Creature Handler Archive
Thread: New pet-related bugs popping up?
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Vertexon
Sun Oct 03, 2004 4:04 pm
#1
I've heard a number of reports of strangenew bugs that don't seem to fit any ofthe existing items onour Issue/Request List. Pets losing vitality just for auto-storing outside of combat. Pets turning invisible sometimes when they enter buildings, etc. Not sure if these are isolated incidents or what, but that's where you can help out.
If you're one of the folks who has experienceda bug not on the current list, please post as many details in this thread as you can. Providing a step-by-step process for repeating the bug would be a great help if possible (please also be sure to /bug it in-game).
Reebeel
Sun Oct 03, 2004 4:20 pm
#2
Yeah when i go into the geo caves with my be'd mounted bol it disappears within 20 seconds. When i group it first and then go in the cave it still stays in the group and says it right behind me a few meters but i don't see it and it doesn't attack.
RoboFish
Sun Oct 03, 2004 4:42 pm
#3
My pet for atleast the last 2 months sometimes goes invisible when entering buildings, I gave up reporting it though
Inkanissen
Sun Oct 03, 2004 4:53 pm
#4
Sometimes when going into a house, or geo lab a pet may be "invisible". In fact it seems to be there (shows up on radar), just under the floor so it can't really do anything. Seems that it can't find a path to follow and somehow gets stuch below ground level/floor.
Should not be too hard to reproduce that effect when going into a Naboo player cantina. Sometimes my own toon ends up under the floor also (shows everything as transparent) so I have to go back out, and try again. I think all the different planes/flat pieces we walk on that make the entrance part of the structure are causing it - too easy to slip through an intersection.
Should not be too hard to reproduce that effect when going into a Naboo player cantina. Sometimes my own toon ends up under the floor also (shows everything as transparent) so I have to go back out, and try again. I think all the different planes/flat pieces we walk on that make the entrance part of the structure are causing it - too easy to slip through an intersection.
theorb22
Sun Oct 03, 2004 5:39 pm
#5
Reebeel wrote:
Yeah when i go into the geo caves with my be'd mounted bol it disappears within 20 seconds. When i group it first and then go in the cave it still stays in the group and says it right behind me a few meters but i don't see it and it doesn't attack.
about that...the geo cave entrance is weird so that a pet will try and crawl under it if you aren't looking. if you go in real slow and keep looking the whole time, and go past the first genosian spawn deeper into the cave, the pet should stay with you. i know it worked for my gurreck.
taloncard
Sun Oct 03, 2004 10:49 pm
#6
Pets turning invisible sometimes when they enter buildings, etc. Not sure if these are isolated incidents or what, but that's where you can help out.
been around since may vert
http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=195710
They don't turn invisible, they go under the building (play with 3rd person POV for a bit when you can see "under" the structure you will see your pet.
Gyorgy
Mon Oct 04, 2004 2:49 am
#7
I had the problem where pets don't seem to enter buildings (invisible in there). Seems like sometimes pets are not properly fetched into the building when entering it. It helps though to recall them outside and try entering again (same with droids btw).
Pluto9Moon
Mon Oct 04, 2004 7:41 am
#8
Oh yeah I did lose a Spat in the Jedi Temple on Dathomir from it disappaering or something.
sevenist
Mon Oct 04, 2004 9:02 am
#9
My pets as someone else stated have been going invisible when they enter a building for maybe a few months also I haven't noticed the vitality loss on the auto store bug that I also get but I haven't checked actually and I gave up reporting bugs when I came back from my 4 month hiatus and noitced some bugs that were here when I left are still here and that they also nerfed the profession I have absolutely no faith in whoever is running this game right now after playing other games that didn't have SOE's history or the most powerful license presently had by any mmo to back them up but still alot of the games I have played have been nowhere near as buggy as this game has always been.
Barafu
Mon Oct 04, 2004 11:10 am
#10
Yeah, definitely seems to be a problem at the geo cave. I had two pets out and every time I tried to enter the geo cave, one of them would "disappear" as already described (shows up on radar as being close but no where to be actually seen and wouldn't attack). Usually it was my BE razorcat. Drove me nuts because my group had to wait while I repeatly went in and out of the cave trying to get the pet to follow me.
Edit:
Now that I'm thinking about it I had this same trouble in Fort Tusken as well. Again, I had two pets out and one of them would do the disappearing trick. I was starting to think that caves had been nerfed so that I could only bring one pet in.
Message Edited by Barafu on 10-04-2004 01:13 PM
SioBabble
Mon Oct 04, 2004 11:18 am
#11
The pets go invisible when entering a building bug has been around for months; sometimes you can avoid it by moving slowly into the building (I do this walking into a PA hall, for example) so the pet has enough time to catch up. Dragging a pet into a cantina is more difficult because of this, which may be a good thing, or may not be, if you're an entertainer who likes to have a pet perform with you.
One thing I have noticed over the last few days, since 10.3 came out, is that the old server boundary issues seem to be coming back, in particular the slow pet bug and the poof back to the datapad bug. This observed both north and south of Coronet on Ahazi. I was taking on a diseased vrelt wild lair for the heck of it, and my giant carrion spat would very slowly attack the designated diseased vrelt. This only seems to be happening near the build/no build borders; elsewhere, behavior is normal, although I haven't tried it away from the cities where rural server boundaries are more difficult to ascertain.
1Kind
Mon Oct 04, 2004 2:11 pm
#12
I have a bug which i have not seen mentioned. I have a lvl 10 kaadu mount, which will attack but it takes like ten minutes. It is really strange, when i give it the attack command, it sort of turns and goes toward the target at about 1/50th speed, I really do not know how to explain it, but it makes my fave 10k mount worthless.
Rawanuk
Tue Oct 05, 2004 12:03 am
#13
Reebeel wrote:
Yeah when i go into the geo caves with my be'd mounted bol it disappears within 20 seconds. When i group it first and then go in the cave it still stays in the group and says it right behind me a few meters but i don't see it and it doesn't attack.
Let me further explain that bug. It is an issue appearing from pets not registering having entering outside, and are therefor literally showing as being "Outside the cave". This is a bug that has existed forever, and happens with caves, bases, med centers (I once spentfifteen minutes trying to get a Gurreck to come into a Med Center), and in general any area not outside. "
This IS NOT skin specific, I've had it happen with Rancors, dewbacks, Banthas, basically most skins that I have.
Ugh.
Message Edited by Rawanuk on 10-04-2004 12:03 PM
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