Creature Handler Archive
Thread: Feedback Requested: Your Top 10 Questions for TH
Vertexon wrote:
There is an opportunity for us to get ten questions answered by Thunderheart. I definitely intend to use this to hit our big recent issues (broken ranged/special commands, baby variety, baby rarity, etc). I'd like to hear what other questions you wouldlike answered, however.
I only ask that you please answer soon (I'll probably be sending the questions off Tuesday night) and please be constructive.
I am betting the AOE disease is their reasoning in making it rare. But what exactly does it do for you? In a PvE encounter, depending on which part of the HAM it diseases (it must be random, because the Mantigrue Screecher's is random also) it doesn't tick fast enough to matter. A MSH will kill a mind pool faster than this disease can touch it. Even with just a basic attack from any combat profession being spread out over the entire HAM bar of an enemy, it just doesn't work fast enough to make any difference because the damage being done will kill it way before the disease ever will. You really don't need to worry about an NPC or MOB healing itself. And you aren't exactly going to kill a Krayt dragon with a disease. Disease means nothing in a PvE encounter. Now if it was poison, that would atleast be a little bit of damage added to yours.
In a PvP encounter. The only thing this AOE disease would do is grief the one who catches it...if they catch it. The disease attack has to stick before the pet goes down. In a one on one encounter, it may have a chance. But in a group battle, this pet and every other pet will die before it will make any difference what-so-ever.
2) If you cave to DE how long before you cave to BE's wanting the same?
3) If you give BE's the same how long before you take CH away?
4) Why are you calling our last two nerfs fixes then plaing us at the bottom of the fix list?
5) Where are the ranged and special attacks we were supposed to recieve after being nerfed?
6) TH who lied about the sugar coated nerf?
7) Do you feel at all resonsible for convincing the CH player base that these benefits would be nice, thus having them endorse it?
8) When we will get more feedback rather than polls?
9) Do you realize that the average online gamer is 30 years of age?
10) Do you know you could dazzle us with brilliance rather than baffle us with Bol feces?
Vert...my thread says it all
http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=154332
1. Fix the pets level 40 and over with better resists and armor, please?
There is NO REASON the Rancor should be the weakling it is now. It is supposed to be one of, if not THE meanest, baddest, nastiest animals in the galaxy and should only be surpassed by the Krayts ad Kimos.
2. When will the "Specials" get fixed?
3. When will other creatures in the CL50-Cl70 start to come into play or even spawn?
It's nice to have that high a level but where is the bada$$ animal to go with it?
4. We can have Bio'd Kimos. How about a wild one? CL70, medium armor, poison or disease, 14KHAM?
5. Is SOE planning on nerfing us out of existence? "Balancing" is one thing. Making us totally useless is another.
6. Our economy is now in the toilet with BE making better pets than we can tame. Mounts are no longer a viable means of support, and the only way to make money is to run missions. Boring. How do you propose to make this "Profession" a competitive one in the SWG universe?
#2 when are the existing bugs (/tellpet specials other bugged commands) going to be fixed
#3 when are we going to se some economic viability to CH
#4 why are you creating a identical profession to us but with droids when there are so many professions that still need fixing
#5 when are rancors going to reflect what has been seen in the movies and EU if you want to make them lvl 65 so be it but a rancor should be a thing to be feared and respected not taken down in 10 seconds by a TKA
#6 mounts- made useless by vehicels give them some advantage other than you can do basic fighting from them allow specials but with a penality on aim or something or let a mounted creature fight (would also allow jousting tournments
#7 our profession may have needed balancing but the balance finally went to far to the weak side when it that going to be fixed or will this be the end of CH except for die hards like me
#8 tamed pets are useless for the most part and when full grown are weaker than their wild counterparts, why?
#9 uhhhh I need to think of more
#10 player kennel big wish can you let us know the status of this?
1. Pet specials....
2. Corral or zoo, Cant call animals from that storage point unless you are there, so you would have to travel back to the planet where they are stored to exchange pets. That way you dont have >22 on you at any given time.
3. Still no real "WoW" when I got to Master. When I got to Master Rifleman, I was very surprised at the difference from non master even at 4444 to Master was. CH did Not feel like much.
4. If I have +115 Tame Wild, why would I ever fail??? Blurrgs are not Vicious from what I can see. But I still do not Tame them first try ?? Is this broken? Or by design. I believe in your CH Guide Vert, you mentioned that these numbers were % of taming. 115% should mean No failure??
5. Command Line Training. GUI works but in LAG situations it takes 2 min just to get the mouse to hit the right command to train, only to fail and have to retrain.
6. Pets still stopping (Got Better) but still stopping
7. No Camps (Thanks) - Please define the 30second rule. We already have a 60Second after Combat Store rule, why would we need an extra 30Seconds added to that? Granted Camps are a pain and you cant place them everywhere, still in 30Seconds I can find a place to put it... Cant you just remove the requirements for Camps without new rules... I can see not being able to pull a new pet during combat. But precombat doesnt make sence if I can pop a tent to do the same.
8. PvP viability.... Even though I just caught a Screecher, I am VERY wary about using it in PvP. ALL my other pets, ALWAYS lose Vitality.
9. New mounts.
10. CH Missions.
1. CH is useless in PvP and this has to change. Our pets should not go down in seconds. In addition they do not protect us from death blows. How do you plan to make this happen and what is your ETA for this change.
2. We must have a way to sell our pets in the bazaar and on some sort of vendor. How do you plan to make this happen and what is your ETA for this change.
3. We need more space for pets. There are many ideas on this board on how to solve this. Some ideas are a kennel deed or the ability to store them on a droids datapad. How do you plan to make this happen and what is your ETA for this change.
4. Our specials do not work and need to be fixed. How do you plan to fix this and what is your ETA for this change.
5. Mounts need to be more valuable because we can't compete with vehicles at all right now. One idea is to let people use specials from mounts and people will want them. How do you plan to make this happen and what is your ETA for this change.
6. If we are support then give us commands to make us more valuable to groups. Some ideas for this are a taunt command to make the mob focus damage on our pet, more wild pets with light armor, or a root or snare command for spiders. How do you plan to make this happen and what is your ETA for this change.
7. Rare pets are just too hard to find. Once people get them they most seem to be disappointed with the stats. Also we were told that there would be more babies but we are not seeing them. How do you plan to fix this and what is your ETA for this change.
8. Pets are still getting stuck, walking very slow, and doing the auto store thing … although this has gotten better. How do you plan to fix this and what is your ETA for this change.
9. Rancors and large pets are to week and they need to be more feared. Some ideas ... make them invulnerable to KD and give them larger HAM. How do you plan to make this happen and what is your ETA for this change.
10. We do not get any feedback on this forum. We post questions but we get no official response. I know you can not answer every question but it seems that we can not even clarification on the comments you have made. How do you plan to fix this and what is your ETA for this change.
I guess my main question is will we ever get a way of keeping old pets without having to delete to get new ones? I read ideas from corrals to carbonite. If we can atleast store them in an area be it house vendor zoo whatever it would allow us to get more pets to try out. new combinations etc.
Also rare baby issue.... My main thing is if it is not supposed to spawn baby's (harvestors / Ancient Grauls / others that seam to not be in game yet) then why are there posts saying they will be or are in game? Maybe I am confused on this one.