Creature Handler Archive

Thread: CH are the best puller! Exploit?

MasterMic
Wed May 11, 2005 4:45 am
#1

I think all CH here tried to single pull a mob up to 100m using /tellpet attack; /tellpet followMe; without having a line of sight on it.

I also used it to pull mob inside the Geonosian dongeon from outside! If it is on your radar, it's pullable from outside, just use tab key to target it.


But, I would like to know if it is an exploit or not. If there is a bug or not. I'm not a cheater (mob will not complain lol) so I would like to know.





Lord BlackWings OeilAzur
GuildMaster of the Lords of the Zodiac... since the beginning
Server: Kauri
lycanthropy
Wed May 11, 2005 4:59 am
#2

that can't be an exploit, even without a pet, attacking and then backing up basically was always a method for pulling. you are luring the target away from its friends, you are not exploiting you are hunting! that is how i look at it. that basically is the method for hunting in alot of games, your goal is to attract only one, and often that requires running back, or in CH case commanding the pet to attack then return to you in order to lure the victim away from the security of the pack.



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MasterMic
Wed May 11, 2005 5:12 am
#3

Ok,


but since we can pull without entering the agro range of the mob, and without be in the line of sight, it is mazing.


When we pull, you come closethe target, and run back with /peace(to not generate agro around the target)to pull it outside the lair.


Up to 100meters we can pull. It's more than the best T21 of the game and more than turret! We can pull all mob in radar... you can stay outside a dungeon and just pull everything you want... Acklay???


If it's not an exploit, I'm happy... but I'm really not sure it's not


I would like a dev to tell me or someone who is sure.





Lord BlackWings OeilAzur
GuildMaster of the Lords of the Zodiac... since the beginning
Server: Kauri
lycanthropy
Wed May 11, 2005 5:24 am
#4



well commanding your pet to attack something and you pet not agroing everything else is not going to be an exploit, its not your fault that the agro function might not be operating correctly. you do as you are supose to, send the pet in, the fact that he is so sneeky is your advantage, if it is unintented the devs will correct it, no one is gonna punish us for it.


besides its something you cant avoid, its pretty hard to get your pet to agro everything currently, so even if its not intended its crappy coding! the attack between your pet and the target starts the instance that you hit attack for your pet and imediately the creature charges for your pet. in a nutshell im just saying there is nothing you can do to avoid this situation so its not exploiting.


you could however resend your pet back in to hopefully attract all the others...but ya wont see me doing that!

Message Edited by lycanthropy on 05-11-2005 05:25 AM



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Kyei
Wed May 11, 2005 5:49 am
#5

I actualy think this is the MCH's role now after the CU.


Helping a guy unlock his jedi, or assiting people on the Melee accuracy quests by being able to pull mobs out of the danger area into well constructed ambushes.


It is nice to hear..."Anyone a CH, i need help doing the MA quest!"


-Kyei
c-mot
Wed May 11, 2005 5:52 am
#6

its not a CH special - u can do this with any pet - even a CL1 kreetle.


i use this tactic when group hunting with my TKM/Doc - select a target - attack - follow - using my BE CL10 Razorcat. the targeted critter comes out alone, so i can taunt and tank him while the rest of the group kills it.


i use this with my MCH/MP to solo lairs - which is kinda harder, asa lot of timesmy pet wouldnt attack again after i used follow to end the first approach. so i usualy dont end the first attack but let my pet's attack go on - have to increase the distancefor thisto avoid being to nearto the lair when my pet meets the target(otherwise the other critters join the fight).






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Jalelreb
Wed May 11, 2005 5:57 am
#7

this is not an exploit, it is merely a great hunting tactic. and another thing that will be sought after for grouping.






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Kyei
Wed May 11, 2005 6:02 am
#8

It is actualy probably an oversight in the NPC AI.


The other great way of doing it is just to send the pet in to attack, that and the NPC will meet half way (and starts it tanking for you).


I do hope they keep this, because it does add an nice element of tactics and role definition for a CH (and yes i know you can do it with a level 10 pet, but how many people call out a level 10 pet when they are part of a group hunt?)


-Kyei


MasterMic
Wed May 11, 2005 6:14 am
#9


Ok, maybe it's not an exploit. Maybe a bug but we cannot avoid to have this effect.


So, if pet CL10 can be use like that, CH will be useless because everybody will use CL10 to pull and will taunt the target after to save the pet


The best would be something controled by the CH level or the pet level. Something like "The target will agro5 seconds maximum for a CL10 and 1sec more per lvl of pet". More seconds we will have, more meters from the lair/pop point we will be able to pull a target before lost the agro.


CHwould be the perfect puller, but beeing a Master would be the best

Message Edited by MasterMic on 05-11-2005 03:17 PM



Lord BlackWings OeilAzur
GuildMaster of the Lords of the Zodiac... since the beginning
Server: Kauri
Kyei
Wed May 11, 2005 6:37 am
#10

If you want some fun tactics...call 3 pets out...get them conducting a nice patrol, then you can draw three different mobs in three different directions at the same time!


Not tried it yet, but need to get past those two Jedi Sentinals guarding the entrance to the Light Jedi Enclave?...two pets, two patrol routes (opposite sides) then send them into attack, then re-patrol them. Voila, you can walk through the front door!


I have tried luring with level 10 pets, but they are very, very fragile (especially if the baddy has a ranged attack).


I think there is plenty of scope to develop "better" tactics here, and a CH is likely to have tried them (most non-CH's i know dont even carry a pet around with them) and know not how to make mistakes. I personally dont feel you need to add artificial rules in to expand this role.


-Kyei



Atlantiss
Wed May 11, 2005 6:57 am
#11



Kyei wrote:

If you want some fun tactics...call 3 pets out...get them conducting a nice patrol, then you can draw three different mobs in three different directions at the same time!

Not tried it yet, but need to get past those two Jedi Sentinals guarding the entrance to the Light Jedi Enclave?...two pets, two patrol routes (opposite sides) then send them into attack, then re-patrol them. Voila, you can walk through the front door!

I have tried luring with level 10 pets, but they are very, very fragile (especially if the baddy has a ranged attack).

I think there is plenty of scope to develop "better" tactics here, and a CH is likely to have tried them (most non-CH's i know dont even carry a pet around with them) and know not how to make mistakes. I personally dont feel you need to add artificial rules in to expand this role.

-Kyei




Never thought about that. Excellent idea and one which i'll have to try and experiment with.



ATLANTISS
ElderCreatureHandler
PsychopathicCommando

ioan
Wed May 11, 2005 6:58 am
#12

Anyone with a pet, or droid, can do this.






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MasterMic
Wed May 11, 2005 7:14 am
#13

Let's pull Acklay without entering the Geonosian dungeon !

Let's put NS Elder also without entering the NS Cave!

Let's pull Commander without going out the first room in the corvette (since CU, range cannot attack throught walls )


What can I pull in DeathWatch from outside ?


Yes it's possible! Mob can cross terrain/wall/doors/...


Is it still not an exploit?



Lord BlackWings OeilAzur
GuildMaster of the Lords of the Zodiac... since the beginning
Server: Kauri
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