Creature Handler Archive

Thread: 2 possible CU templates

Joker9125
Wed Apr 06, 2005 12:54 am
#14



MCH/MCarbineer/BH 3410


States


Ranged KD


AOE Ability to delay opponent



Special abilites


Stun Recovery


Dizzy Recovery



Skill Mods


Carbine Accuracy 65 (+118 = 183)


Carbine Speed 50 (+38 = 88)


General Ranged Accuracy 118


General Ranged Speed 38


Carbine Defense 40


Ranged Defense 102 (+40 = 142)


Meele Defense 100 (+40 = 140)


Battle Armor Accuracy Mitigation 180%


Battle Armor Movement Mitigation 180%


Battle Armor Rate of Fire Mitigation 180%


Assault Armor Accuracy Mitigation 50%


Assault Armor Movement Mitigation 30%


Assault Armor Rate of Fire Mitigation 10%

Message Edited by Joker9125 on 04-05-2005 01:31 PM



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Joker9125
Wed Apr 06, 2005 12:56 am
#15


MCH/MP/BH 3140 vs MCH/MC/BH 3410


Pistols pros/cons


Pros


Good Crowd Control and 1 on 1 fights


Better defense


Ability to wear every armor type


More state effects


Cons


Not as accurate


Not as fast


Dosent completely negate the negative effects of any armor



Carbines pros/cons


Pros


Good AOEs and Group fights


Better Speed


Better Accuracy


Cure Dizzy


More AOE attacks


Great with battle armor


Cons


Less defense


Less states


Limited Armor Avaliability





http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Joker9125
Wed Apr 06, 2005 12:57 am
#16



Pros of MCH/BH


Pros


Ability to land any state


Ability to deal 2 types of damage at once


Energy/Energy


Kinetic/Kinetic


Kinetic/Energy


Good for any situation


Cons


Unknown if CH abilites will count for hitpoints


Unknown how pets will fair in PvP and PvE

Message Edited by Joker9125 on 04-05-2005 12:58 PM



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Jolandir
Wed Apr 06, 2005 12:59 am
#17

Since if you have a really good tank BE non-aggro/or Wild non-aggro pet then I would go with the more speed and damage. If you light on the Tank end I would go pistoleer.


Just my 2 cents worth.


Jolandir
Combat_Medic_to_be
Wed Apr 06, 2005 11:31 am
#18


I can't remember reading it from the devs but if it did stack you could get over 100% mitigation for certain aspects of armour encumbence, which would mean you could fire faster, move faster and shoot more accurately with armour on that without. Just seems a little silly to me.


If it does stack, hopefully they will cap it at 100%


:edit: just reread your post again, and then consulted the updated char builded because I couldn't believe my eyes, but pistoleers get 130% mitigation to RoF alone so it looks like they couldwell stack past 100%


I hope the devs know what they're doing with this one, seems a bit dodgey to me.

Message Edited by Combat_Medic_to_be on 04-06-2005 08:42 PM



Jendi Akasce - Nevaeh
A carebear tumbleweed

MST3Claye
Wed Apr 06, 2005 1:20 pm
#19

Thank you. We need more like this. MCH/(present and future)MBH speak up! I really want to know how the CU is for CHers especially.




Joker9125 wrote:

Pros of MCH/BH

Pros

Ability to land any state

Ability to deal 2 types of damage at once

Energy/Energy

Kinetic/Kinetic

Kinetic/Energy

Good for any situation

Cons

Unknown if CH abilites will count for hitpoints

Unknown how pets will fair in PvP and PvE

Message Edited by Joker9125 on 04-05-2005 12:58 PM






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theorb22
Wed Apr 06, 2005 2:55 pm
#20










Joker9125 wrote:



Pros of MCH/BH


Pros


Ability to land any state


Ability to deal 2 types of damage at once


Energy/Energy


Kinetic/Kinetic


Kinetic/Energy


Good for any situation


Cons


Unknown if CH abilites will count for hitpoints


Unknown how pets will fair in PvP and PvE


Message Edited by Joker9125 on 04-05-2005 12:58 PM



Ah I didn't see this, never fear, all elite combat proffesion masteries result in more HP. And since CH was on that little chart they made, It sounds like we're officialy combat. I know this because I spent all last night looking at the ranger forum, those guys are furious that they aren't considered combat proffesions, and with just cause, they can't master another elite proffesion in addition to master ranger, so no extra HP for them....the point of it is, even CH gets the HP boosts, it's on the combat chart.



Message Edited by theorb22 on 04-06-2005 02:56 PM





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
LecheHombre
Wed Apr 06, 2005 3:17 pm
#21



Combat_Medic_to_be wrote:
...I couldn't believe my eyes, but pistoleers get 130% mitigation to RoF alone so it looks like they could well stack past 100%
...



I consider this to be more suggestive that only the highest mitigation skill that you have counts. For example from pistoleer, you can get a 30%, 40%, and 60% rate of fire mitigation, leading to the 130% you noted. I think that it is much more likely that you only get the 60% figure at master pistoleer, rather than getting a speed *bonus* from armor or even that mitigations cap at 100%.

Specifically with relation to CH + insert_favorite_elite_combat_here, I wonder how they will determine the bonuses you will get, since it has been said it will correctly relate to the weapon you are holding... Will we get the armor mitigation from CH only if we have a pet out? Only if we have a pet out and no weapon equipped (less likely, I think). Can only speculate till elite prof. testing happens, I guess.



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theorb22
Wed Apr 06, 2005 3:30 pm
#22






LecheHombre wrote:





Combat_Medic_to_be wrote:
...I couldn't believe my eyes, but pistoleers get 130% mitigation to RoF alone so it looks like they could well stack past 100%
...





I consider this to be more suggestive that only the highest mitigation skill that you have counts. For example from pistoleer, you can get a 30%, 40%, and 60% rate of fire mitigation, leading to the 130% you noted. I think that it is much more likely that you only get the 60% figure at master pistoleer, rather than getting a speed *bonus* from armor or even that mitigations cap at 100%.

Specifically with relation to CH + insert_favorite_elite_combat_here, I wonder how they will determine the bonuses you will get, since it has been said it will correctly relate to the weapon you are holding... Will we get the armor mitigation from CH only if we have a pet out? Only if we have a pet out and no weapon equipped (less likely, I think). Can only speculate till elite prof. testing happens, I guess.



We might even get both mitigations by accident, who knows?






november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
Cyprus301
Wed Apr 06, 2005 7:44 pm
#23






theorb22 wrote:





LecheHombre wrote:





Combat_Medic_to_be wrote:
...I couldn't believe my eyes, but pistoleers get 130% mitigation to RoF alone so it looks like they could well stack past 100%
...





I consider this to be more suggestive that only the highest mitigation skill that you have counts. For example from pistoleer, you can get a 30%, 40%, and 60% rate of fire mitigation, leading to the 130% you noted. I think that it is much more likely that you only get the 60% figure at master pistoleer, rather than getting a speed *bonus* from armor or even that mitigations cap at 100%.

Specifically with relation to CH + insert_favorite_elite_combat_here, I wonder how they will determine the bonuses you will get, since it has been said it will correctly relate to the weapon you are holding... Will we get the armor mitigation from CH only if we have a pet out? Only if we have a pet out and no weapon equipped (less likely, I think). Can only speculate till elite prof. testing happens, I guess.



We might even get both mitigations by accident, who knows?





not so loudly, they might hear you. its about time the CHs finally got a break.




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theorb22
Wed Apr 06, 2005 8:27 pm
#24



Cyprus301 wrote:


theorb22 wrote:


LecheHombre wrote:


Combat_Medic_to_be wrote:
...I couldn't believe my eyes, but pistoleers get 130% mitigation to RoF alone so it looks like they could well stack past 100%
...



I consider this to be more suggestive that only the highest mitigation skill that you have counts. For example from pistoleer, you can get a 30%, 40%, and 60% rate of fire mitigation, leading to the 130% you noted. I think that it is much more likely that you only get the 60% figure at master pistoleer, rather than getting a speed *bonus* from armor or even that mitigations cap at 100%.

Specifically with relation to CH + insert_favorite_elite_combat_here, I wonder how they will determine the bonuses you will get, since it has been said it will correctly relate to the weapon you are holding... Will we get the armor mitigation from CH only if we have a pet out? Only if we have a pet out and no weapon equipped (less likely, I think). Can only speculate till elite prof. testing happens, I guess.

We might even get both mitigations by accident, who knows?


not so loudly, they might hear you. its about time the CHs finally got a break.





Trust me, they won't hear us. I think we got a dev in here in the JTL beta when it messed up all pet sounds, but im pretty sure no one ever saw him again. He fixed most of the sounds though....but anyway, I don't believe we've seen any other devs in a year or more :/.





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
c-mot
Thu Apr 07, 2005 4:05 am
#25



Joker9125 wrote:


-Devil- wrote:
i am seriously considering a template along this line
MCH/MCommando/Novice Doc
tho with more testing i will decide for sure, .. just basing this on watching combat spam while fighting creatures and how they are handling the damgage ... it looks like pets may become a viable 'tank' option again which would go good with a nice ranged damage dealing prof.


This is no longer a valid choice. As I have said many many times before and if you read the changes to AI youll know this as well. Things will attack whatever is doing the MOST damage to them so if your outdamaging your pet whatever mob your shooting is gonna ignore it and go STRAIGHT for you.





I have read this before too, but i dont get it as it would contradict the whole concept of the CU.
What sense would the role of tankers (TKA with good defenses but moderate damage output) have, when as soon as a swordman or rifleman hits the target it runs from the tanker and takes on the damage dealer?





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
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DoDad
Thu Apr 07, 2005 5:44 am
#26

Any idea if Rifleman Conceal Shot will still be available in post CU? If the target doesn't know what is hitting them, hopefully they will keep attacking the tank.


Dodad Healer

Gorath
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