Creature Handler Archive

Thread: do we have to spec in ranger to get an effective mask scent now to work on aggressive creatures?

baci77
Thu May 12, 2005 7:09 am
#1

do we have to spec in ranger to get an effective mask scent now to work on aggressive creatures?
Merib
Thu May 12, 2005 7:16 am
#2

I don't know if there have been any major changes to mask, works the same as far as I can see.

The trick to sneaking up on high level creatures for taming is to either walk shift+forward or to go prone.


If you run or ride a speeder they will almost always break mask if they are high enough level.


Hope that helps!



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DaBudo2
Thu May 12, 2005 10:28 am
#3






Merib wrote:

I don't know if there have been any major changes to mask, works the same as far as I can see.

The trick to sneaking up on high level creatures for taming is to either walk shift+forward or to go prone.


If you run or ride a speeder they will almost always break mask if they are high enough level.


Hope that helps!





I have to think that something is not working quite right with mask scent. Or maybe the devs have changed it, and it is working right - butnot the way itdid pre-CU. Yes, I get detected sooner if I'm running or on speeder. However, even while wearing +15 mask scent shirt, I still consistently get detected far too quickly whether I'm walking, crawling or standing still.



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ImpCaptainNelin
Thu May 12, 2005 1:22 pm
#4

I noticed this to and respeced to novice ranger in 3 days havent had a creature detect me (ive been on lok and a little bit of dath)



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Dodece
Thu May 12, 2005 4:20 pm
#5

The devs said skills like maskscent and terrain nav would be made noticeable in increments.


Terrain nav previously was a truely superfluous skill. Unless you always fought an opponent running uphill. You really didnt get squat for the mod. Most players seemed evened out with you at burstrun. So even then not too terribly effective. Now though there does seem to be more increment to it. I am noticeing the mod is more effective.


Maskscent. Is not as effective as it once was. Seeing as we have the mod for it in novice scout and the bonus comes in the survival line. I am tormented by this am I really willing to invest in the survival line that only holds camps and maskscent to see if it improves my sneaking. One things for certain atleast that line in scout is far more appealing then it used to be.


Rimpala
Thu May 12, 2005 4:27 pm
#6

I was able to sneek up on some dunelizards and tame a baby one...


hmm...


I wonder if CH can have a little maskscent bonus... not the bonus ranger has of course but enough where that when you're able to tame "vicious creatures" you are able to sneak up and do just that



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Barrak
Thu May 12, 2005 5:41 pm
#7

Try walking up behind the mob, that is it is facing away from you. I have much better results that way.


Not real sure about mask scent, but perhaps that the masive number of mobs that spawn around each lair now has something to do with scent breaking so often. If it does a check to see if scent has broken for each mob that is in range then we are doing many more checks now then before. Just a thought.
Zutan
Thu May 12, 2005 6:18 pm
#8

My ranger friend gets mask scent broke all the time against lvl 35+ gray con enemies..

Im pretty sure that Mask Scent (and traps) are not scaling with character level like they should. So Mask Scent is breaking against things that used to be higher level than a Player, but are now much much lower level than we are.
SioBabble
Thu May 12, 2005 11:32 pm
#9

I haven't noticed that much of a difference, to be honest. I've been able to travel up "varactyl alley" on Kashyyyk with maskscent up and not have it broken. OTOH, things like rabid shaupats have broken it on Naboo for me. Seemed to be working as it did previously on places like Endor, Yavin, and Dath.




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Dodece
Fri May 13, 2005 3:59 am
#10

Sio trust me the maskscent snaps like a rubber band. Basically I have resolved to pick the adults off the lair even before attempting the baby tame.
bushbabinho
Fri May 13, 2005 5:58 am
#11

I agree, something has been changed with mask scent. On kashyyyk i get it broken way to often for Master Scout, with +15 mask scent, by all types of creatures of level 30 ish.



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Skull-Taker
Fri May 13, 2005 7:25 am
#12

My BE Ranger with max maskscent and BE enhanced clothing with max masksent and camo used to be able to walk around a bull rancor lair and hardley ever got agro cant get withen 20-30 m away from anything about level 40 and up either on speeder, walking or crawling. maskscent must be borked



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Taelana
Fri May 13, 2005 7:36 am
#13


Actually Ranger doesnt have anything additional to Mask Scent. Mask Scent is at +100 with Master Scout. The Ranger line continues with Terrain Negotiation and Camouflage. I'm not sure if Camo adds any help to Mask Scent or not. I am assuming you actually have to apply a camo kit to the respective planet you are on to get the plus to Camo.


I'll do some testing this weekend.




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