Creature Handler Archive
Thread: Guide for Non-CH pets?
wild CL10 cu pas have 1715 health. they cap out at 4 ability slots, if you're lucky you tame one with blind, knockdown, or stun innate, and then you still get 4 slots to spend on other things. the amount of ability points seems to me to be unlimited, or as close to unlimited so that there is no difference. if the CH keeps fighting with the pet, it keeps earning ability points, so a hard cap won't be the limiting factor there, just the time the CH wants to invest.
i've given some to friends to test out, but not to take damage for them. i've given them mounts with specials they don't have, and the cool thing is, the pet can land that special on the mob without it costing the owner a combat round to do whatever special attack. testing still going on, so i haven't had reports back yet.
As far as a BE-direct-to-user market, I'm not sure that's entirely viable unless the customer has a CH friend who's willing to raise it and train it for him. If the customer just wants an untrained (abilities, not commands) nonmount pet, I guess that'll still work.
well, i did train a cu pa the other day that had stun when i tamed him, 4 other L1 things. so, he got 4 slots + a freebie. what am i missing?
TuskenJedi wrote:
And I'm not so sure that a free ability on taming means that the creature get a free slot. I think they all get the same number of slots (per type of creature) in the end, at full maturity. Free abilities are just there for the CH to learn, or one less thing to train/customize. I'm guessing the CL10 critters will max out at 4 slots each.
KMad wrote:
well, i did train a cu pa the other day that had stun when i tamed him, 4 other L1 things. so, he got 4 slots + a freebie. what am i missing?
TuskenJedi wrote:
And I'm not so sure that a free ability on taming means that the creature get a free slot. I think they all get the same number of slots (per type of creature) in the end, at full maturity. Free abilities are just there for the CH to learn, or one less thing to train/customize. I'm guessing the CL10 critters will max out at 4 slots each.
Good, I'll finish leveling the cu pa tonight. That'll make a nice yardstick to answer the question as to whether it's 4+freebie or 5 slots.
A CH cant get the base stats different before abilities are applied. So, something like my CL39 8K health 150 dmg pet would be perfect in this roll.
i know from past experiences though most non-ch people who want thier pet train wanted it done on the spot and this hopefully though other ch's get conveyed to the swg community that this no longer can happen dur to train a non-ch pet for a non-ch is time consuming . this can be a maker for us depending on how bad a non-ch wants the pet or mount.
this is also why we definatly need corrals witch i woundn't mind having to work like a ch only vendors to use to sell ch and non -ch pets that are already trained and rdy for those that want one.
There is a potential market out there for non-CH critters that are simply not allowed to grow larger.
Many players LOVE the idea that they can have a teeny-tiny pet follow them around, they're not interested in using the pet for combat, they just like the idea of a kitten or puppy or whatever following them around,doing tricks, etc.
As for the mounts, yeah, this is a problem, because spending time griding them in lieu of grinding my own pets either for combat or to learn specials (not to mention the non-CH pet taking up a precious datapad space) is going to cost someone. I'm going do demand compensation for my time spent leveling a lesser dew or a lowland brack up to mount size. The cost of a non-CH mount pet is going to be high, and non-CH players had better get used to the idea. 100k, minimum. It's no longer just go out and tame a baby and turn it over to the new master, let it grow a week and put the saddle on.
It would be nice to have space to keep several non-ch pets and/or mounts. Once leveled it would be nice to be able to drop them off somewhere to be sold and not take up valuable data space. Can the stable thread fit this need? I think so. If we can level 3 mounts at the same time and then drop them off it would not take as huge a toll on my data pad and I could continue training more if I had the space to drop them. Please take a look at the Corral thread I bump with this in mind. Offer any suggestions you might have (good or bad) I would like to see this work.
Isn't self sacrifice supposed to transfer damage from me to my pet? I have trained a couple of pets in self sacrifice 1 and I haven't noticed a difference in how much I get hit for nor do I see my pet taking any damage. Have I misunderstood what that special is supposed to do?
supersparc wrote:
I was a BE for a while on Lowca. If I went back, I would most likely make max health, min armor/dmg pets. A CH could then add self-sacrifice. In theory this would be like a buff, adding Health directly to the user. /shrug
A CH cant get the base stats different before abilities are applied. So, something like my CL39 8K health 150 dmg pet would be perfect in this roll.