Creature Handler Archive
Thread: 2 possible CU templates
Message Edited by Joker9125 on 04-05-2005 01:03 PM
Combat_Medic_to_be wrote:
Armour Mitigations are highly unlikely to stack, I'm sure more than one corespondant has said this too.
The numbers you have put in brackets for speed and accuracy, are thos general ranged speed/accuracy mods?
I like the idea of MCH/MCM with novice pistoleer personally, from a group support role. Could be reasonably effective solo too.
Cyprus301 wrote:
actually, defences do not stack. its is whatever the defences are for what weapon skill you have for that profession. so a pistol will only use pistol defences. a scatter pistol will only use BH defences. according to what the devs have posted... unless i have missed something...
defenses will depend on the weapon you use .. but will also be linked to the armor you wear ... if you have say TKM and rifle ... if you are wearing the armor from the rifle cert, you loose all your TK def .. even if you are using a TK weapon ...
This is no longer a valid choice. As I have said many many times before and if you read the changes to AI youll know this as well. Things will attack whatever is doing the MOST damage to them so if your outdamaging your pet whatever mob your shooting is gonna ignore it and go STRAIGHT for you.
-Devil- wrote:
i am seriously considering a template along this line
MCH/MCommando/Novice Doc
tho with more testing i will decide for sure, .. just basing this on watching combat spam while fighting creatures and how they are handling the damgage ... it looks like pets may become a viable 'tank' option again which would go good with a nice ranged damage dealing prof.
-Devil- wrote:
Cyprus301 wrote:
actually, defences do not stack. its is whatever the defences are for what weapon skill you have for that profession. so a pistol will only use pistol defences. a scatter pistol will only use BH defences. according to what the devs have posted... unless i have missed something...
defenses will depend on the weapon you use .. but will also be linked to the armor you wear ... if you have say TKM and rifle ... if you are wearing the armor from the rifle cert, you loose all your TK def .. even if you are using a TK weapon ...
havent checked out the TK part yet though...
Combat_Medic_to_be wrote:
Armour Mitigations are highly unlikely to stack, I'm sure more than one corespondant has said this too.
The numbers you have put in brackets for speed and accuracy, are thos general ranged speed/accuracy mods?
I like the idea of MCH/MCM with novice pistoleer personally, from a group support role. Could be reasonably effective solo too.
/agree, I was just using a post-CU character builder, and it didn't show the armor thing's as stackable. The person making it seemed respectable, I would say their information is probably accurate, and it was updated just yesterday.
MCH/MPistoleer/BH 3140
States
Ranged KD
Ranged Stun/Dizzy
Ranged Intimidate
Ability to stop enemy from using weapon
Ability to delay opponent
Special abilites
An AOE
Stun Recovery
Skill Mods
Pistol Defense 50
Pstol Accuracy 40 (+122 = 162)
Pistol Speed 45 (+37 = 82)
General Ranged Speed +37
General Ranged Accuracy 122
Ranged Defense 113 (+50 = 163)
Meele Defense 125 (+50 = 175)
Assault Armor Accuracy Mitigation 60%
Assault Armor Movement Mitigation 30%
Assault Armor Rate of Fire Mitigation 10%
Battle Armor Accuracy Mitigation 90%
Battle Armor Movement Mitigation 90%
Battle Armor Rate of Fire Mitigation 90%
Recinnaissance Armor Accuracy Mitigation 80%
Recinnaissance Armor Movement Mitigation 10%
Recinnaissance Rate of Fire Mitigation 130%