Creature Handler Archive

Thread: Best Support Job for CH?

DamianlXl
Sat Feb 07, 2004 10:05 am
#1

discuss.. i cant decide
AbakCH
Sat Feb 07, 2004 10:34 am
#2

I find pistoleer to be a good match for CH. I often have to get up close to the fight to heal my pet anyway, which would hurt with rifles. I don't have the points for full pistoleer profession, so I've just got pistol techniques 4 (the "big hits" abilities).



Being any sort of tank class with pets seems pointless, especially since you probably couldn't spare any points for healing skills. I'm a wookiee so melee isn't even an option for me to try.





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\::/:::\::/ \::/:::\::/ Colonel Abak, Imperial Ace, many times elder
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Aenedor
Sat Feb 07, 2004 10:41 am
#3

I am dropping both rifle and sword to go pistols.


They do the same damage as your pets.



Aenedor Tru'shot
Elder Ranger
Imperial Medic - Bringing Healing and Order to the Galaxy.
Ragemaster9999
Sat Feb 07, 2004 11:00 am
#4

Pistols. In fact I am going Master Pistoleer and rest of my points in medic to supplement my MCH. Why? Pistoleer is great close range fighting. They do good dmg, have decent specials, bleeding shot one of those. Pistoleers are pretty balanced, and are an all around good fighting class. And if a creature breaks combat and bee lines for you, you can hold your own with your meele defence mods andmeele knockdown move. Though the duration is short, pistol whipping a rancor will cause it to fall down for a few seconds, giving you just enough time to get some distancewhile your pet regains aggro. So meele defence is a life saver.Some of pistoleersskills arein question of their usefulness. One such is disarming shot,despite itsname, it only does double dmg to lairs. So peopletend to spamit on lairs to do more dmg.Double tapis better than the regular attack, however stopping shot takes it over when you reach it. Fan shot, anothergood special, does a large dmg attack to an areaeffect, great when your surrounded by enemies.


The pistoleer hasgood dodge mods, which are very importantas you can dodgea certain% of the time when in combat.


Pistoleers are a greatprofession, in the sense that theirspecials supplement their fighting abilities... notlike other professions where their specials ARE the fightingmethods...


Pistoleers weapons areusually the shortest attackdelayin the game, soyou can kneel andcontiously fire your defult attack doing pretty good dmg.


There are many gundmg types for pistoleer, and all gunsare pretty much balanced,so hang on to 4 of them, anduse the one that your opponent is weakest against.


I recommend going master pistoleer, its just a great close range weapons specalist that is great supportfor your pet...



I also recommend throwingthe rest of your points into Medic. Master pistoleer and Master CH do not leave many points left... going4/4/3/0 in medic allows youto be adecent healer.Medicinecrafting, in my opinion, is the least important, as you can always buy experimented ones frombettermedics.


With MasterCH, MasterPistoleer, and rest inMedic, Ifit well both intogroup and solo. I can hold my own against some creatures without my pet, andtake onthe toughest of creatures with my pet. In a group setting I can use ranged attack pets that do dmg from afar, while I engage in combat and act as a back up healer or the main healer ifwe dont have one.


Thats alot of info to consume, but i promise you it will beworth your while.Anyhow, good luck, I hope this helps.



Oiwik Kalmor the Rodian. Final profession pending.
I love the NGE... don't you?
DamianlXl
Sat Feb 07, 2004 4:00 pm
#5

no, thats a great reply. i need the info so its much appreciated!


as of now i have 1handswords4 working toward fencer. i was warned not to go melee with CH (the job i KNOW i want to master) but i'm just not a gun guy. i briefly thought about carbineer because when i read the description it said hard projectile weapons, which i thought meant crossbows. I diddnt know they were just submachine guns.


i dont seem to a very GOOD fencer. I got my wig split at fort tusken and desert squill take me out effortlessly, so i was thinking of giving up the blade.


is fencer/CH or TKA/CH a bad combination? From my limited experience its only a few seconds before an aggresive enemy is on top of you, so range never seems to matter unless you can pick them off with one shot from far away.


The only type of firearm in this game that really sounds appealing is the acis cannons the commandos get. Since you can't master commando and CH, it seems like i would have to use a watered down commando and give up on medical skills to use those.


DarkJediMage
Sat Feb 07, 2004 4:37 pm
#6

I am MCH, with Pistoleer and Smuggler. i am going to see what i do, but i am thinking of mastering pistoleer and going for the dirty fighting tree in Smuggler. thsi will allow me to really hold my own. when you combine Pistoleer with Smuggler, you have a great pistol combo. Sadly becouse of this i won't have medic, but if things work out, i will have pet stims, and i never use meds on my self anyways.


But i would go CH/Pistoleer and what ever you want to do after that.
LarkeEno
Sat Feb 07, 2004 6:37 pm
#7

I'm trying for MCH/Pistoleer, but pistoleer is sooooooo slow. Maybe it's just me though.



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Merendel
Sat Feb 07, 2004 6:47 pm
#8

Personaly I went flame 4 comando to back up my MCH abilities. no room for medic skills but I have master doc on another account so I have him buff me and I just use pet stims during combat. Sometimes its fun being the waco with the blowtoarch and the big pets



nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
Zarniwooop
Sat Feb 07, 2004 7:17 pm
#9

Master rifleman and CH is very good.


TKA is the best class in the game til they nerf the snot out of it. It's comical how uber they are right now.


Xion12
Sat Feb 07, 2004 7:56 pm
#10

I enjoy Rifle/CH. I am both efficent in PvP and PvE. I just send pets in and go prone headshot away.



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Okru
Indecisive Time Waster of Eclipse
Beating elderly citizens since 1902.
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Asmoday_Galamoth
Sat Feb 07, 2004 9:19 pm
#11

Dont go fencer go heavy swordsman. Best pve template in the entire game is Master heavy swordsman/ master ch/ and tka 4/0/0/0 for powerboost and wound healing./novice medic for damage healing. When i had this template i soloed everything in the game including post patch krayts and nightsister elders. I dare any pistoleer to do that.
kaldarin
Sun Feb 08, 2004 5:46 am
#12

Rifleman was good becasue of the range you can accurately attack from but the majority of your specials hit the mind where as your pets generally hit health, so I switched to pistoleer. Seems to be a good combo so far.


As for TKAs being massively overpowered and all that they are enjoying a period where their specials actually work the way they were designed. If all other combat classes had their specials and weapons working the disparity wouldn't be so much.


digiwrath
Sun Feb 08, 2004 5:48 am
#13

i personally use a brawler class with the animal.



intim to lower damage done to pet, and when i need to heal my animal, i'm right there. no running up and hoping it isn't owned before i can heal it(*cough*nightsluts*cough*)





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"Rosebud peas. Full of country goodness and green peaness."

Digi Wrath - Master Ch forever
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