Creature Handler Archive

Thread: Feedback Requested: Your Top 10 Questions for TH

Vertexon
Mon Jan 26, 2004 7:35 pm
#1

There is an opportunity for us to get ten questions answered by Thunderheart. I definitely intend to use this to hit our big recent issues (broken ranged/special commands, baby variety, baby rarity, etc). I'd like to hear what other questions you wouldlike answered, however.


I only ask that you please answer soon (I'll probably be sending the questions off Tuesday night) and please be constructive.



-Vertexon.
Aakhperkare
Mon Jan 26, 2004 7:57 pm
#2






Vertexon wrote:

There is an opportunity for us to get ten questions answered by Thunderheart. I definitely intend to use this to hit our big recent issues (broken ranged/special commands, baby variety, baby rarity, etc). I'd like to hear what other questions you wouldlike answered, however.


I only ask that you please answer soon (I'll probably be sending the questions off Tuesday night) and please be constructive.






OH OH OH! I can't wait for answers on these!


Here are mine.


1: I posted this in another topic, so here it is again. Sorry, this one is kinda long. But I am trying topresent my case other than justasking, and having no arguement to back up my issue."Still. The point being is that this particular pet is not justified in being so rare. A +35% kinetic resist and AOE just doesn't cut it. And after spending this much time getting one, who in their right mind would sacrifice it in a PvP situation? I sure as HELL wouldn't. If this tameable had 40-45% kinetic resist, this would atleast slightly justifiy it. But seeing that as BE can make a better pet, just further negates the reasons this tameable is so rare. Rares have no purpose because the main stats of a tameable are it's armor and kinetic. Since the PvE area is the only area a CH is viable in. If kinetic and armor weren't a CH's main concern, then kinetic resists for BE's wouldn't be capped at 60% and armor wouldn't have been removed from creatures CL40 and below.

I am betting the AOE disease is their reasoning in making it rare. But what exactly does it do for you? In a PvE encounter, depending on which part of the HAM it diseases (it must be random, because the Mantigrue Screecher's is random also) it doesn't tick fast enough to matter. A MSH will kill a mind pool faster than this disease can touch it. Even with just a basic attack from any combat profession being spread out over the entire HAM bar of an enemy, it just doesn't work fast enough to make any difference because the damage being done will kill it way before the disease ever will. You really don't need to worry about an NPC or MOB healing itself. And you aren't exactly going to kill a Krayt dragon with a disease. Disease means nothing in a PvE encounter. Now if it was poison, that would atleast be a little bit of damage added to yours.


In a PvP encounter. The only thing this AOE disease would do is grief the one who catches it...if they catch it. The disease attack has to stick before the pet goes down. In a one on one encounter, it may have a chance. But in a group battle, this pet and every other pet will die before it will make any difference what-so-ever.


There is no justification in our rares being so rare other than the "That's cool," factor. And that's all we were given. A Status symbol. Of what status I am not entirely sure. It makes no sense for this tameables to be infinitely more rare than Jedi. It just DOESN'T!!!" So, why again are these so rare?


2: Will our specials be fixed, and how will they eventually function?


3: Will Rancors ever be given the respect they deserve. In the EU, in roleplaying games and books. The rancor is a feared creature that can destroy AT-ST's. I am not asking that it should be able to in SWG, butis the rancor not one of an MCH's best pets? It's pretty sad when a Roba Boar, or a CL 40 tameable (Delerious Merek Avenger) is a better pet than a Rancor CL50.


4: Why don't Creature Handlers have any viability in a PvP encounter? Creature Handler has atleast been partially considered a combat profession, hence our place in the In Concept combat discussions. Why aren't Creature Handlers considered in PvP like all other combat professions?


5: Will Creature Handlers ever get pets of a non-combat nature?


6: Will there be new mounts added again at some point, and will there be Creature Handler only mounts such as a Rancor or Ravenous Torton?


7: Will our pets ever be considered more than a meat shield? A CH's domain is PvE, however, unless said CH has a combat profession to suppliment, or groups all the time, a CH's pets just can't kill on their own, and a CH with no combat profession just cannot function in any area.


8: Is it posible for Creature Handlers to be considered a Combat/Support/Collector profession? And if so, can we have our stored pets cap raised?


9: Why are there hardly any new CL 50 and under tameables. Currently, our lack of tameables doesn't coincide with the "Non-tameables under CL 50 will be the exception, not the rule," you made. Shouldn't all creatures CL 50 and under be tameable?


10: Please tell us your idea for Creature Handlers and what they are, what they can be, and what we will be.


Thanks Thunderheart, I look forward to your replies...
theXLTed
Mon Jan 26, 2004 8:06 pm
#3

Aye... What is the point of CH now? Screw PvP..... I want to beable to help take on the BIG stuff in PvE.



Jajuka, Colonel of the Empire.
BATZ 4 LIFE.... SWOOPS 4 DEATH
ShaoTzo
Mon Jan 26, 2004 8:10 pm
#4

I am sure this is a beat to death question, but it is a game breaker for me. Why is CH such a 'nerfed' profession? All of the other Elite professions have been set up so that you can on some basis use it by itself. With CH, you MUST have a secondary elite profession in order to kill things. You cannot send you pet in on critters, and expect it to live very long unless you are attacking with it to quickly kill said criter. This is very frustrating to me, and I am sure others. Why can you not use CH as a solo elite profession?




Shao' Tzo
MRM/???/4xxx CM



Sheli Tzo
Master Chef - Master Architect - Master Artisan
Shop is 1300m outside Mos Eisley at 4175 -3675

Pluto9Moon
Mon Jan 26, 2004 8:46 pm
#5

1) TH are you going to cave to DE and give them combat droids?
2) If you cave to DE how long before you cave to BE's wanting the same?
3) If you give BE's the same how long before you take CH away?
4) Why are you calling our last two nerfs fixes then plaing us at the bottom of the fix list?
5) Where are the ranged and special attacks we were supposed to recieve after being nerfed?
6) TH who lied about the sugar coated nerf?
7) Do you feel at all resonsible for convincing the CH player base that these benefits would be nice, thus having them endorse it?
8) When we will get more feedback rather than polls?
9) Do you realize that the average online gamer is 30 years of age?
10) Do you know you could dazzle us with brilliance rather than baffle us with Bol feces?



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
TivoTenook
Mon Jan 26, 2004 9:14 pm
#6

Vert...my thread says it all


http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=154332





Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
- Rebel Alliance 2nd Lieutenant
- 87 Badges
*Official JTL Protester*
Aakhperkare
Mon Jan 26, 2004 9:41 pm
#7

My first question was in regards to Bull Rancor (babies) and rares in general...
Pistolshot
Mon Jan 26, 2004 9:56 pm
#8

1. Fix the pets level 40 and over with better resists and armor, please?


There is NO REASON the Rancor should be the weakling it is now. It is supposed to be one of, if not THE meanest, baddest, nastiest animals in the galaxy and should only be surpassed by the Krayts ad Kimos.


2. When will the "Specials" get fixed?


3. When will other creatures in the CL50-Cl70 start to come into play or even spawn?


It's nice to have that high a level but where is the bada$$ animal to go with it?


4. We can have Bio'd Kimos. How about a wild one? CL70, medium armor, poison or disease, 14KHAM?


5. Is SOE planning on nerfing us out of existence? "Balancing" is one thing. Making us totally useless is another.


6. Our economy is now in the toilet with BE making better pets than we can tame. Mounts are no longer a viable means of support, and the only way to make money is to run missions. Boring. How do you propose to make this "Profession" a competitive one in the SWG universe?






Pistol Shot
Lowca
Master Pistoleer/Master Smuggler
VVV Corp Recruiter
taloncard
Mon Jan 26, 2004 11:29 pm
#9

#1 what is creature handler a support or combat profession

#2 when are the existing bugs (/tellpet specials other bugged commands) going to be fixed

#3 when are we going to se some economic viability to CH

#4 why are you creating a identical profession to us but with droids when there are so many professions that still need fixing

#5 when are rancors going to reflect what has been seen in the movies and EU if you want to make them lvl 65 so be it but a rancor should be a thing to be feared and respected not taken down in 10 seconds by a TKA

#6 mounts- made useless by vehicels give them some advantage other than you can do basic fighting from them allow specials but with a penality on aim or something or let a mounted creature fight (would also allow jousting tournments

#7 our profession may have needed balancing but the balance finally went to far to the weak side when it that going to be fixed or will this be the end of CH except for die hards like me

#8 tamed pets are useless for the most part and when full grown are weaker than their wild counterparts, why?

#9 uhhhh I need to think of more

#10 player kennel big wish can you let us know the status of this?




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Bostagor
Tue Jan 27, 2004 6:40 am
#10

1. Pet specials....


2. Corral or zoo, Cant call animals from that storage point unless you are there, so you would have to travel back to the planet where they are stored to exchange pets. That way you dont have >22 on you at any given time.


3. Still no real "WoW" when I got to Master. When I got to Master Rifleman, I was very surprised at the difference from non master even at 4444 to Master was. CH did Not feel like much.


4. If I have +115 Tame Wild, why would I ever fail??? Blurrgs are not Vicious from what I can see. But I still do not Tame them first try ?? Is this broken? Or by design. I believe in your CH Guide Vert, you mentioned that these numbers were % of taming. 115% should mean No failure??


5. Command Line Training. GUI works but in LAG situations it takes 2 min just to get the mouse to hit the right command to train, only to fail and have to retrain.


6. Pets still stopping (Got Better) but still stopping


7. No Camps (Thanks) - Please define the 30second rule. We already have a 60Second after Combat Store rule, why would we need an extra 30Seconds added to that? Granted Camps are a pain and you cant place them everywhere, still in 30Seconds I can find a place to put it... Cant you just remove the requirements for Camps without new rules... I can see not being able to pull a new pet during combat. But precombat doesnt make sence if I can pop a tent to do the same.


8. PvP viability.... Even though I just caught a Screecher, I am VERY wary about using it in PvP. ALL my other pets, ALWAYS lose Vitality.


9. New mounts.


10. CH Missions.



Songe
Tue Jan 27, 2004 6:50 am
#11

I don't think that the aim of this is to remind him of the bugs that need to be fixed, there are the top issues list for that.



My questions are:


- will we ever see rare pets that are actually better than what BEs can make?


- will we see asolution for the vitality loss issue of pets in PvP?


- could we get some fixes to mounts to make them worthwhile compared to vehicles? (specials/heals while mounted etc)


- can we hope to see our pets sellable via vendors someday?



------

Novice Lekku Stomper
mutantcoil
Tue Jan 27, 2004 8:20 am
#12

It seems a little silly to make ANOTHER list since there are so many threads on this site already. You really only have to spend a little time reading them to come up with our top 10 issues.


1. CH is useless in PvP and this has to change. Our pets should not go down in seconds. In addition they do not protect us from death blows. How do you plan to make this happen and what is your ETA for this change.


2. We must have a way to sell our pets in the bazaar and on some sort of vendor. How do you plan to make this happen and what is your ETA for this change.


3. We need more space for pets. There are many ideas on this board on how to solve this. Some ideas are a kennel deed or the ability to store them on a droids datapad. How do you plan to make this happen and what is your ETA for this change.


4. Our specials do not work and need to be fixed. How do you plan to fix this and what is your ETA for this change.


5. Mounts need to be more valuable because we can't compete with vehicles at all right now. One idea is to let people use specials from mounts and people will want them. How do you plan to make this happen and what is your ETA for this change.


6. If we are support then give us commands to make us more valuable to groups. Some ideas for this are a taunt command to make the mob focus damage on our pet, more wild pets with light armor, or a root or snare command for spiders. How do you plan to make this happen and what is your ETA for this change.

7. Rare pets are just too hard to find. Once people get them they most seem to be disappointed with the stats. Also we were told that there would be more babies but we are not seeing them. How do you plan to fix this and what is your ETA for this change.

8. Pets are still getting stuck, walking very slow, and doing the auto store thing … although this has gotten better. How do you plan to fix this and what is your ETA for this change.

9. Rancors and large pets are to week and they need to be more feared. Some ideas ... make them invulnerable to KD and give them larger HAM. How do you plan to make this happen and what is your ETA for this change.

10. We do not get any feedback on this forum. We post questions but we get no official response. I know you can not answer every question but it seems that we can not even clarification on the comments you have made. How do you plan to fix this and what is your ETA for this change.




- Coil
aisemanwhotookmyname
Tue Jan 27, 2004 8:39 am
#13


I guess my main question is will we ever get a way of keeping old pets without having to delete to get new ones? I read ideas from corrals to carbonite. If we can atleast store them in an area be it house vendor zoo whatever it would allow us to get more pets to try out. new combinations etc.



Also rare baby issue.... My main thing is if it is not supposed to spawn baby's (harvestors / Ancient Grauls / others that seam to not be in game yet) then why are there posts saying they will be or are in game? Maybe I am confused on this one.







Aiseman -
MCH with a twist of medic and a dash of pistoleer on the side
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