Creature Handler Archive
Thread: Dont judge the devs just yet.
AI
- Fixed an error case where AI would emit a "?" over its head when a non-threat approached.
- Pets: If a pet attacks a mob, the mob will now also be aggressive to the pet's master. So if you send a pet on a mob, and the pet dies, the mob will attack you. If you send your pet to attack a lair, mobs from the lair will additionally attack you.
- Pets: Pets now inherit the sameaggro radius reduction as their master. Previously a lvl 80 player with a lvl 40 pet could possibly have an AI aggro the pet, but not the player. Now the pet has the same aggro radius as the player.
- Pets: A pet can no longer pull a mob without getting within the aggro radius of or attacking a mob. Previously just telling a pet to attack a mob initiated the pet and the mob in combat instantly.
- Pets: A pet no longer stops attacking a lair (or any immobile AI) after a short period of time. They will continue to attack as ordered.
- Pets: Pets no longer lose their ranged weapons on occasion when incapacitated.
Wow did anyone else but me notice something wonderfull about those patch notes? Well if you didnt I encourage you to take another good look at them. Still caint find it? Well here let me spell it out for you. Simply put the devs have finally been given the green light to work on pet AI, which means that these are only the first of the fixes that should be comming our way.
The devs dont just sit in the office and fix whatever they feel like fixing that day, I am very sure that they are given specific areas of the code to work on at a time and while this looks like a nerf it is actually a sign of good things to come.
I'm hopeful that you are correct. But I'm not optimistic about it at all.
Joker9125 wrote:
I know everyone knows about our broken pet AI which is the cause of a number of debilitating bugs affecting our profession and add that with this weeks nerfs I am sure everyone feels that the devs truely hate us (or at least have no clue what to do with us), however just for kicks I want to show you something that might change your mind about that. Lets take a look at the recent patch notes that affect CH (yes I know everyone has seen them already but humor me for a minute)
AI
- Fixed an error case where AI would emit a "?" over its head when a non-threat approached.
- Pets: If a pet attacks a mob, the mob will now also be aggressive to the pet's master. So if you send a pet on a mob, and the pet dies, the mob will attack you. If you send your pet to attack a lair, mobs from the lair will additionally attack you.
- Pets: Pets now inherit the sameaggro radius reduction as their master. Previously a lvl 80 player with a lvl 40 pet could possibly have an AI aggro the pet, but not the player. Now the pet has the same aggro radius as the player.
- Pets: A pet can no longer pull a mob without getting within the aggro radius of or attacking a mob. Previously just telling a pet to attack a mob initiated the pet and the mob in combat instantly.
- Pets: A pet no longer stops attacking a lair (or any immobile AI) after a short period of time. They will continue to attack as ordered.
- Pets: Pets no longer lose their ranged weapons on occasion when incapacitated.
Wow did anyone else but me notice something wonderfull about those patch notes? Well if you didnt I encourage you to take another good look at them. Still caint find it? Well here let me spell it out for you. Simply put the devs have finally been given the green light to work on pet AI, which means that these are only the first of the fixes that should be comming our way.
The devs dont just sit in the office and fix whatever they feel like fixing that day, I am very sure that they are given specific areas of the code to work on at a time and while this looks like a nerf it is actually a sign of good things to come.
Umm... I think you have something brown on the tip of your nose.
Akain21 wrote:
Umm... I think you have something brown on the tip of your nose.![]()
theorb22 wrote:
I still think with all those A.I. "Fixes" they could of fixed something useful like pet speed :/.
Thats a good point , but think about this for a moment. We all know that in a game this big messing with the code in one area can break a completely different part of the game like when they fixed ID's and broke all crafting. So I think its much better for them to fix these things now before they impliment much needed fixes and power boosts because they are just going to have to go in and fix them later and if they do it later their will always be the chance of them breaking something else in the process(like pet specials).
But that situation with the code breaking down doesn't just apply to fixes, it applies to ANY code change, and they certainly had to change code to mess with aggro radius's and fix that nest thing and all that stuff. We might find the 1(0) bug returning in patch 20, or we might find calling limits broken and all pets are CL 500 and we can call 3 at a time, or any number of things, just because it's a nerf instead of a fix their doing doesn't lessen the opportunity for total disaster. (Or total victory)
Joker9125 wrote:
theorb22 wrote:
I still think with all those A.I. "Fixes" they could of fixed something useful like pet speed :/.
Thats a good point , but think about this for a moment. We all know that in a game this big messing with the code in one area can break a completely different part of the game like when they fixed ID's and broke all crafting. So I think its much better for them to fix these things now before they impliment much needed fixes and power boosts because they are just going to have to go in and fix them later and if they do it later their will always be the chance of them breaking something else in the process(like pet specials).
theorb22 wrote:
But that situation with the code breaking down doesn't just apply to fixes, it applies to ANY code change, and they certainly had to change code to mess with aggro radius's and fix that nest thing and all that stuff. We might find the 1(0) bug returning in patch 20, or we might find calling limits broken and all pets are CL 500 and we can call 3 at a time, or any number of things, just because it's a nerf instead of a fix their doing doesn't lessen the opportunity for total disaster. (Or total victory)