Creature Handler Archive
Thread: Data Collection: What specials would you like to see added?
NeeAnderTall wrote:
1. Rescue - I remember seeing a request for a Rescue skill for a pet Doctors or Medics could use.A usefull skill for retrieving incapped players. More than one person has asked for this in past threads.
2. Change stance - upand down variants. Hounds can flush.
3. Track - Another hound pet skill for the non-Ranger.
Track would be really cool, only problem is ranger track is worthless curently and something would have to be done to make track worthwhile in general.
Please list up to 3 specials that do not currently exist you'd like to see added to creature pets in the future. I'll pass the top 5 mentioned along to the dev team and see if it gets us anywhere.
Just to get it started, I'd love to see Pinning Attack (since nobody can prove it exists), which would presumably be a root.
PyscoJuggalo wrote:
Poison Dot, Fire Dot, and a speacial that stops a targets Mind, health, or Action regeneration![]()
I like these ideas. But even if they were implemented, they wouldn't work right.
I'd really like to see them fix what they've started.
Gimpynoob wrote:
PyscoJuggalo wrote:
Poison Dot, Fire Dot, and a speacial that stops a targets Mind, health, or Action regeneration![]()
I like these ideas. But even if they were implemented, they wouldn't work right.
I'd really like to see them fix what they've started.
Well I agree with you on that 100%
Gimpynoob wrote:
PyscoJuggalo wrote:
Poison Dot, Fire Dot, and a speacial that stops a targets Mind, health, or Action regeneration![]()
I like these ideas. But even if they were implemented, they wouldn't work right.
I'd really like to see them fix what they've started.
QFE if they would put backbone in states so the state removal moves that are in so many professions had to be used, it would be real interesting. To the topic I think a root, and make our l2 moves have increased duration.
Gimpynoob wrote:
I'd really like to see them fix what they've started.
Yes, I'd like to see that too... but this thread is just something I'm using to try and get an idea of things to toss in alongside bug fix requests and the Top 5 list. After all, there are many different devs, and some of the ones who aren't fixing bugs could be adding things to our profession, so I might as well throw as many things at them as we have.
1. Rescue - I remember seeing a request for a Rescue skill for a pet Doctors or Medics could use.A usefull skill for retrieving incapped players. More than one person has asked for this in past threads.
2. Change stance - upand down variants. Hounds can flush.
3. Track - Another hound pet skill for the non-Ranger.
NeeAnderTall wrote:
1. Rescue - I remember seeing a request for a Rescue skill for a pet Doctors or Medics could use.A usefull skill for retrieving incapped players. More than one person has asked for this in past threads.
2. Change stance - upand down variants. Hounds can flush.
3. Track - Another hound pet skill for the non-Ranger.
Track would be really cool, only problem is ranger track is worthless curently and something would have to be done to make track worthwhile in general.
Besides a creature that actually has imperieling feint 3....
Poison dot
Disease dot that actually causes damage
Camilieon special where the creature could blend into its surroundings
How cool would that be for a special.
How about /petScary
small AOE low damage attack that scares creatures and/or NPCs so they run away for a short period. Maybe have CL limits so that a CL1 couldn't scare CL80's
(although it would be funny if Nightsisters were afraid of spiders
)