Creature Handler Archive
Thread: /tellpet command
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SeTSwiPe
Wed Aug 20, 2003 6:30 pm
#1
On top of this how about we also get motions as commands. Things such as a whistle (or different types of whistles - high pitch, low, chirping, etc) to boot. I've tried sudgesting this before, but no one ever responds.
Vindicar
Wed Aug 20, 2003 6:32 pm
#2
It'd be simple enough to have pets respond to /emote as well as /say
SeTSwiPe
Wed Aug 20, 2003 6:39 pm
#3
they dont' respond to /emotes, or /socials. I tried /social, I think I've tried /emote. not sure
fashtas
Wed Aug 20, 2003 6:41 pm
#4
SeTSwiPe wrote: they dont' respond to /emotes, or /socials. I tried /social, I think I've tried /emote. not sure
They respond toany of the/moods commands though
I use /agressive Attack! Kill! for my attack commands. Comes out well.
Vindicar
Wed Aug 20, 2003 6:42 pm
#5
No, they don't now, but it would be simple to make them respond to them.
UnsungZero26
Wed Aug 20, 2003 6:44 pm
#6
just type
:whistles
or somethingand itll say you did that there wont be any visual to it though (a visual for whistling would be stupid anyways). a visual for snapping fingers or something would be cool until everyone used it.
SeTSwiPe
Thu Aug 21, 2003 2:47 pm
#7
but anyone not looking at you will see
_______ says :whistle
or
:whistle ______ says.
doesn't quite work
Sindorry
Thu Aug 21, 2003 2:49 pm
#8
Sure but let's get our bugs fixed first ![]()
I mean add more commands? haha do we have any that really work now besides trick1 and 2?
Scoutloch
Thu Oct 06, 2005 1:48 pm
#9
has anyone got the /tellpet command to work properly in a macro ??
i have tried and it does not seem to work.
im trying to stop the spatial letters from issuing commands.
/tellpet ko; does not work
but
/say ko; does work but puts in spatial.
i could use the /petKnockdownAttack butmy pets commands are set up for pairs.
so i have traind a pair to fight together. now to reduce the spatial i have kinda changed my command naming.
on one pet its primary attack is knockdown and trained with "ko"
the 2nd pet's primary attack is staggeringAttack and trained with "ko"
this way by issuing one command they will each do there special.
this helps keep down on the spatial spam.
but anyway does the command work or is it bugged ?
barnowl
Thu Oct 06, 2005 2:01 pm
#10
yes, tellpet does work in a macro but u have to use at least a 3 letter command . trainyour special attack to any 3 or more letter command and it will work. by the way i just trained my special attacks to the commands one and two for the moment as one and two were my pet tricks and i had already binded those macros to my keyboard so it does definately work!
Kyree-Sunrunner
Thu Oct 06, 2005 2:59 pm
#11
I exclusively use /tellpet commands for training and combat. I've made macros of all the commands, so I can use full word commands and it only takes one key click to activate them.
Auselan
Fri Oct 07, 2005 7:15 am
#12
barnowl wrote:
yes, tellpet does work in a macro but u have to use at least a 3 letter command . trainyour special attack to any 3 or more letter command and it will work. by the way i just trained my special attacks to the commands one and two for the moment as one and two were my pet tricks and i had already binded those macros to my keyboard so it does definately work!
This isn't necessary. To clarify: a pet that has never been named eg. "a grand wrix (baby)" will respond to any /tellpet command without the need to specift its name. Once the pet has been named, you need to format thus: /tellpet (PussyCat) knockdown or similar - the important point being to put the name in round brackets and to make sure the capitals are the same as your pet. it is not necessary to have commands longer than one character. I use a recursive macro on my SuperNuna to cycle through his special abilities using this process.
teanmili
Fri Oct 07, 2005 8:43 am
#13
I would love to know a train pet macro I have yet to figure out how to do it please post how to set one up or what the comand is for training a pet, so i can set my own macro .Thanks
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