Creature Handler Archive

Thread: CH is almost DEAD

Sinnaman
Wed Jul 06, 2005 1:54 pm
#1

In my opinion, the latest patch on TC has effectively destroyed what is left of the CH profession. When it goes live I will be giving up CH and then the game when my account lapses in August. I am so furious that I let myself believe the DEVS would get things right after all the broken promises and blatant disregard for us and our profession. Then they kick us in the teeth by breaking our profession with Publish 19 (some would say intentionally) then pushing this patch on us. I am on the kettemoor server and if anyone would like any of my pets they are welcome to have them. I have a bunch of the new elites. I have enjoyed this forum over the past year and my only advice to anyone wishing to become a CH is to have their head examined. I don't expect the CH profession to be around much longer. I would wish good luck to all who are left, but even luck won't help you now.





Colonel Sinnaman Shoogar
Rebel Alliance
Master Creature Handler
Master Pistoleer
- Star Wars Galaxies: RIP 4/27/2005
Redondo
Wed Jul 06, 2005 2:24 pm
#2

well I was already one foot out the door on CH and now I am gone. I think I am going to use my token respec and turn my MCH into some combat pounding prof and see if I can finish out the village before my subscription is up in August. I'm not just getting fed up with CH, SOE just seems to pump out crap after crap in its publishes. Every publish this game seems to change more than a CSR response and frankly it is annoying. I still love this game but I dont see spending $15/month for something they havent fixed, will never fix, and will continue to screw up.



Prin Eckbo
Hall Monitor

Galacium
Wed Jul 06, 2005 4:17 pm
#3

I'll take some of your pets if you don't find another home for them. I'm not on line a whole lot but I'll keep an eye out for you when I log in.


Galacium


PS: Sory you don't enjoy CH any more, although I'd suggest trying out the patch before passing judgement on what it is supposed to do. Most of the CH changes I saw in the notes looked like improvements to me, but I havn't actualy experienced them either.



Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
Indene
Wed Jul 06, 2005 5:06 pm
#4


I will give one or 2 of your pets homes if you like


-Indene- (Kettemoor)






Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
ShozaSunwalker
Thu Jul 07, 2005 1:41 am
#5

Much that I love CH (mastered it 3 times over the past year and a half) I think i'll be hanging up my pets when this patch goes live and re-organise my template completely... what i'll be is still up for debate, but i'll sure miss being able to pull out my 3 nargs and send my kimo chasing players in eisley (love the reaction i get from that )





Shoza Sunwalker--Intrepid--[BH]--[CIVILIAN]
Entertainer - Ex Master Dancer, Master Tailor - Citizen of Deux Soleil
valetman
Thu Jul 07, 2005 2:03 am
#6

Having tried the patch, I can say it isnt as bad as it looks on paper.

I was still able to single pull using a level 65 BE gurrek, the only difference was I had to let the pet get much closer before the creature got the ! sign over its head and moved to attack the pet.

The a quick follow command and the creature DID come, and I was able to kill it successfully.

This still worked on agro mobs, although not with 100% success, it is still possible.

What I see is that 'eventually' these changes will negate the imbalance of non CH pets and droids being as useful as CH pets.

By that, I mean that as we are aware, the new pet special system is based on the handler, not the pet. When we train a pet specially to tank, or to deal damage, or to apply states, that is something no one else CAN do.

Up until now, my biggest issue has always been (pre CU ) level 10 pets with the same specials, and close to the same survivability and functionality (barring damage output) that my CL 70 pets had.

With these changes, that will never happen again.

Of course, I do beleive we should have had the special system BEFORE this change , and I would like to know a timetable of its implimentation, but the actual changes we see do not play as bad as they read.




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

Flug
Thu Jul 07, 2005 3:57 am
#7

i dont play on the TC so im wondering whats the next pub doing to CH, can sum1 explain or direct me to a page where i may look



_____________________________
Innocence Proves Nothing
Sethna
Thu Jul 07, 2005 4:19 am
#8




Flug wrote:
i dont play on the TC so im wondering whats the next pub doing to CH, can sum1 explain or direct me to a page where i may look





Clicky



--------=Sethna Jitte=--------
----=Master Creature Handler=----
----=Master Carbineer=----
----=Freelance Ace Pilot=----
SWG "May the bugs be with you"


Fancy Forum Signatures

dbl90
Thu Jul 07, 2005 4:47 am
#9

"Hope is the last to die"--Russian Proverb



Davionn Indar (RBN)
CH/TKM
Ahwazian2
Thu Jul 07, 2005 4:51 am
#10

lol i am master Rifleman and Master BH, and i have enough skill points to get 4/0/0/4 CH, what will be my max lvl of pets if i do that?



Tera Kasi Master

Master Swordsman

Doctor 4xxx
Hardley
Thu Jul 07, 2005 1:57 pm
#11






valetman wrote:
Having tried the patch, I can say it isnt as bad as it looks on paper.

I was still able to single pull using a level 65 BE gurrek, the only difference was I had to let the pet get much closer before the creature got the ! sign over its head and moved to attack the pet.

The a quick follow command and the creature DID come, and I was able to kill it successfully.

This still worked on agro mobs, although not with 100% success, it is still possible.

What I see is that 'eventually' these changes will negate the imbalance of non CH pets and droids being as useful as CH pets.

By that, I mean that as we are aware, the new pet special system is based on the handler, not the pet. When we train a pet specially to tank, or to deal damage, or to apply states, that is something no one else CAN do.

Up until now, my biggest issue has always been (pre CU ) level 10 pets with the same specials, and close to the same survivability and functionality (barring damage output) that my CL 70 pets had.

With these changes, that will never happen again.

Of course, I do beleive we should have had the special system BEFORE this change , and I would like to know a timetable of its implimentation, but the actual changes we see do not play as bad as they read.



The /attack /follow works for me but often (not always) /attack /follow /attack does not. The pet attacks, then follows, then just stands there laughing atmy distresswhile I battle the creature. Anyone else have this problem?

Message Edited by Hardley on 07-07-2005 01:59 PM



The execution date is set ... the tortured screams of tens of thousands of beloved pets and their masters will resonate throughout the galaxies ... cover your ears and cry!

Hardley's Oasis Bait Shop & Sushi Bar
2000m outside Mos Eisley on Tatooine /way 1893 -6057
Hardley Workin & Hydan Seek propritors

Hardley Workin: August 17, 2003-November 16, 2005 R.I.P.
Hydan Seek: March 25, 2004-November 24, 2005 R.I.P.
Chessack
Thu Jul 07, 2005 3:13 pm
#12


Hardley wrote:
The /attack /follow works for me but often (not always) /attack /follow /attack does not. The pet attacks, then follows, then just stands there laughing at my distress while I battle the creature. Anyone else have this problem?





I'm not a CH anymore but yeah, this happened all the time. There is a trick to it. Usually what happens is, the enemy engages you a few meters beyond the attack range of your pets and the pets just stand there. If you draw the enemy back to your pets, they will engage it (at least, that's what happened for me). Of course, now you are drawing full aggro on the enemy and if you can't take it that won't work, but my combat prof was TKA so I could take the heat.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Spazzers
Thu Jul 07, 2005 3:16 pm
#13

I've had that happen off and on but I believe the person you're quoting has tried the patch on one of the test servers. According to the notes the pet combat AI should work better. The only real issue people are having with the patch is the mob aggro and pulling abilities of pets. Instead of making pets useful and valuable the developers, little by little, make pets more and more a liability.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
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