Creature Handler Archive

Thread: Guide for Non-CH pets?

droid327
Sun Aug 14, 2005 10:03 pm
#1

I know most of the CHs are still testing the new CH system for themselves, but has anyone looked into how viable nonCH pets are goingto be now? Since non-CHs cant grow pets on their own, does that mean that a CH would have to grow a nonch pet to maturity on his own, train up with any commands the customer might want, then sell the finished pet to the nonCH? Is there any market for nonCH pets for BEs direct-to-user, or only to CHs to train up and sell?


I know I was looking forward tononCH pets being a way to augment combat professions with specials they dont usually have, like roots and snares, or provide a nice augmentation for combat, like damage absorption, etc. As my second char is going back to BE (those on Lowca know thats my roots) when I unlock, I'm also concerned about the once-lucrative nonCH market



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Luxora
Sun Aug 14, 2005 10:08 pm
#2

Eh. I'm too busy grinding my own pets and learning new abilities to think about grinding a mount or non-CH pet for somebody else, especially when nobody wants to pay over 50k for something like that, and anything lower would make it a waste of my time and effort. It does make me worry about whether or not this will drastically reduce people buying mounts from CH's. (I personally miss when CH's could tame mountable babies in bulk and gave them away for free... But perhaps this way, being that we have to grind them to adulthood, we put effort in and can get $$$ out.) Not that the pet is worth any significant amount, but, wishful thinking that my profession might someday be able to make money...


There might be a market for CL10 pets with particular abilities, for use in combat by non-CH's... For instance, Imperiling Feint, or state attacks and etc.



Luxora Zsanu
[Loving the NGE]
"See this double-bladed lightsaber? You have until both ends are lit to stop your childish bickering."

"I don't care if you wasted hours and hours playing this game. Alpha classes suck. I'd rather succeed being equal with everyone else because it means that I won, not that my hours and hours of wasted life won."
- Makenshi
droid327
Sun Aug 14, 2005 10:32 pm
#3

well this is what i meant


What kind of capabilities can you expect from a L10 pet? Health ballpark ranges? Defense and damage and armor ratings? I know BE pets are hard-coded according to the level on those stats.


How many skills can a L10 have? How many ability points? If you can only train 1-2 skills with only 20 points to spend on a fully grown 10, then yeah not much market there, but if you could fit in snare or root or intim or some other useful special, along withhealth regen and absorb damage, make a nice combat package, then I could see combat toons paying a few million for the pet, and the ability to access specials and states they didnt have before. Smart ones, anyway


I know absorb damage could bevery popular, depending how much effect it has. With all the CM/ranged combos, bacta spray becomes twice as powerful when you have two healable targets absorbing damage at once. Adds your effective health regens together, too. Just have your pet follow you and sponge up 20% or whatever of the damage you take


Like I said, it all depends on what exactly non-CH pets can do and how well they do it, which is the point of this thread.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
KMad
Sun Aug 14, 2005 10:46 pm
#4

wild CL10 cu pas have 1715 health. they cap out at 4 ability slots, if you're lucky you tame one with blind, knockdown, or stun innate, and then you still get 4 slots to spend on other things. the amount of ability points seems to me to be unlimited, or as close to unlimited so that there is no difference. if the CH keeps fighting with the pet, it keeps earning ability points, so a hard cap won't be the limiting factor there, just the time the CH wants to invest.


i've given some to friends to test out, but not to take damage for them. i've given them mounts with specials they don't have, and the cool thing is, the pet can land that special on the mob without it costing the owner a combat round to do whatever special attack. testing still going on, so i haven't had reports back yet.





KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
TuskenJedi
Mon Aug 15, 2005 5:11 am
#5

I've been playing around with the idea for the past day or two. I haven't gotten a fully grown CL10 yet but so far I've tested a Mutant Womp Rat CL10 & a Cu Pa CL10. The womp rat has 1985 for health and the cu pa has 1715, so there may be a difference between potential mounts and non-mounts. Neither have been trained with any specials yet and have none that came on taming. And I'm not so sure that a free ability on taming means that the creature get a free slot. I think they all get the same number of slots (per type of creature) in the end, at full maturity. Free abilities are just there for the CH to learn, or one less thing to train/customize. I'm guessing the CL10 critters will max out at 4 slots each. See the Vigorous Health post for the health formulas if you want to get some figures on various critters. Skill points for critter seem to keep going up whenever they level until all their slots are used, so eventually they'll have enough for any kind of training up to their max number of slots.

As far as a BE-direct-to-user market, I'm not sure that's entirely viable unless the customer has a CH friend who's willing to raise it and train it for him. If the customer just wants an untrained (abilities, not commands) nonmount pet, I guess that'll still work.
KMad
Mon Aug 15, 2005 5:30 am
#6






TuskenJedi wrote:
And I'm not so sure that a free ability on taming means that the creature get a free slot. I think they all get the same number of slots (per type of creature) in the end, at full maturity. Free abilities are just there for the CH to learn, or one less thing to train/customize. I'm guessing the CL10 critters will max out at 4 slots each.


well, i did train a cu pa the other day that had stun when i tamed him, 4 other L1 things. so, he got 4 slots + a freebie. what am i missing?




KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
TuskenJedi
Mon Aug 15, 2005 5:50 am
#7



KMad wrote:


TuskenJedi wrote:
And I'm not so sure that a free ability on taming means that the creature get a free slot. I think they all get the same number of slots (per type of creature) in the end, at full maturity. Free abilities are just there for the CH to learn, or one less thing to train/customize. I'm guessing the CL10 critters will max out at 4 slots each.
well, i did train a cu pa the other day that had stun when i tamed him, 4 other L1 things. so, he got 4 slots + a freebie. what am i missing?





Good, I'll finish leveling the cu pa tonight. That'll make a nice yardstick to answer the question as to whether it's 4+freebie or 5 slots.
supersparc
Mon Aug 15, 2005 5:57 am
#8

I was a BE for a while on Lowca. If I went back, I would most likely make max health, min armor/dmg pets. A CH could then add self-sacrifice. In theory this would be like a buff, adding Health directly to the user. /shrug

A CH cant get the base stats different before abilities are applied. So, something like my CL39 8K health 150 dmg pet would be perfect in this roll.





The Sparc Hut
Crafting quality weapons for over 3 years
12 points - All Mustafar crafted Weapons - Trando Rifles
Drop all auction winnings off at (3028,-5540),Serenity, Naboo, Lowca
Expertise Calculator(Jedi, BH, Officer,Smuggler,Commando, Medic)

hobieone
Mon Aug 15, 2005 6:19 am
#9

the only thing with non-ch pets is yes they could be usefull. if trained with abilities but unlike before a non-ch pet fully trained with abilities a non-ch would want on will cost you more than before due to a non ch can't lvl the pet. which depending on pet and if it already has an innate skill can take an hour or more especiallly to you can say roll it or lvl it up enough time to fully grow the pet plus for it to gain all the ability slots and points to train the specials a non ch wants on it.
i know from past experiences though most non-ch people who want thier pet train wanted it done on the spot and this hopefully though other ch's get conveyed to the swg community that this no longer can happen dur to train a non-ch pet for a non-ch is time consuming . this can be a maker for us depending on how bad a non-ch wants the pet or mount.

this is also why we definatly need corrals witch i woundn't mind having to work like a ch only vendors to use to sell ch and non -ch pets that are already trained and rdy for those that want one.



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
fett2
Mon Aug 15, 2005 6:52 am
#10

I had a CL7 nuna that had an innate ability. For kicks, I kept it out and leveled it up to max, and it ended up with a total of 5 abilities. I had a BE in my guild make a CL10durni for me, to customize it for my hubby, but fully trained that pet only had 3 abilities.



Mee'Ka
Realm of Twilight
Gorath

SioBabble
Mon Aug 15, 2005 8:47 am
#11

There is a potential market out there for non-CH critters that are simply not allowed to grow larger.


Many players LOVE the idea that they can have a teeny-tiny pet follow them around, they're not interested in using the pet for combat, they just like the idea of a kitten or puppy or whatever following them around,doing tricks, etc.


As for the mounts, yeah, this is a problem, because spending time griding them in lieu of grinding my own pets either for combat or to learn specials (not to mention the non-CH pet taking up a precious datapad space) is going to cost someone. I'm going do demand compensation for my time spent leveling a lesser dew or a lowland brack up to mount size. The cost of a non-CH mount pet is going to be high, and non-CH players had better get used to the idea. 100k, minimum. It's no longer just go out and tame a baby and turn it over to the new master, let it grow a week and put the saddle on.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


spreadsheet
Mon Aug 15, 2005 1:17 pm
#12

It would be nice to have space to keep several non-ch pets and/or mounts. Once leveled it would be nice to be able to drop them off somewhere to be sold and not take up valuable data space. Can the stable thread fit this need? I think so. If we can level 3 mounts at the same time and then drop them off it would not take as huge a toll on my data pad and I could continue training more if I had the space to drop them. Please take a look at the Corral thread I bump with this in mind. Offer any suggestions you might have (good or bad) I would like to see this work.






=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


Whirr
Mon Aug 15, 2005 2:54 pm
#13



supersparc wrote:
I was a BE for a while on Lowca. If I went back, I would most likely make max health, min armor/dmg pets. A CH could then add self-sacrifice. In theory this would be like a buff, adding Health directly to the user. /shrug

A CH cant get the base stats different before abilities are applied. So, something like my CL39 8K health 150 dmg pet would be perfect in this roll.

Isn't self sacrifice supposed to transfer damage from me to my pet? I have trained a couple of pets in self sacrifice 1 and I haven't noticed a difference in how much I get hit for nor do I see my pet taking any damage. Have I misunderstood what that special is supposed to do?
Page 1 of 2
Previous Next