Creature Handler Archive

Thread: Am I charging to much for pet stims?

Oskori
Tue Mar 02, 2004 3:13 pm
#1


I am selling stim C's, 28 uses, 1019 heal for 120k / crate of 50. Am I overcharging? I thought that when I was Master CH I was paying 135k per crate, but that was months ago and my friend just told me it was 60k. Can anyone help ?

Message Edited by Oskori on 03-02-2004 02:14 PM

fantoq
Tue Mar 02, 2004 4:36 pm
#2

My first thought would be to sell a crate of 10. 2500 a pop probably isn't bad, it's in line with a med stim that has about the same effect. But onalarge quantity, speaking for myself, expect to pay less per unit. Otherwise, I'm better off paying 2500-3000 for a single one and buying them as needed.


My 2 creds.





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
mmaughme
Tue Mar 02, 2004 6:24 pm
#3

Never ask your customers how much you should charge for a product.


Common BE pricing for the stim you mentioned -- 1019/28 -- would be 2855 credits (2.8 * 1019). I price by this formula, and can't keep 'em in stock. I could probably charge more.


I'd sell singles at this rate, and crates of 10 for the price of 9. I never sell full crates of 50.





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Wabit
Wed Mar 03, 2004 5:09 am
#4

i've paid betwen 150-300k for a crate of 50C stems... its hard to find crates of 50, and my backpackis already about full of other crates of things,,, cource i don't go through more than one stack a day usually... but if i got out for big game, i'll go through a few stacks in less than an hour (krayts hit hard)...


Wabit





I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
Sabatian_FarStrider
Wed Mar 03, 2004 5:25 am
#5

Its not always easy to drop 150K at a time. MAke the crates smaller for us poor Creature Handlers.



Sabastain FarStrider
FarStrider Emporium
(-6331,-3124) Solace, CorelliaIntrepid Galaxy

Werdup
Wed Mar 03, 2004 5:54 am
#6

youll find more loyal customers willing to planet hop if you charge only enough to make a small profit...


if you want to gouge us... youll find we may buy one in an emergency... but we surely wont be a repeat customer...



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Oskori
Wed Mar 03, 2004 6:02 am
#7

Thanks for the feedback. Much appreciated. -)
GreenStok
Wed Mar 03, 2004 6:04 am
#8

What I charge now and always have is charges x power x .1... So 28 x 1019 = 2850..... x 50 = 142,660. I dont receive any complaints at that price.



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GreenStok, Master Bio Engineer, proprieter of Green Acres
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fantoq
Wed Mar 03, 2004 9:36 am
#9

Another thing is that the bugs aren't helping the pet stim business either.


With autostore, and especially the pets not following, I'm tending to put the pet away unhealed at the end of a mission and pull out a new one for the next one since chances are pretty good it won't follow me there anyway.





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Nitetime
Wed Mar 03, 2004 11:34 am
#10

I think this is very dependant on what server your playing on, on Bloodfin alot of BE's charge over 200k or more for a crate of 50 pet stim C's that heal over 1k. Truth be told I have on my vendor pet stim C single pack that heals 1065 / 29 charges & I sell them for a whopping 15k each. & you know what, they sell pretty good. I over priced them because I just needed to fill my vendor & didn't expect anyone to buy them, well, I sell about 10 every 4 days, so I guess if the customers are willing, I'll keep selling them.



"Maybe you should stop reminding all these chickens and monkeys and ferrets to enlist the help of their respective gods."

- Satchel "Get Fuzzy"
aamaya
Wed Mar 03, 2004 7:15 pm
#11

You are definitely charging WAY too little and you've undervalued your time commitment to produce these things. It takes A LOT of time just to get all the resources for a factory run and you should charge accordingly.


I just recently completed a factory run of 10000 pet stim C's, 31 uses, 1050 heal. Considering the time I put into creating them (more than any other craftable that I make), I charge 10,000 credits per stim, or 250,000 credits per crate of 25. This comes out to roughly 320 credits per use.


If I played on your server, I would buy up your entire inventory of Pet Stim C's at 2400 credits each, and then sell them on my vendors for 10,000 credits each.





Oskori wrote:


I am selling stim C's, 28 uses, 1019 heal for 120k / crate of 50. Am I overcharging? I thought that when I was Master CH I was paying 135k per crate, but that was months ago and my friend just told me it was 60k. Can anyone help ?

Message Edited by Oskori on 03-02-2004 02:14 PM









Aamaya
The Hero of Tatooine


Wabit
Wed Mar 03, 2004 11:45 pm
#12






EirCH wrote:

I sell singles andcrates of 5,10, 25, and 50. I sell for 4K each (so crate of 50 for 200K), and I can't keep them in stock. Mine are always over 1K heal and usually 28 to 30 uses. Just for reference....







shhh... don't go advertising... otherwise who will i get my stuff from


Wabit




I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
Daisame
Thu Mar 04, 2004 12:19 am
#13

You should price what you think is fair based on your costs and the time it takes to make them. Of course you are encouraged to modify that based on supply and demand.


As a Master CH with Rancor to heal, I probably would not pay that (on my server). Why should I spend 130-150K for a crate of stims when I can get about 50% of the healing power for about 25% of the cost. I also am a stron believer in quantity discounts. When I had a vendor, I would always charge less per unit when selling in larger quantities. It gives customers some incentive to buy more. Which is why most real life merchants have the same policy.





Maako,Master Bounty Hunter/Rifleman Intrepid
Luke: "Is the dark side more powerful?"
Yoda: "No, It is quicker, easier, more seductive."

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

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