Creature Handler Archive

Thread: Mounted Combat I want it back!

-Castigar-
Mon Aug 01, 2005 3:58 pm
#1

Anyone know of an eta or anything said by SOE concerning when mounted combat will return? To me the mounts were great for the mounted combat aspect and feel that it gave the game. Further, the fact that you could default attack from a mount was the defining reason that SOE gave for mounts being slower than vehicles...with this aspect being removed the mounts are no longer a viable transportation option.


So...anyone know anything further about SOE's take on this?


Also has there been any mention as to certain mounts having a higher terrain negotiation skill than others? Seems likes this would help bring mounts back as a better transportation aspect in some areas as they could climb better...I could see the varacytl fulfilling this role well above others.



Castigar Black (Valycn Server)
RETIRED Master Armorsmith, now Master Smuggler and one hell of a good lookin' fella


- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be. Your voice counts!

Castigar Black RIP 11/21/05 An NGE Casualty
Zaxus Black RIP 11/18/05 An NGE Casualty
Ultron69
Mon Aug 01, 2005 4:44 pm
#2

We all hope that this under consideration;


But There is know known fix in the works for mounted combat


Ragao
Mon Aug 01, 2005 6:02 pm
#3

about mount terrain negotiation: i've never noticed my pets slowing down on the hills. they do tend to have issues running in straight lines from time to time, but they maintain their speed.


i have full terrain negotiation, so maybe player TN affects mount TN?


DarkHandler
Mon Aug 01, 2005 7:25 pm
#4

one thing: i bet alot of CH and/or non-CH want it back.... nuff said



Master Creature Handler
Architect yes im a house builder....How else am i going to shelter my Kimo? i gotta build a huge dog house!....


<<:Kirby:>> <<:Shuffle:>>
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Ayami-Ayami
Mon Aug 01, 2005 7:44 pm
#5

i wanna shoot stormies while on my lizard

and then have him step on them



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Aerontako_Shretalon
Mon Aug 01, 2005 8:35 pm
#6

Seems like allot of nerfs were made to CH as an individual combat class, but CH should not fall under any currentcombat class catagory. A realistic look needs to be taken at animals as something more than weapons. Any what about mount size? Now that mounts can basicly be huge, it's be cool to see multiple types of sadles available. However, sadles would require certain sizes and not all types of tamed creatures would be big enough. Let's use a canopy as an example of something not many, if any current tamed pet at all, could have equipted. Simply for decoration or possibly to allow multi-person transport.


Example:


Savage Humbaba is able to hold more types of sadle built for larger creatures, but a BE CL70 Humbaba would have room for a canopy able to hold 3 or 4 people.


Doubt anything like this will be considered for a while, but I think it'd still be cool.

Oculus
Tue Aug 02, 2005 5:21 am
#7

The problem is that all attacks are now specials. To allow players to fire all specials while mounted would be a balancing nightmare.

Maybe we could get the Devs to allow only Marksman specials while mounted?

Message Edited by Oculus on 08-02-2005 02:23 PM




Oku Kee'lus
Master Ranger | Master Carbineer

After5CST
Tue Aug 02, 2005 6:12 am
#8

Not a bad idea. Allow extremely limited special use by special. Things that would "seem" to be reasonable might include:

* /rangedAttack
* /placedShot
* /aimedShot
* /firearmStrike
* /bactaShot/bactaJab ( self or mount only )
* possibly /bactaSpray, although I have doubts on this one.

All of the above are avaialble at Novice Medic or Marksman 111- or below ( didn't include /rollShot because it just doesn't make any sense ), with the exception of /bactaJab. Hardly an overpowering set, but enough options to give the mounted marksman more than one button to mash over and over.

I threw it in because it seemed hard to justify excluding it ( as a weaker but faster timer heal ) when /bactaShot seems to be far more effective.
Denmha
Tue Aug 02, 2005 7:42 am
#9

Either basic attacks as mentioned in the post above - or at least the ability for the pet to attack while you are mounted upon it. This would present no balance nightmare as the rider would have no real advantage, but those more experianced in CH could use pet specials while mounted.

Then make fambaas mounts - imagine mounted fambaa stomp fighting......oooooooooh........special trample attacks that knockdown all in their path (getting ahead of myself?)



Denmha Porter
Master Creature Handler/Master Bounty Hunter - CANCELLED
You can kill your game, but when you killed my pets you went too far.

Denmha - now a dwarf hunter in WoW.
ArchiieBarrett
Tue Aug 02, 2005 10:26 am
#10






Ayami-Ayami wrote:
i wanna shoot stormies while on my lizard

and then have him step on them





I think thats the thing...


Only CH should have mounted COMBAT......I mean we can control our pets, we are the handlers, right?.. I like the idea that you get pet terrain negotiation and speed as you level CH... that would help, this way a master has fast moving mounts that he can battle on, making mounts 100X more useful. And when a CH is on a mount, the CH doesnt get hit (unless the enemy uses area attacks) until the mount is incaped, this way they function as sort of a tank, unlike speeders. They should NOT slow down for combat and the gallop timer should increase as you go up the CH tree as well, from like 30 seconds to 2 min gallop.





Archiie Barrett
Dedicated Oldschool Master Creature Handeler
Retired Oldschool Master Heavy Swordsman


Now..
MCH MPistoleer
BH 1-0-4-3

(My Mount Guide) http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=252580
Skuzz
Tue Aug 02, 2005 10:42 am
#11



ArchiieBarrett wrote:


Ayami-Ayami wrote:
i wanna shoot stormies while on my lizard

and then have him step on them


I think thats the thing...

Only CH should have mounted COMBAT......I mean we can control our pets, we are the handlers, right?.. I like the idea that you get pet terrain negotiation and speed as you level CH... that would help, this way a master has fast moving mounts that he can battle on, making mounts 100X more useful. And when a CH is on a mount, the CH doesnt get hit (unless the enemy uses area attacks) until the mount is incaped, this way they function as sort of a tank, unlike speeders. They should NOT slow down for combat and the gallop timer should increase as you go up the CH tree as well, from like 30 seconds to 2 min gallop.






Fantastic ideas! Ive long been a supporter for increased use/value of mounts. The devs did such great work with mounts and got them into the game, then rendered them utterly useless when vehicles came in less then a month later. its such a terrible waste IMHO.





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-Castigar-
Tue Aug 02, 2005 11:36 am
#12

I don't necessarily agree with CH being the only ones to be able to attack from a mount but your other ideas are great. I would support, however, having all non-CH only able to do their basic attack (ranged hit, melee hit, saber hit) and then CH can use all their specials. Seems that would add a great deal to being a CH and I think you'd see a serious revival of the use of mounts as well as being a CH. Could allow master level CH's to use their specials AND have their mount attack as well...now that would be cool.



Castigar Black (Valycn Server)
RETIRED Master Armorsmith, now Master Smuggler and one hell of a good lookin' fella


- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be. Your voice counts!

Castigar Black RIP 11/21/05 An NGE Casualty
Zaxus Black RIP 11/18/05 An NGE Casualty
spreadsheet
Tue Aug 02, 2005 3:38 pm
#13

They talked about this at fanfest. They said they would like it again as well. They also did not know your pet still slows down for combat. They said they would get that fixed right away....hmmm.






=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


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