Creature Handler Archive

Thread: Pets, PVP, and You: the Macro Effect

Barb-Wire
Fri Apr 30, 2004 7:51 am
#1



Ok as requested here is the gist of making a usable pet special attack macro.


This applies to PVE and PVP


most effective specials: intimidate, dizzy, KD, posture down


most useless specials: posion, disease, bleed (with the exceptions of frenzied graul and bull rancor AOE specials in these areas only works in wild tames non-BE)


things i have not fully tested: effectiveness of specials based off of CL whether BE or wild


looping specials macro


first off there is no general macro premade by the game to command a pet special. the only commands regarding pet abilities are the enrage and embolden commands.


to represent pet special attack 1 and pet special attack 2 i will use the text string sa1 and sa2 respectively. replace sa1 and sa2 in your macro by whatever you have taught the pet to be special attacks 1 and 2.


problems with /tellpet: all comands have to be two or more characters long single character commands do not work with /tellpet.


macro name: petspecial (call whatever you want)

/tellpet sa1;

/pause .5;

/tellpet sa2;

/pause .5;

/macro petspecial;


What pets to use:


i use a rhoa kwi packleader since it has a good usefulmix of ham specials resists attack speed and hit%. i have not tested BE pets made with rhoa kwi packleader DNA yet for effectiveness compaired to the wild varient. i have been experimenting with rancors as well and they seem to make good tanks but not much else. use in PVP is limited. they appear to be a supperb PVE pet with its intimidate attack.


The effects in PVP and why use this as a MCH


in PVP using a looping pet special attack macro the person you are fighting has a poor choice at best. he can ignore the pet and suffer from constant dizzy/posture down as there does not appear to be a timer on pet specials, or he can concentrate on the pet and ignore you. either way he is put in a disadvantagous situation. a pet is basically having half a person at your command and is fire and forget for the most part.


the benefit to melee users: pets with dizzy/posturedown prevent you from being trained by the enemy. pets run as fast or faster than players. they can allow you to escape a bad situation at the cost of the pet.


the benefit to ranged users. same as melee except adds dizzy/posture down that is superior to ranged profession state effects and can add in others that the MCH doesnt normally have access to.


Benefits in PVE


using a looping special macro gives the MCH access to high level state effects that she would not otherwise have. for melee users this means they dont have to interrupt their main attack routines to re-apply special status effects. for ranged users it gives access to status effects like intimidate they would not ordinarily have. and in the case of high CL level wild pets status effects that appear to be superior to ones that players can access via their skills.


these effects are constantly being cycled and your attack routines are not interupted and improving your DPS because you dont have to stop and re-apply the effects you have chosen via your pet.


How do I Find a Pet with Specific Specials


http://www.swgcreatures.com use the advanced search feature and you can find exactly the pet you want or tell your local BE what you want your pet to have.


The Point of this Post


im not trying to make CH a uber PVP template. i am merely pointing out that it IS possible for a MCH to participate in PVP and be successful. no a MCH based template is not going to wander into an enemy faction base and oWnZr it solo. that isnt the point. i am merely refuting the belief that MCH is complete waste in PVP and a MCH will get killed by the lowest ofcrafters in PVP.


by pointing out an area that has been fixed. everyone has overlooked this, it adds a whole new aspect to being a CH.


no we are not uber FOTM nor do we really want to be. start getting used to this now and when the combat revamp hits you will be far ahead of the game in thinking outside the norm to achieve an end.


Enjoy!!

Message Edited by Barb-Wire on 04-30-2004 09:55 AM



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
MeatPuppet_Starsider
Fri Apr 30, 2004 8:28 am
#2

I would put KD on the useless list as well, because it isn't usable on command, only the attacks that show above pets heads when they use them are. But you are hitting the nail on the head, dizzy and posture down are the way to go for pvp as they are both usable on demand.



- Khadgar, Shadowfire.
Barb-Wire
Fri Apr 30, 2004 8:39 am
#3

it is also a list for PVE. i have not personally tested the KD command can you confirm KD is a non-working command as of patch 8??


If people can confirm working and non-working specials tested with personal experience as of patch 8 i will add a list to the original post to make it all concise.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
MeatPuppet_Starsider
Fri Apr 30, 2004 8:56 am
#4



Barb-Wire wrote:
it is also a list for PVE. i have not personally tested the KD command can you confirm KD is a non-working command as of patch 8??
If people can confirm working and non-working specials tested with personal experience as of patch 8 i will add a list to the original post to make it all concise.



Yes, it is non working, it doesn't flash over the pets head, so it's not a callable attack, just like the poisons, diseases, AoE's etc. If it's not an attack that flashes over the pets head, IE: +Stun Strike+ or what have you, in orange, it won't work on command. Now I have a question for you, what does crippling strike do? and is it a callable attack? I am so eager to try my rhoa kwi pack leader in a duel, I just need to find a clvl 20 pet with posture down to use with him.



- Khadgar, Shadowfire.
Barb-Wire
Fri Apr 30, 2004 9:22 am
#5






MeatPuppet_Starsider wrote:





Barb-Wire wrote:

it is also a list for PVE. i have not personally tested the KD command can you confirm KD is a non-working command as of patch 8??


If people can confirm working and non-working specials tested with personal experience as of patch 8 i will add a list to the original post to make it all concise.





Yes, it is non working, it doesn't flash over the pets head, so it's not a callable attack, just like the poisons, diseases, AoE's etc. If it's not an attack that flashes over the pets head, IE: +Stun Strike+ or what have you, in orange, it won't work on command. Now I have a question for you, what does crippling strike do? and is it a callable attack? I am so eager to try my rhoa kwi pack leader in a duel, I just need to find a clvl 20 pet with posture down to use with him.






a rhoa kwi pack leader has posture down and dizzy. it is VERY effective. off hand i dont know which is which i go off the info listed at swgcreatures.com.


but things that dont flash over their heads do work. my BE gurreck can disease on command. i currently dont think i have a wild pet that has a KD to test it.


but pet special effects SEEM to be linked to the CL level of said pet in effectiveness. players also have a CL level and i think a player special is linked to that as well but im not sure. its just speculation based off of limited observation. but i DO know that my rhoa kwi packleader can land a dizzy on a nite sister more effectively than i could as a TKM.


ill tame the next baby i find that has a KD and test it out. patch 8 fixed a lot of stuff that was supposed to be working in a previous patch. they dont list such things when they make those changes. so it wouldnt surprise me that prior non working specials are now working as intended.




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Seiryuu
Fri Apr 30, 2004 9:36 am
#6

Crippling Strike == Posture Down

How long has disease been working for you Barb? It hasn't been for most people, along with poison and knockdown. Maybe it is recently fixed, in which case the devs yet again lost a way to get some much needed publicity with us.



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Vertexon
Fri Apr 30, 2004 4:29 pm
#7

Nice post, Barb. Good information here.



-Vertexon.
SioBabble
Fri Apr 30, 2004 5:06 pm
#8






Barb-Wire wrote:





Seiryuu wrote:
Crippling Strike == Posture Down

How long has disease been working for you Barb? It hasn't been for most people, along with poison and knockdown. Maybe it is recently fixed, in which case the devs yet again lost a way to get some much needed publicity with us.






its been working since pub7. my BE gurreck is made with BMB DNA and it only one disease special cam across. it irritates me when it diseases something because that something tends to fixate on my pet too much. normally i dont command the disease to go off but i have used the looping specials macro to set it off on command.


generally what the devs do when they code something to work and it is supposed to be working but doesnt like with the original patch that made most of the pet specials work in pub 5 or 6 (cant remember exactly which) and it doesnt fully work they will include the little bit of code to fix a minor bug without telling anyone. to us it is a major bug to them it is a typo in the code that someone fixed. unless the correspondent makes a huge stink about it these sorts of fixes generally dont get reported in the patch notes. or if it was it was removed because whomever edits the notes thought it was a bug that was fixed a while back and was entered in error so it goes un-noted.


but that is why i asked you if you had tried it post pub 8. just cuz the disease works doesnt mean the rest arent or are. we need to test each one and its going to take more than me to do it. especially the area effect attacks such as bull rancor plague strikes and the frenzied graul bleeds. since we do know that wild pets and BE pets are NOT the same even a one for one clone when anyone does a test please state what DNA was used if you know or just unknown DNA for BE clones. for wild pets pet name is sufficient.






The ranged attacks on all creatures, wild and BE, tamed and untamed,seem to be back, so we'll have to reevaluate all this, but we still have the issue of the specials not showing up in the combat spam, only appearing over critter heads which requres paying attention to combat.


The ranged attacks were working for BE pets in the toggle mode prior to pub 8. Haven' t had a chance to play with them since pub 8 came out, but will try this weekend.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


MeatPuppet_Starsider
Fri Apr 30, 2004 6:12 pm
#9

Disease is not working on command. Nor is poison or KD. It's luck if your getting it when you want it barb.



- Khadgar, Shadowfire.
MeatPuppet_Starsider
Fri Apr 30, 2004 6:14 pm
#10

Oh and I CAN confirm that ranged attacks are working like they used to.



- Khadgar, Shadowfire.
Barb-Wire
Fri Apr 30, 2004 6:46 pm
#11






MeatPuppet_Starsider wrote:
Disease is not working on command. Nor is poison or KD. It's luck if your getting it when you want it barb.





thanks. it helps to have more than one person test stuff that is very subjective with only evidence by observation with no hard evidence.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
MeatPuppet_Starsider
Fri Apr 30, 2004 7:30 pm
#12



Barb-Wire wrote:


MeatPuppet_Starsider wrote:
Disease is not working on command. Nor is poison or KD. It's luck if your getting it when you want it barb.


thanks. it helps to have more than one person test stuff that is very subjective with only evidence by observation with no hard evidence.



If you are being sarcastic, I can make a fraps video of me spamming my special attack macro, and poison and disease will not hit once. If you aren't, then your welcome.



- Khadgar, Shadowfire.
MeatPuppet_Starsider
Fri Apr 30, 2004 7:37 pm
#13

Actually re-reading that shows you are being sarastic, so I guess I will make a fraps vid for you. And if you say I hold no credibility, where are YOUR hard facts? Hmm? Alot more can vouch for it being borked as we've seen, so as I see it I have much more credibility than you.



- Khadgar, Shadowfire.
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