Creature Handler Archive

Thread: Creature Handler Top 5 issues, post-CU edition

Ko-aIri
Mon May 09, 2005 9:09 pm
#1

This is a brief list of what I plan to submit to the dev team regarding the newest "Top 5" list for Creature Handler following the Combat Upgrade.

1. CH XP caps at 20K XP, Tier 1 boxes require 175K.

Pretty obvious issue, totally gates new players entering the profession.

2. "Hate" system makes it difficult for pets to fulfill combat roles in PvE.

I'm going to suggest that they either tweak the baseline Hate generated by creature pets, add a "/petTaunt" special to allow the CH to manually control the generated Hate to a degree, or a combination of both.

3. Pet specials broken/invisible, pet statistics invisible.

According to the 3 questions Vertexon asked and posted here before he stepped down, these issues are going to be addressed soon. But since it's so major, I included it here.

4. Uncallable pets that were previously usable.

This encompasses all non-BE pets that shot up over CL 70 when their planets were rebalanced, and all BE pets that converted to being crazy high levels. Hopefully we'll see either an increase in controllable pet levels (to 80) which I will ask for as a possible solution to this, or the most common problem pets (klikniks, gnarled rancor) reduced to CL 70 or less. Not sure how they'd handle the BE pets that converted really badly, but since the issue is similar I combined it.

5. Non-lair MOBs no longer respawn when killed, making certain babies unable to be found/tamed.

I'm going to try to find out if it was intended to essentially "extinct" pets like the Great Plains Stalker and Swamp Stalker that only spawn without lairs, or if they actually have a chance (even a slight one) of spawning a baby without the ability to kill the spawn up to 4 times in sequence. So far there are no post-CU reports verified of fresh baby tames, and these pets (and others like them) are now highly desirable both for their rarity and/or their "Elite" flag.

Please give me a bit of feedback if this is what you think I should submit, bring up any other issues you feel are *more important* here. I realize we have other problems at the moment, but I feel these are the most pressing based on community feedback so far. Thanks!

Message Edited by Ko-aIri on 05-10-2005 12:12 AM



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

Barafu
Mon May 09, 2005 10:55 pm
#2

One item related to issue 4 is not knowing ahead of time what level the BE pets are going to convert to if you choose the level replacement. The conversion algorithm still needs fixing but at least this would help people see what they're getting into if they level convert. I don't know if this should be a separate issue or if it can be effectively incorporated into your discussion of issue 4.



Barafu Firling: Galactic Traveler
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Freth
Mon May 09, 2005 11:07 pm
#3

Why they just didn't allow stat migration for pets is beyond me. Each is dependent on the other and allowed to be adjusted via slider bars. That would be the way to go.



Fah-Mmm · Wookiee · Gorath · Master Creature Handler · Master Rifleman


enigma_writer
Mon May 09, 2005 11:46 pm
#4

Good list Ko-a


I think that list is a good summary of the current issues for the ch profession. Personally for me though #4 is the biggest issue as over the last week have lost 2 BEAST members due to their discontent of losing their prized klikniks. Personally I have a Kliknik Queen and cant call him due to the cl 75 level. Ursula is safely tucked in datapad and will never delete but hopeful swg will let her out of her datapad cage.


Milteck (BEAST)


Jendevi
Tue May 10, 2005 2:08 am
#5


I think another issue is pet pathing and speed. My pets are constantly getting stuck behind things and are sooooo slow (sometimes even slower than usual). They can't even keep up to me at burst run oron a non-galloping mount. At least they should make the cats faster again.



=Farhir Fal'Dari=

=Respec Jedi=
=Master of no longer existing Creatures Handler=
zaal_swinari
Tue May 10, 2005 3:18 am
#6

Converting of pets is a real bugbear in my opinion. The combat of the swg universe is changed and so CH have to convert there long standing bio pets who they have hunted with for a long time. Basically if you click the wrong conversion your pet jumps to level 200 or the like. This means he/ she is uncallable from the ch's datapad. There is no reconversion or tutorial on how to do this and what results will be achieved when u do. Can u imagine saying to all the jedi we need to convert your lightsabers and a large amount of them becoming unusable ?? Cmon devs a fix would be nice for this even though now i have deleted my long standing companions already in a ceremonial release on my pets favourite hunting grounds. Some people are hanging onto there pets in the hope u fix this.

The hate system as it stands is not good if i tame and train my pet and look after him/her i expect to have more control over its behaviour when hunting ever heard of the saying dont bite the hand that feeds u. I dont wish to stand next to a lair and have my pet fly into the nest aggroeing all and sundry in the area. I have trained my dog in real life and in comparison she now does not take a dump in the front room of my house something she may have done whilst untrained. Whilst a puppy she would play bite me with needle sharp teeth. After training even when we play battle she gums her lips over her teeth (this for your interest is a boxer dog) and bites with a lot less vigour. Lets have some realism in swg when it comes to some sort of control over pets.

I have lost some of my previously callable pets which is a bit wounding i loved my gaping spider recluse now 76 used to be 44 and i can still call my gaping spider queen which is even more odd - seems to be not much thought gone into this. But i dont know about this maybe some change has to be expected here maybe we cant demand/ recieve everything we want.

Pet specials - dont get me started here tis is a high priority fix its like taking force powers off a jedi - not having pet specials is like a tka with no knuckler very very important to fix this

well thats my opinion


zaal swinari mch bloodfin
Lanni_Istari
Tue May 10, 2005 4:10 am
#7






Ko-aIri wrote:


4. Uncallable pets that were previously usable.

This encompasses all non-BE pets that shot up over CL 70 when their planets were rebalanced, and all BE pets that converted to being crazy high levels. Hopefully we'll see either an increase in controllable pet levels (to 80) which I will ask for as a possible solution to this, or the most common problem pets (klikniks, gnarled rancor) reduced to CL 70 or less. Not sure how they'd handle the BE pets that converted really badly, but since the issue is similar I combined it.


Message Edited by Ko-aIri on 05-10-2005 12:12 AM



This issue could have easily been avoided if the devs had just put in a "This is what will happen - Are you sure?" dialog box. Really stupid and lazy coding. They really need to do better than that.




Lanni Istari,
Master Creature Handler
Bria: Theed, Naboo
-3724, 4052

"Try? Do or do not. There is no try" -Yoda
P9M
Tue May 10, 2005 6:16 am
#8

The top 5 issues are these although we may disagree on the order they are as follows:

1) The Devs. They do not take the people playing CH seriously. This is evidenced by #2

2) The Devs. Lie to the player base; both the CH profession and players in general. We got stealth nerfed one more time. I would be willing to guess this is a prevamp for some mythical CURB to happen some time in 2008.

3) We need to know when the Devs will start respecting our profession?

4) Is it SOE policy to have a combat rebalance summit and tell 20 correspondents one thing so they blindly defend against conspiracy theorists, only to do another thing and have 20 correspondents quit and the conspiracy theorist turn out to be the most brilliant of the forums users?

5) We need to know where are the people are who said everything would be rosy after the CURB?

And Ko we need you to ask these questions.
Thaumaturgist
Tue May 10, 2005 6:37 am
#9

List looks great ko.


I don't know if they told you to only add the top 5, but this is another one to add.


Pets counting towards group limit. I'm not as valuable of an asset to my group if I want to group w/ my pets.


T



Thaumaturgsit - Sunrunner
Master spy and loving it!!
Guild - OPFOR

NnahOlos
Tue May 10, 2005 6:43 am
#10








Ko-aIri wrote:


1. CH XP caps at 20K XP, Tier 1 boxes require 175K.

Pretty obvious issue, totally gates new players entering the profession.




The worst bug of all. Needs to be addressed first.




IGN: Nnah Olos -- SA Ace Pilot
ALT: Nnicana Olos --Semi-Noob Shipwright

Im a Smuggler too, but the ground game sucks now. Give me back Ranger and Creature Handler.
Sherbida
Tue May 10, 2005 7:22 am
#11

Oh man!!! I just became novice CH last night. Does that mean that, since the xp cap is 20K I might as well forget advancing in this profession?



This should be a priority fix as it literally seems to stop any progression at all. Hope I misunderstood that but I don't think there are too many ways to interpret the statement.


Wallach1
Tue May 10, 2005 7:43 am
#12






Ko-aIri wrote:
4. Uncallable pets that were previously usable.

This encompasses all non-BE pets that shot up over CL 70 when their planets were rebalanced, and all BE pets that converted to being crazy high levels. Hopefully we'll see either an increase in controllable pet levels (to 80) which I will ask for as a possible solution to this, or the most common problem pets (klikniks, gnarled rancor) reduced to CL 70 or less. Not sure how they'd handle the BE pets that converted really badly, but since the issue is similar I combined it.


Message Edited by Ko-aIri on 05-10-2005 12:12 AM




This is the main one that really kills it for me. Not because we can't call that one pet, but we can't call multiple pets that we used too. I.E. I always hunted with my Twin Grauls, level 35 in the old system. They are now both level 51 in the new system. Granted, I know with the new system, it's more effective to hunt with one critter instead of two or more, but isn't the "role" for CH to be able to adapt?


We are supposed to be able to switch back and forth to either Mob one enemy, or take several enemies. Granted, it's nice that I can pull one critter at a time from a lair, (haven't tried this with NPC lairs yet, will have to check it out today) and go at it one at a time, unlike having to go against all of them at once, but if I'm going against that one NPC that has aTank templet, my two low levels ain't gonna do much to it, because their level is easy kill against them, even if grouped with me.


I know raising it to 80 would be pretty good, but why not raise it to 100, there are plenty of critters out there that are well over that level, and it would alow us to utilize more of the pets we have now in teams that we used in the past.


I might be talking crazy, and I know, after the 21st it won't matter, but till then, I wouldn't mind trying to help you guys that are behind. (besides, after dueling a Master Pistoleer, Medic with CM and BH skills and winning in PvP, I'm starting to get pulled back in. lol)



Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
NnahOlos
Tue May 10, 2005 8:05 am
#13






Sherbida wrote:

Oh man!!! I just became novice CH last night. Does that mean that, since the xp cap is 20K I might as well forget advancing in this profession?



This should be a priority fix as it literally seems to stop any progression at all. Hope I misunderstood that but I don't think there are too many ways to interpret the statement.







You did not misunderstand. I have been stuck at 20k xp for the last 8 days. It SUCKS!!



IGN: Nnah Olos -- SA Ace Pilot
ALT: Nnicana Olos --Semi-Noob Shipwright

Im a Smuggler too, but the ground game sucks now. Give me back Ranger and Creature Handler.
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