Creature Handler Archive

Thread: Dont judge the devs just yet.

Joker9125
Wed Jul 06, 2005 11:21 pm
#1


I know everyone knows about our broken pet AI which is the cause of a number of debilitating bugs affecting our profession and add that with this weeks nerfs I am sure everyone feels that the devs truely hate us (or at least have no clue what to do with us), however just for kicks I want to show you something that might change your mind about that. Lets take a look at the recent patch notes that affect CH (yes I know everyone has seen them already but humor me for a minute)


AI



  • Fixed an error case where AI would emit a "?" over its head when a non-threat approached.
  • Pets: If a pet attacks a mob, the mob will now also be aggressive to the pet's master. So if you send a pet on a mob, and the pet dies, the mob will attack you. If you send your pet to attack a lair, mobs from the lair will additionally attack you.
  • Pets: Pets now inherit the sameaggro radius reduction as their master. Previously a lvl 80 player with a lvl 40 pet could possibly have an AI aggro the pet, but not the player. Now the pet has the same aggro radius as the player.
  • Pets: A pet can no longer pull a mob without getting within the aggro radius of or attacking a mob. Previously just telling a pet to attack a mob initiated the pet and the mob in combat instantly.
  • Pets: A pet no longer stops attacking a lair (or any immobile AI) after a short period of time. They will continue to attack as ordered.
  • Pets: Pets no longer lose their ranged weapons on occasion when incapacitated.


Wow did anyone else but me notice something wonderfull about those patch notes? Well if you didnt I encourage you to take another good look at them. Still caint find it? Well here let me spell it out for you. Simply put the devs have finally been given the green light to work on pet AI, which means that these are only the first of the fixes that should be comming our way.


The devs dont just sit in the office and fix whatever they feel like fixing that day, I am very sure that they are given specific areas of the code to work on at a time and while this looks like a nerf it is actually a sign of good things to come.




http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Gimpynoob
Thu Jul 07, 2005 2:56 am
#2

I think you're fooling yourself into thinking that this means CH is a higher priority now.

I'm hopeful that you are correct. But I'm not optimistic about it at all.



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
Llandros
Thu Jul 07, 2005 3:04 am
#3

the troulbe is that we're still getting th negtive before th epositive evn if ther is positive to come, we're weak already and their just making it worse and worst and worst every single patch that comes out releasing partial fixes that nerf us overall isnt a good way to do this if we're going to get fixe piecemeal id raher they jsut elft us alone until theyve got all th efixes ready for one big publish at least that way i wont lose freinds as fast as i am now while im waiting for my profesison to be fixed



Tor'Dallen the Bothan, (tk/ch/politician Chimaera)
Ikad, Naritus (former doc/cm now commando/bit of smuggler/bit of tk)
Tordallen(quad ent master), Radiant
Eressa (onetimeMaster Dancer(switching to ranger),Master Bio-engineer,farstar)
Erressa (oneitme id now, shipwright/?, Bria))
Kazzabowich(wookie sl,pike),infinity)
Travin64068
Thu Jul 07, 2005 4:40 am
#4

I just hope that attention to the CH profession isn't just them feeling guilty for breaking CH. I would like to see if these changes were in development before they broke all wild pets, and made us wait 2 days to fix it. Then waiting 2 more days to fix Elites, while the GPS is still broken (level 48 instead of 50). Frankly, I wouldn't trust an SoEDeveloper if I had a written contract from them promising fixes to the game.


- Ivoe



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
VespisThemau
Thu Jul 07, 2005 6:02 am
#5

I think that Joker has a good point. I hadn't thought about it that way before, but it probably is a good thing that the devs are at least looking at pet AI. On the other hand, I have to agree that pushing out a power decrease to a profession that already is lacking in the power department before fixing any of the Top 5 Issues was not a sign of good faith on the part of the devs. Oh, well. I guess I'm used to waiting and hoping for things to get better, so what's another few publishes?



-------------------------------------------------
Vespis Themau - Sunrunner
Creature Handler, now and forever

"I shall die as I have lived: surrounded by morons." -- Black Mage
nilknoc60073
Thu Jul 07, 2005 6:17 am
#6

i beleave we shall adapt and overcome. they took away are tanking abilty we found another way to use are pet effectively aka pulling. they are taking away pulling we will find away to use this to are advantage or we will find something that can be used to our advantage. we as creature handlers are a very creative and resourcefull group .



______________________________________________________________
Nilknoc Isea : Master Creature Handler, Master bounty hunter Gorath

Woloa Isea : Master Bio Engineer, Master Creature Handler Gorath
Nilknoc Goroth: Imperial pilot Starstrider


Feekal Madders : Deep Space Asteroid Bandit. Gorath
Carpal Tunnel Rebel Pilot Kettemoor
Aerontako_Shretalon
Thu Jul 07, 2005 6:35 am
#7

Hell yea! We've got more patients, fortitude, and strength than any other hunting profession combined. In chess, We'd belike pawns on vicaden!


But that's no excuse for halfassed work, time the devs dug a bit deeper into the CH profession and experienced it for themselves instead of judging us with Jedi mentality.
Akain21
Thu Jul 07, 2005 6:46 am
#8






Joker9125 wrote:


I know everyone knows about our broken pet AI which is the cause of a number of debilitating bugs affecting our profession and add that with this weeks nerfs I am sure everyone feels that the devs truely hate us (or at least have no clue what to do with us), however just for kicks I want to show you something that might change your mind about that. Lets take a look at the recent patch notes that affect CH (yes I know everyone has seen them already but humor me for a minute)


AI



  • Fixed an error case where AI would emit a "?" over its head when a non-threat approached.
  • Pets: If a pet attacks a mob, the mob will now also be aggressive to the pet's master. So if you send a pet on a mob, and the pet dies, the mob will attack you. If you send your pet to attack a lair, mobs from the lair will additionally attack you.
  • Pets: Pets now inherit the sameaggro radius reduction as their master. Previously a lvl 80 player with a lvl 40 pet could possibly have an AI aggro the pet, but not the player. Now the pet has the same aggro radius as the player.
  • Pets: A pet can no longer pull a mob without getting within the aggro radius of or attacking a mob. Previously just telling a pet to attack a mob initiated the pet and the mob in combat instantly.
  • Pets: A pet no longer stops attacking a lair (or any immobile AI) after a short period of time. They will continue to attack as ordered.
  • Pets: Pets no longer lose their ranged weapons on occasion when incapacitated.


Wow did anyone else but me notice something wonderfull about those patch notes? Well if you didnt I encourage you to take another good look at them. Still caint find it? Well here let me spell it out for you. Simply put the devs have finally been given the green light to work on pet AI, which means that these are only the first of the fixes that should be comming our way.


The devs dont just sit in the office and fix whatever they feel like fixing that day, I am very sure that they are given specific areas of the code to work on at a time and while this looks like a nerf it is actually a sign of good things to come.






Umm... I think you have something brown on the tip of your nose.



-=V A T E R C O R P=-
Dantooine M.O. (-915, 2059)
-=B R I A=-



- I supported SWG... I had a dream, but the NGE squashed it.
theorb22
Thu Jul 07, 2005 8:24 am
#9

I still think with all those A.I. "Fixes" they could of fixed something useful like pet speed :/.





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
Joker9125
Thu Jul 07, 2005 9:18 am
#10






Akain21 wrote:

Umm... I think you have something brown on the tip of your nose.






Umm... I think you sir are an @$$. Just because I have enough common sense to know that its not the devs making the decisions about the game dosent mean im a brown noser.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Joker9125
Thu Jul 07, 2005 9:32 am
#11







theorb22 wrote:

I still think with all those A.I. "Fixes" they could of fixed something useful like pet speed :/.





Thats a good point , but think about this for a moment. We all know that in a game this big messing with the code in one area can break a completely different part of the game like when they fixed ID's and broke all crafting. So I think its much better for them to fix these things now before they impliment much needed fixes and power boosts because they are just going to have to go in and fix them later and if they do it later their will always be the chance of them breaking something else in the process(like pet specials).



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
theorb22
Thu Jul 07, 2005 9:46 am
#12






Joker9125 wrote:







theorb22 wrote:

I still think with all those A.I. "Fixes" they could of fixed something useful like pet speed :/.





Thats a good point , but think about this for a moment. We all know that in a game this big messing with the code in one area can break a completely different part of the game like when they fixed ID's and broke all crafting. So I think its much better for them to fix these things now before they impliment much needed fixes and power boosts because they are just going to have to go in and fix them later and if they do it later their will always be the chance of them breaking something else in the process(like pet specials).




But that situation with the code breaking down doesn't just apply to fixes, it applies to ANY code change, and they certainly had to change code to mess with aggro radius's and fix that nest thing and all that stuff. We might find the 1(0) bug returning in patch 20, or we might find calling limits broken and all pets are CL 500 and we can call 3 at a time, or any number of things, just because it's a nerf instead of a fix their doing doesn't lessen the opportunity for total disaster. (Or total victory)






november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
Joker9125
Thu Jul 07, 2005 10:02 am
#13






theorb22 wrote:
But that situation with the code breaking down doesn't just apply to fixes, it applies to ANY code change, and they certainly had to change code to mess with aggro radius's and fix that nest thing and all that stuff. We might find the 1(0) bug returning in patch 20, or we might find calling limits broken and all pets are CL 500 and we can call 3 at a time, or any number of things, just because it's a nerf instead of a fix their doing doesn't lessen the opportunity for total disaster. (Or total victory)







True, but at least well have these fixes behind us and not have to deal with them later. Yea it sucks I know but there really isnt alot we can do about it.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
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