Creature Handler Archive

Thread: Pets, PVP, and You: the Macro Effect

Sabatian_FarStrider
Fri Apr 30, 2004 7:56 pm
#14

War Gronda Has KD attack but I had released mine awhile ago so dont know how well it would work on command. I definately know my BE pet with KD never works weither on call or naturally recurring



Sabastain FarStrider
FarStrider Emporium
(-6331,-3124) Solace, CorelliaIntrepid Galaxy

Barb-Wire
Sat May 01, 2004 12:58 am
#15






Seiryuu wrote:
Crippling Strike == Posture Down

How long has disease been working for you Barb? It hasn't been for most people, along with poison and knockdown. Maybe it is recently fixed, in which case the devs yet again lost a way to get some much needed publicity with us.






its been working since pub7. my BE gurreck is made with BMB DNA and it only one disease special cam across. it irritates me when it diseases something because that something tends to fixate on my pet too much. normally i dont command the disease to go off but i have used the looping specials macro to set it off on command.


generally what the devs do when they code something to work and it is supposed to be working but doesnt like with the original patch that made most of the pet specials work in pub 5 or 6 (cant remember exactly which) and it doesnt fully work they will include the little bit of code to fix a minor bug without telling anyone. to us it is a major bug to them it is a typo in the code that someone fixed. unless the correspondent makes a huge stink about it these sorts of fixes generally dont get reported in the patch notes. or if it was it was removed because whomever edits the notes thought it was a bug that was fixed a while back and was entered in error so it goes un-noted.


but that is why i asked you if you had tried it post pub 8. just cuz the disease works doesnt mean the rest arent or are. we need to test each one and its going to take more than me to do it. especially the area effect attacks such as bull rancor plague strikes and the frenzied graul bleeds. since we do know that wild pets and BE pets are NOT the same even a one for one clone when anyone does a test please state what DNA was used if you know or just unknown DNA for BE clones. for wild pets pet name is sufficient.




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Barb-Wire
Sat May 01, 2004 5:57 am
#16






MeatPuppet_Starsider wrote:
Actually re-reading that shows you are being sarastic, so I guess I will make a fraps vid for you. And if you say I hold no credibility, where are YOUR hard facts? Hmm? Alot more can vouch for it being borked as we've seen, so as I see it I have much more credibility than you.





no im not being sarcastic.


there is no evidence in the logs of a special going off nothing that we can take screen shots of. the best way to confirm anything like this is have 3 or more people report their observations.


you had an experience differnet than mine. and someone else had a similar experience to yours contradictory to mine. both reports are from reliable sources so the conclusion is that specials that do not show over the creatures heads are still broken and i am just getting lucky having my cat disease stuff.


that is how confirmation of subjective things work when only evidence is via experience. the random nature of specials actually working when commanded makes it difficult to test whether such things are working or not working.


sorry if i hurt your feelings im not trying to do that.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Swampduke
Sat May 01, 2004 4:15 pm
#17

i tried special attacks just on occasion ever since i had the chance to train them with the effect to forget about them for they never seemed to work when i wanted.

to be honest - i never thought of looping a macro firing specials over and over again.

thx to Barb though.

firing specials single doesn't seem to work with the desired effect.
i looped the coomands for my Pack Leader and had the 'stunning' effects Barb described.

testing Poison with a BE Kwi i looped just that special but it didn't stick for one time.
having its 2nd special added to the loop it did blinding strike like expected - even with a flashing command floating above its head.

specials like disease or poison only came into effect when the pet got a simple 'attack' command without any specials.
looks like the loop for the more 'common' specials somehow cuts the randomness for poison/disease down a lot.
that's not cut in stone though just my observation/idea/2 cents



Winn E'Tou, MCH *10/2003 ?11/2005
no more Mr Niceguy
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MeatPuppet_Starsider
Sat May 01, 2004 7:35 pm
#18



Barb-Wire wrote:


MeatPuppet_Starsider wrote:
Actually re-reading that shows you are being sarastic, so I guess I will make a fraps vid for you. And if you say I hold no credibility, where are YOUR hard facts? Hmm? Alot more can vouch for it being borked as we've seen, so as I see it I have much more credibility than you.


no im not being sarcastic.
there is no evidence in the logs of a special going off nothing that we can take screen shots of. the best way to confirm anything like this is have 3 or more people report their observations.
you had an experience differnet than mine. and someone else had a similar experience to yours contradictory to mine. both reports are from reliable sources so the conclusion is that specials that do not show over the creatures heads are still broken and i am just getting lucky having my cat disease stuff.
that is how confirmation of subjective things work when only evidence is via experience. the random nature of specials actually working when commanded makes it difficult to test whether such things are working or not working.
sorry if i hurt your feelings im not trying to do that.



Nope not hurting my feelings, I was just right the first time, so I am sorry, you don't have to be. Glad we got that sorted out.



- Khadgar, Shadowfire.
Halyn
Sat May 01, 2004 7:56 pm
#19

Update on my experiences-


Tonight I fought a couple different guildmates. (We were expecting an attack by REIGN, but they never showed.) The hardest duel, but most satisfying, was against a fully buffed and composite armored rifleman/ranger. Afterwards, he told me that if every member of our guild was master CH with my pet combo (huurton stalker/desert squill [I think; never remember the exact variation]), we would never lose a PvP match. Now, whileI think he wasexaggerating, it did show that we're still viable.


I was using a similar looping macro to the one Barb provided for us, save with less pauses in between. From my experience, I'm pretty sure that pets have a combat que just like a person...as I can /dump my macro and it will take some time before my pets quit with the looping attacks (unless I give them a "follow" command, which must be akin to 'clear'). I haven't been able to get the poison attack of one of my pets (a BE narglatch) to work; I don't know why, but it never seems to work. I don't think the pet is even using it.


Oh, I just mastered pistoleer tonight, too, and went into the duel using a tangle pistol with my pets. Another bit of advice-


If your pets are dizzying someone but not knocking them down, try using a posture change attack like Suppression Fire (from the marksman ranged support line). I used that on the rifleman I dueled...worked fairly well. He went down and couldn't get up, letting me and my pets chew him apart.


If you're going to duel with friendly people, be careful about what pets you use...I discovered (by accident) that pets that have the DB: Yes will actually deathblow. First time that happened it was a friendly duel against my huurton/squill combo which I won hands-down.


I'm getting all long-winded here, but I recommend that, if you have datapad space/time, you hunt down a huurton stalker (CL 33) and a desert squill (CL 34)...I think, for PvP, they're probably the best natural combination you can get. Huurton stalkers, in particular, are tough little cookies...one guy, after I dueled him, was convinced that my huurton was bioengineered because of its abilities in our duel.


Anyways, just some random thoughts...good luck to everyone!




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
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