Creature Handler Archive

Thread: CH is almost DEAD

Hardley
Thu Jul 07, 2005 6:16 pm
#14






Spazzers wrote:

I've had that happen off and on but I believe the person you're quoting has tried the patch on one of the test servers. According to the notes the pet combat AI should work better. The only real issue people are having with the patch is the mob aggro and pulling abilities of pets. Instead of making pets useful and valuable the developers, little by little, make pets more and more a liability.





Noooooooo ... that pulling ability almost let me take out Mellichae myself. With cover and conceal shot you can take out all the crystals, and with a pet pulling one Sith at a time, you can take out all the regular sith, and then with a pet you can pull Mellichae away from Dorkmoon or whatever his name is and ... well, then I die but I still got close a couple of times with my pets. I really wish they would quit trying to balance things. There are always players that are going to be able to out think the developers and come up with an advantage. I don't think they will ever really be able to "balance" the game so quit trying to balance CH. We are already weak and unbalanced!




The execution date is set ... the tortured screams of tens of thousands of beloved pets and their masters will resonate throughout the galaxies ... cover your ears and cry!

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