combat professions make it, by hunting.
I think we already have an advantage in the fact that we can train mounts and sell those, and the fact that we can tame and train CL 10 and below pets for anybody to use.
And, for the record, there are -some- DE's who want combat droid certs in the DE trees. But those DE's are a very very very tiny minority. Most DE's want a separate profession for the combat droids. I don't even want that. We already have a profession built for using combat oriented pets, it's called Creature Handler. I am personally against the separate droid handler class, because I don't want to see another carbon copy BE / CH combo that would happen with DE / DH.
The point is this: You show me 1 droid engineer who wants combat droid certs in the DE tree profession, and I'll show you 50 others who are against that because of how unbalancing it will make Droid Engineering.
Droid Engineers are the department for making profession specific utility pets. Please don't try to take that market, because CH's seem to want to be able to do everything from combat to mercantile skills.

Message Edited by Nell2ThaIzzay on 03-22-2005 01:52 PM





I like you Nelly.

You give slippery slope arguments. First, you say we get our tames for free and that no one needs BE pets. Fine, every combat profession out there has skills that does not need combat droids. Let's remove them from DE. After all according to you since you provide "service" pets no one else should produce them. And since BE merely produce combat related pets (CH cannot train them for anything else) then DE should not have combat. Means I won't need to buy anymore combat droids. Good argument. Now let's see you ask for Cobat Droids to disappear altogether.
Nell2ThaIzzay
Tue Mar 22, 2005 5:28 pm
#12








P9M wrote:


I like you Nelly.

You give slippery slope arguments. First, you say we get our tames for free and that no one needs BE pets. Fine, every combat profession out there has skills that does not need combat droids. Let's remove them from DE. After all according to you since you provide "service" pets no one else should produce them. And since BE merely produce combat related pets (CH cannot train them for anything else) then DE should not have combat. Means I won't need to buy anymore combat droids. Good argument. Now let's see you ask for Cobat Droids to disappear altogether.






Thanks, I've no beef with you either


Nobody "needs" BE pets in the fact that they aren't required. Tho they are better than most anything we can tame on our own, so there is an advantage to buying BE pets. And Bio-Engineers are a profession that is in the market of supplying goods to other players. I think it's cool that CH's can train mounts for players, but we aren't a merchant profession, our purpose is not to be a supplyer of goods to other players. So we got one thing we can do, that's not really stepping on anyone else's toes. But supplying "entertainer" pets is stepping on the toes of DE's. As a DE, I'm not asking to make pistols, or buff foods, or clothes.


Now I think I understand what you're getting at with the whole BE's vs. DE's for combat pets for non-CH's arguement. Since that's the BE's department, then us as DE's shouldn't be stepping on their toes.


Well to be honest, I was never happy with non-CH pets to begin with. Especially now that BE's could make such crazy creatures that are considered CL10. But to be perfectly honest, the non-CH combat pet market was ours first, as well. The whole "CL10 usable by non CH's" didn't come in at launch, it was awhile before that was implemented. I didn't like it from a CH perspective. After all, we can't use a pistol without marksman or pistoleer skills. Why should just anyone be able to use a CL10 pet, when their skills consist of entertainer and artisan? I guess to make the comparison of pistols vs. creatures even more accurate, I could somewhat understand a novice scout being able to get a level 10 or below creature. But just anybody? No, I wasn't happy about that.


And to be honest, I'm gonna go ahead and say that DE's do have a small role in the combat market. You can call that hypocritical that I think DE's should get a piece of a market already taken, where CH's shouldn't. And I'll go ahead and say it probably it. But there are a couple reasons for this. Main one being, DE's area supplyer of goods to other players, being an artisan / merchant class. CH isn't. CH is a combat class. No other combat class gets to merchant off their goods. Why should CH? And as far as the DE combat market goes, I don't think it should be much (if any) bigger than it is. I don't agree there should be a separate class for high level combat droids. I like being able to craft droids that add support in combat, but I dunno that I much want full scale combat capabilities from our droids. 1. All the top notch combat droids we'd get aren't in this timeline, and 2. There is already a profession for top notch combat companions.


But the biggest point is that Creature Handlers -aren't- a supplier of goods. It's one thing to have1 thing we can do in mounts. But we simply don't spend enough skill points to be able to do combat, and merchant business in one profession. It's one thing to trade our pets around with other people, just like a pistoleer could trade his gun to someone else, but a pistoleer can't make his gun give special benefits to different types of players. Why should our pets be able to give entertainer bonuses, especially when there is already a profession built around being a supplier of goods, and already has an item that does the exact same thing?


CH has it's problems, no doubt, but I truly feel like sometimes you guys want too much, when you're asking to become a merchant class on top of a combat class.




Marr'Taan LeBeau
Imperial Mercenary - Professional Contract Killer

"Death is my business, and business is good"

Bounty Hunter, Creature Trainer, Droid Engineer, Rifleman
Former Musician and band member of the Tyrenian 3 (Marr'Taan LeBeau, Cale Amossoo, Bari)
eleghost
Tue Mar 22, 2005 7:41 pm
#13

I see what you're saying nell, about taking business away from DEs. However, entertainer and combat droids make up a very small percentage of the DE market.

You say CH is a combat class AND a crafter class, and I see where u come from. However I would say its NEITHER. On its own, CH has little ability to fight and there is no market for its creations. Even as a combat support class it is near obsolete thanks to BE pets. There is only one single usefulness for a CH - the ability to train creatures and even that has very little public demand. Personally, I only keep CH as a novelty for roleplaying. Anyways, this class has a lot of untapped potential and I would like to see something done to make more than a waste of skillpoints (no offense to other CH players). DE too has a lot of wasted potential and I would like to see that class improved as well.
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