Creature Handler Archive

Thread: Fellow Creature Handlers, what do YOU want to see out of the combat upgrade?

thunderBOfH
Mon Jan 10, 2005 12:28 am
#105


Aakhperkare wrote: a whole lot of excellent in red in the 1st page og this thread...




Yeah, what he said... Excellent

Message Edited by thunderBOfH on 01-10-2005 08:30 AM




Epig Owa
Pain is temporary, glory is forever!

Ships, structures, loot and Krayt Pearls for sale
Vendor located at Dantooine 2972 -3100
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(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


Joker9125
Mon Jan 10, 2005 7:30 am
#106






SioBabble wrote:

1. The devs are fully cognizant of the impact of buffs, armor, and DOTs on combat, both PvE and PvP.


2. These factors are being addressed in the CURB in a big way. Stay tuned.






about # 1. Do you mean they were aware of how they would affect combat before they put them in and wentahead and did it anyway. Or do you mean they are aware that they are disrupting combat now but had no idea it would be this bad when they implimented all of he above.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
raynedog
Mon Jan 10, 2005 10:46 am
#107



Joker9125 wrote:


SioBabble wrote:
1. The devs are fully cognizant of the impact of buffs, armor, and DOTs on combat, both PvE and PvP.
2. These factors are being addressed in the CURB in a big way. Stay tuned.



about # 1. Do you mean they were aware of how they would affect combat before they put them in and went ahead and did it anyway. Or do you mean they are aware that they are disrupting combat now but had no idea it would be this bad when they implimented all of he above.




I think he's saying they are aware now of the effect those things had on combat. I get the feeling that when things where being put into the game it was too early to see how they would really effect the game in the long term because most of the uber items hadn't made the rounds yet. I think the Devs had no idea that things would get this far out of sync.
The SWG system is complex and dynamic so it would seem to me that it is difficult to predict long term effects of things. I'm sure at your job you've thought something was a bad idea but you're company did it anyway, I also think this might have happened to the some of the Dev's as well. Someone may have said "look xyz is bad for the game because...." but in the end maybe they got over ruled.

It's funny, for the longest time it felt like the final call on the games biggest changes where in the hands of someone who didn't ever play the game and only looked at things in thoery not in practice. Slowly now it seems control of the game is being won back by some of the people who see the full scope of what's going on. As if the people that did SWG and came up with all the orginal ideas and concepts didn't take it well when some of those things began to fall apart. How else can you explain armor that is too heavy to wear, CH being able to call 3 of the stongest pets in the game with only 3 or 4 boxes full, all the things that kept popping up that where obviuos desgine flaws in a system or systems that someone created. So despite the best intrest of the game those orginal ideas kept being pushed, but now things seems like they are more about what's good for the game.



MCH /---\ MBH /---\ MHS / --\ FS
SioBabble
Mon Jan 10, 2005 2:05 pm
#108






Joker9125 wrote:





SioBabble wrote:

1. The devs are fully cognizant of the impact of buffs, armor, and DOTs on combat, both PvE and PvP.


2. These factors are being addressed in the CURB in a big way. Stay tuned.






about # 1. Do you mean they were aware of how they would affect combat before they put them in and wentahead and did it anyway. Or do you mean they are aware that they are disrupting combat now but had no idea it would be this bad when they implimented all of he above.




It's definitely the latter. You have to remember that in beta, the beta testers were never given enough time to throughoughly test out the high end, elite master combat or crafter, and with crafters it's even more problematic due to the nature of resources shifting. I remember getting built up to a certain point and, whoosh, time for a character wipe! Then building back up and...yes, you guessed it, another character wipe. So the long term consequences of master armorsmiths tweaking components with uber resources never really got much testing in beta. Same is true with doc buffs, and chef foods that really had an impact on play didn't come about until about 10 months ago...chef was pretty much irrelevant until the chef revamp got pushed to live...another obvious example of the incompleteness of the game at launch.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


taloncard
Mon Jan 10, 2005 2:09 pm
#109

four score and 7 years ago, the devs set forth with a vision. We are still waiting on that vision

/sigh




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Zabyman
Thu Jan 13, 2005 7:00 am
#110

Scout = 43 Skill Points

Creature Handler = 63 Skill Points


So we use 106 skill points nearly half of our allowance to have pets that stand up to a swordsman for 2 minutes.


Brawler = 29

Swordsman = 63


They use 92 Skill Points and are among the PVE gods


Ok Creature Handler is broken, there is no real purpose for it, we already have mounts, and we can fight better without them. But for the few of us that have it, we dont want to give it up, because its nice having a pet or tank with you when fighting. First a pet can go down way to easy, so can anyone without armor. Let the armorsmiths make pet armor. Second let the pets be useful, allow them to carry stuff, like an extra backpack. Our droids can do it, why not just give that option to our pets. Third, you need to fix the specials, they never work. At this point if you fixed those things, CH could be tolerable, but its in dire need for a major revamp, the only thing its seen is nerfs. I would like to see them make a perlek a mountable creature. Yes it can fly, it would give some excitement to the creature handler profession. We need to be a part of this community again. With armor, specials and a little excitment ch would look good, but that cant be all you need to do. Lets talk finances = as a swordsman and almost equal sp profession the can make alot of cash doing missions. Can a ch do that? No they cant, unless that have a combat profession. A bio can sell there pets on bazaars, can a ch do that? NO! So what financial gain can we get from this profession. Most of us dont charge to train. You need to take away the ability to make non-ch pets from bios. They make a fortune on chef bio nutrients as it is. At least we can then go out and tame a level 10, and train it for them. Allow us to do what we should be able to do, have complete control over creatures, Its a shame so many posts have so many great ideas but we loose our interest in this game cause we dont get the simple thing we need. "To know we have been heard" These posts go so long without a single dev or mod putting there comments in there. Make a post, tell us you here us, Throw usa bone!!!
raynedog
Thu Jan 13, 2005 9:19 am
#111

Much of what you don't like seems to be based on the way things are now.
after CB I think everyone will be more equal. As far as new features like pet armor
and new mounts I'm not so sure that's in the scope of what they are doing. When I think CU I think
more numbers and stats tweak, not so much "new" stuff. Making everyone more on equal ground. Don't forget
CH was already balanced, we just need everyone else to catch up, we don't know yet how much and what will
change about CH, but we also don't know what will change about everyone else. you talk of swordsmen being uber
with the same number of SP, well we don't know what swordsmen will be like after all this.

Message Edited by raynedog on 01-15-2005 06:44 AM



MCH /---\ MBH /---\ MHS / --\ FS
Wubbel
Sat Jan 15, 2005 5:32 am
#112

Give pets medium armor again like the frenzied graul




Radditz Ryan
Dark Jedi Padawan
__________________________________
Kaltar
Forgotten Creature Handler | Forgotten Master Swordsman
locokilbasa
Sun Jan 16, 2005 5:32 pm
#113

few ideas to throw out:


1 why not have wearable armor for pets to use. made by armorsmiths and you can put different layers in them just the same as the armor we wear. afterall horses and the such were geared like this back in middle ages


2 in response to #1 (and I'm pretty sure someone mentioned something like this), have creatures in wild with different types of damage. that makes it both challenging in PvE and PvP. hehe stun pets


3 most people have another master elite profession with MCH as well. maybe having special attacks that you can use along with pets. for example you use unarmed combo 1, which your pet also attacks with a its own variation of that combo. kind of like a mimic type command for both melee and range profs.


maybe good ideas, maybe not, just figured i'd put my 2 cents in


orxiss - MCH among other things on Radiant Server



Okee
Elder Rodian Jedi of Sunrunner
Vendors/Drop Offs: 1420 4155 - outside of Mos Entha, Tatooine

ImpCaptainNelin
Wed Jan 19, 2005 5:57 pm
#114


Im not sure if this was mentioned allready but i think we should have some type of really cool ch only armor! Maybe it could give us some type off taming bonus like +2 for the chest plate +1 for the Biceps etc. Ormaybe it would give us the ability to ride mounts that others cant. /hint Perhaps Rancors?

Message Edited by ImpCaptainNelin on 01-19-2005 04:59 PM



Darren Darkrott- Cancelled
Darrenn Darkrott- Cancelled
If you cant figure out why... look back on a year ago.
Pluto9Moon
Mon Jan 24, 2005 2:05 am
#115

The Ballad of SWG

Lyrics and music by Pluto and the Thunderdorks

Come ’n listen to my story ’bout SWG,
George Lucas said build a game for me.
Game studios all shout pick me pick me,
George pulled a name from the hat and we got SOE.

Sony that is! Playstations! EverQuest!

Well, we all know Uncle George is a millionaire.
Sony's well known (just to be fair).
So for years Star Wars fans waited
For a game they already celebrated.

Smugglers! Wookies! Cantina Dancers!

Fans flocked out and they all bought the game.
First day sells brought it same fame.
People logged on to shoot and mame,
The servers broke on launch day? that is pretty lame.

Cash, that is! Capital gains! I bought this?

Now we've paid for beta isn't it a shame?
RuneSabre wants to change the game.
They had a Summit in Austin just for you and me,
They said these documents are awesome just you wait and see.

Borked, that is! Set a spell, take your shoes off!
Y’all come back, hear!



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
BigZak
Mon Jan 24, 2005 11:53 am
#116

Have been a MCH from the beginning and stopped playing my MCH for along time cause of the orginal nerf we got, made our pets useless.

So, everyone and myself says, make a Rancor be feared!!!

Plus I agree with all the obvious things ppl have been saying like the Area Effect from large beasts, this would make for fun.

But here is one that I would like...

A TORTON THAT HAS A HOUSE ON IT....Yes, let us take our house lot and put it on a Torton, now that would be the coolest thing, a mobile home, park it anywhere. Of course they won't do this, but just think how cool that would be.

R'ed Corvette, Sunrunner
WarWidow
Mon Jan 24, 2005 2:03 pm
#117

Skill points need to be looked at. It is so hard for a MCH to do other prime classes when the skill points run out so fast. MCH provides no defence to the toon, so its skill cost should be less.

Also, if your Force Sensitive, but not-considering going Jedi, there are no Force Sensitive skills for a CH to learn. If I am going to grind all that FS xp for something, it better be for something good! Not everyone wants to be a Jedi, at lease give us a unique goal is we persue FS skills. +5 to creature level per bar would be cool!





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
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