Creature Handler Archive

Thread: Increased lvl 10 slots?

Vertexon
Mon Aug 23, 2004 1:04 pm
#1

I think we definitely need more storage in one form or another, but I'm not sure what kind of impact additional slots with special restrictions would have on actual database consumption. Presumably you'd be putting restrictions (like "only pets below X difficulty") on a slot to limit the number of people who actually use it, and thus save database space. Would a non-trivial number of people actually leave those CL 10 and under slots empty, though? If I know CHs, they'd fill them with fun roleplay pets or mounts.


I guess it really boils down to how much space a pet takes up in the database, and whether there would be real savings by putting restrictions on slots (as opposed to making them unrestricted).





-Vertexon.
Pluto9Moon
Mon Aug 23, 2004 1:29 pm
#2

I dunno Vert. In light of Merchants having bazillions of items on Vendors, and I hate tosound mean, it is SOE's problem. And if they cannot allow us a crack at some of their databases space it really seems unjust and unfair. I have 20 whole extra slots compared to those with vendors? I have to be the one person that feels guilty about their lack of insight?





Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Vertexon
Mon Aug 23, 2004 1:34 pm
#3

With regard to the vendor limits, they do seem to be reigning that in. It's my hope that wemight getsome of that freed space for stored pets at some point. In any event, storage space is an item on our Issue/Request list.



-Vertexon.
Aakhperkare
Mon Aug 23, 2004 1:37 pm
#4


Database issues should not be a factor, it's an example of the devs using that, "Too much work," excuse that people let them get away with. Being limited to 22 pets at MCH is a serious burden, and it's not imbalancing in the least to allow for 40 or even 50 stored pets at MCH. If I wanted, I could hold 50 gunson me at one time, why would this be an issue?...

Message Edited by Aakhperkare on 08-23-2004 01:37 PM

Fenris78
Tue Aug 24, 2004 12:23 am
#5

As a Rifleman/CH I don't really get a lot to sell. A possible solution I've been thinking of is give CH's a few (5-10?) extra slots that can only be used for level 10 or lesser creatures. That way I could go and tame a load of non-CH mountable pets and sell them on... With only 20 (22) slots at MCH there are very few people that are likely to keep many slots open to use for mounted pets that you are really only likely to get 5-10k (if you are lucky). However, if I could get half-a-dozen Kaadus or Spats, grow them to maturity and sell them off in Mos Eisley as a good, cheap alternative to Speeders for new characters I think it'd be a good contribution to the game all round.

What do you guys think?



Burl Dustani - Farstar - [ROAR]
Rifleman / Creature Handler / Ranger

Siete - Chimaera - [Kabar]
Pikeman / Commando
.
Aakhperkare
Tue Aug 24, 2004 12:37 am
#6

Why not just increase pet storage space to 40 or 50 at MCH?...
Pluto9Moon
Tue Aug 24, 2004 12:52 am
#7

This seems a reasonable compromise.


All first tier boxes would allow a +2 CL10 pets, in additon to what is already there (for a total of 10 additional). All tier 2 +1 CL20for an additional 4. Tier 3, +1 CL30, another 4. And tier 4 +1 40, another 4. And MCH an Additional CL50.


Current 20.

Tier 110

Tier 2 4

Tier 3 4

Tier 4 4

MCH 1

Total43





Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Gyorgy
Tue Aug 24, 2004 11:41 am
#8

Besides that we already have less space for Waypointsbecause of the pets in datapad... (of course pets need a bit more space since they got more values than a WP, but still).




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Fenris78
Tue Aug 24, 2004 5:29 pm
#9

I don't particularly object to our 22 creature limit - that's not too bad, you can get a a pretty nice spectrum of pets with that. The problem is, if I want to rear lvl10 mounts to sell to other players suddenly I am forced to really compromise on the pets I want to keep. Ok so some CH's will fill them up with Durnis etc but that's not negatively effecting the game is it? I've not even reached xxx4 yet but I have started taming a few mountable non-CH pets so I can sell them on later. Tbh I am not doing this for monetary reasons - I make 13k a Sharnaff mission which I do totally unbuffed and can sell on the hide I get for upto 10cpu so the 5-7k I could make from selling a mounted Spat isn't a lot... but they'd sure be handy for those new players kicking around ME. Mounts (should) make good cheap alternatives to speeders, we can't stick our stuff on vendors of the bazaar so help us the have the opportunity to feel like we are actively contributing for the good of the game



Burl Dustani - Farstar - [ROAR]
Rifleman / Creature Handler / Ranger

Siete - Chimaera - [Kabar]
Pikeman / Commando
.
PurpleWarrior
Tue Aug 24, 2004 10:20 pm
#10

Can you put pets into a 'data storage module' inside a droid, like you can with schematics?


Never tried it, mainly because my BE/CH doesn't have that type of droid, although our Merchant/Artisan/Chef does...





Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
taloncard
Tue Aug 24, 2004 10:25 pm
#11



Vertexon wrote:
With regard to the vendor limits, they do seem to be reigning that in. It's my hope that wemight getsome of that freed space for stored pets at some point. In any event, storage space is an item on our Issue/Request list.





Vert with so few of us left how much would this really impact the database???
Players can have 5 droids but only 2 pets?? bring it up to 5 and 5 then maybe we could get something of a market for pets back.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Pluto9Moon
Tue Aug 24, 2004 10:28 pm
#12

purple,


I cannot say for a fact, but I believe they tried this in beta or it was until shortly after launch. But they changed them to datapad only. If I am wrong maybe Vert can verify it one way or another.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
taloncard
Tue Aug 24, 2004 10:50 pm
#13

Actually pluto you were originally able to do it. It was abolished sometime in August/september when they realized Dabbler CH's (4400) were "exploiting" it to get more pets.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


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