Creature Handler Archive

Thread: Creature Handler Issue/Request List (Sept. 2004 Revision)

Krosc
Mon Nov 15, 2004 8:12 am
#105






Vertexon wrote:




1. Many more creatures should spawn babies than currently are. Every creature under CL 70 should have at least a chance of spawning a baby.


How about changing baby spawns. I mean in real life differnt creatures have different breeding seasons. Wouldn't it be neat to get a tell from your Ranger freind who was out hunting meat, "Hey man, I 'm here hunting and I jsut found a Foul Desicrator (baby). Get over here now!" Then CHs flock to the area to see if more will spawn.


3. More pet storage. Either an increase to the number of pets that can be kept in the datapad, or the ability to drop stored pets off either in a regular house or a specialized 'stable' structure.


How about the ability to redeed pets. It could allow for all kinds of neat things to be done. BE could "reverse engineer" redeeded wild pets possibly making them better, or possibly destroying them. Would allow CH to sell trained babies on bazaar. Would allow us to store them in bank or house as an item. It could be a master only ability as a great reward for mastering the profession.


11. No perceived advantage to using one’s Taming skills instead of just buying Bio-Engineered pets. Money is easy enough to acquire that "worse but free" does not feel very rewarding to Tamers.


On the flip side, who would buy a BE pet if better ones were easily obtained in the wild. I think wild pets should have specific types of advantages, while BE could have other types of advantages. There are a few wild petsthat have some AOE damage, but without being able to be commanded it they have limited usefulness. Maybe having wild pets with better kinetic damage ability and let BE engineer make pets for other damage types. Truth be told, most higher level wild pets are comparable or better than high level BE pets. Its mid level were BE really shines.


18. Rancor does not seem as powerful as has been established by Star Wars continuity. Even the weakest rancor should be a high end predator that is feared by players.


Well, this goes for many creatures. When one player can easily defeat a whole lair of CL 80 creatures without even having his ham drop, there is a bigger problem. Before the overall creature nerfing last year, Rancors would wipe out whole groups of players. Now one TK can kill an ancient bull rancor and not even break a sweat.


19. Pets need more variety in desired properties besides just Light Armor and Kinetic Resist. Varied damage types, armor piercing, and creature-unique "droid module" type functionality.


Again, an argument for allowing BE to reverse engineer pets (yes I am MCH and MBE). They could have best Kinetic abilities wild, but be modfied to do other things by BE. Though I could see some high level critters doing differnt types of damage, and some having armor peircing claws naturally.


24. Ability to carry items on mounts (using them as 'pack animals' as seen in the films)


How about ability to heal, maskscent,or embolden/enrage from mount also.










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"Always two there are, no more, no less. A Master and an Apprentice."
- Master Yoda
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Yolandor
Mon Nov 15, 2004 3:02 pm
#106


14. Pet-calling delay of any length is not needed outside of combat, as specific examples of 'exploit' behavior haven't been produced. Particularly given the fact that creatures are the only "weapon" that cannot be "equipped" while already in combat


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Why does there need to be pet calling lengths of any kind any where?


Lets say I am riding on my swoop to my mission that is 1800m away, I could run but most of my pets can't even keep up with me running, besides that would take forever anyways. Solets say I get to my mission and get too close, or it spawned right next to me and before you know it I am agressed.


So what can I do asa Creature handler? Nothing but run seeing I am in combat I can't get off my swoop and call a pet, any other profession could hope off a swoop start shooting andthen realize the gun they are using is worthless and switch guns even, no I have to run 500m+ so I can wait 15 seconds just to call a pet.




Zethcas
Fri Nov 19, 2004 6:49 pm
#107

Mask Scent while riding a mount. I don't see why not. It's a very small, non balance issue, that would help alot and give us, scouts and rangers a reason to use mounts.



________________________________________

Zethcas Khaene, Hunter since Dawn of Starsider.
Odro
Tue Nov 30, 2004 6:40 pm
#108

ok...



Odro Mnado~I'm still a CH
Sevur Mnado~Structures Trader
Ahazi
chardin
Sat Dec 04, 2004 11:35 pm
#109

yet another great post by Vert. /applaud some AWEOSME idears in there. i REALLY like to following and hope the devs will reveiw this carefully:

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.:x:.TEH OMARRI.:x:.
vPwnage Dabblervl337 t4lk ExtraordinairevRadiants Finest Wookieev


.:x:.CHARDIN BOTHWUI.:x:.
vFormer Jedi KnightvKrayt's NightmarevFlurryv


spreadsheet
Thu Dec 09, 2004 1:23 am
#110

/bump

Still same issues.




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


spreadsheet
Tue Dec 21, 2004 3:04 pm
#111

/bump

All the new guys, sign off on this list. Add new stuff that concerns us. This has not received any attention in more than a month. Seems like the alot of the same issues.




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


WookieBarak
Fri Dec 24, 2004 6:34 am
#112

First of all great job Vertexon,


But i do have some remarks, i have read through all the replies of our fellow ch. But what about dropping the max lvl of 70 we can train.


For example:


1. In Attack of the Clones, the Genosians had an Acklay (www.swgcreatures.com) and 2 other major lvl pets, so they can be kept. Byu the way an Acklay is lvl 126

2. The pets are worthy as a Rancor, Graul in some occasions, Merek's etc. All start at lvl 35 till 65 (Bull Rancor) Some CH's want's the Gronda of lvl 70 but thisthingdoes not spawn babies. So just go to lvl 130. With luck we can get our selvels 2 Bull Rancor's and call them the same time.


Put in a Terror thing, in my opinion a durni should be very scared for a Rancor but it still attacks it???????? And big pet like a Rancor or Graul will tremble some small lairs of a Durni, instead of hitting it for several minutes.


And yeahhh players should be thinking twice to take on a Rancor. Remember that Luke (a Jedi) hardly survived Jabba's Rancor??????


Imps can have an At-St when they are overt and thats lvl 125, and they do a lot of damage........


And yes the Rancor's and other pest should be more powerfull, All the Combat proffs will laugh at a Rancor and kill it in a phew seconds.

Same as Kimoglia's as a master Swordman i can kill 3 of them in the same time and those are lvl 98. Totall value of 294.


The Spider Queens don't spawn babies aswell. Let's see some more babies in some pets. I did over 500 Bull Rancor lairs already, still did not found a Bull Rancor baby. What i did found was over 200 Rancor babies. So don't make the Bull Rancor less findable as some CH's on this Forum want.


Another thing is the requirements to be a CH, we need 2 entire Scout trees as the BH had..... The Devs changed the BH, why dont change the CH aswell to 1 scout tree.

The aviable skill points we can put in combat proff. Because CH really sucks in PvP. The only reason for me to be a CH is the fun of being one and tame and having a Rancor as a pet.


Barak


Master Swordman, Master CH, Fencer 4 0 0 0, Novice Medic


JeCy
Sun Dec 26, 2004 11:55 am
#113

i for one like the idea it could take months and months to find something.. though its stats should reflect the rarity. Then again there hould be ultra rare low lvl pets too not only high lvl..
Jolandir
Tue Feb 08, 2005 3:40 pm
#114

As far as making us viable in a wider perspective:


1. CH's and BE's able to give creature buffs in all areas. These buffs need to be sufficient that they can make our pets hang in there in tough situations. This would also include buffs for speed, agility and ferocity.


2. Be able to place armor on pets. This is an ancient idea and is still used today in combat and police work. If you can make suits of armor for characters there isn't any logical reason that a culture or society can't design and make flexible and lightweight armor for pets.


3. Allow animals up to level 25 be sold to non-CHs, and up the level of CH pets to 100 and allow all animals to have babies. Control it with how often they spawn, and by how many pets a CH can have out after level 50 such as only 1 pet is allowed out if you bring out a pet above level 55 or 60, thus stopping having a level 60 and 40 out a time because of the difficulty of handling creatures in this realm.


4. Allow us to apply poisons, disease and acid as temporary "weapons" powerups to the creatures fangs, claws, talons etc. as is possible with all other weapons in the game.


5. Allow implants so that with a control device we can see and possibly hear what our creatures sees and hears and allow them to go out to say 500 m. During the time you are using the device you can not fight, but your creature can, so to fight we must call them back and then "equip" a weapon. Thus the animals could serve as covert agents and attackers sense they should only appear on radar as yellow and red to other players unless we are grouped with the players.


6. Allow us to have pet houses and/or pens so we don't have to carry all our pets and this would allow us a much larger and diverse group of pets used for specific reasons.


7. Allow BE's to make special "adjustments" to our wild creatures so they can be enhanced and be more viable on a par with BE creatures.


9. Allow pets that can carry weapons such as you see in the movies (this is Star Wars tradition such as the gungans did against the droids). These would allow pets such as flampasts carrying laser cannons and electrical cannons and acid cannons so they can be used like AT-STs in a naturalist way). This should be awarded only to CH's with level 4 in training and management say or something on this order so casual CH users can't do this only to support their faction. It would take a dedicated CH to do it.


10. Allow flying mounts and flyiers that can shoot weapons as low level arial support with computer guidence. This would mean DE's would have to make the guidence for us, but I am trying to support more of everyone and make it so you have to have some team support or at least others who support us and we them.


Well that is it for now.


Jolandir
Jolandir
Tue Feb 08, 2005 3:41 pm
#115

Oh yeah along with armor and weapons allow shield generators like in the movies thus allow support to both players and your creartures.


Jolandir
Meuw
Fri Feb 11, 2005 9:33 pm
#116

Simple, the most obvious request that is the most often repeated and always ignored....LET US SELL PETS! How long do we have to spend being totally incapable of sustaining ourselves simply by being CH's? Why the (pick a word) do we get to be the only profession that has to have two jobs just to survive?


Now this is not a request you are unable to do, for crying out loud you already have the space open and ready on the Bazaar/vendors, what else is "entity" supposed to be there for? And look if you are too afraid to let Ch's charge the same totally unrealistic prices other professions charge for their goods then for goodness sake apply it to EVERYONE! This anti-Ch trend has either got to stop or just get rid of the profession and give us something for our time, because it is all you have left us with....time....thousands and thousands of hours spent gaining abilities that do nothing for us but show that we did something others did not.


At the very least why not make a CH Bazaar. A spot in a park in a city somewhwere that CH's can gather and try to sell their wares. This is not even needing you to change the code, just to schedule and help organise events. You could counter by saying we can organise these things ourselves, but spare us. It would be foolish to assume we have the time to do such things while trying to make money some other way than our CH skills so that we can even afford to do such a thing. At the very least make a creature vendor that will at least offer us some minor cash for creatures based on their lvl and rarity just like you did for JTL (although we all know you did that to get people to buy the game)(try asking us to buy a creature handlers expansion, you'd be surprised what we say).


And another idea, how about making a new crafting schematic for creature cages. Cages that if placed in a house could allow creature handlers to store the pets they have tamed but cannot use. Or at least to allow us somewhere to let the infinite amount of lvl 10 Carrion Spats etc... that we have to rely on to make us money a place to grow outside our already cluttered datapads. I am not asking you to extend the size of our abilities to carry pets, in fact you could almost lower it. But at least give us the ability to OWN more than a handful. I am not saying let me have an entire pack of Huurtons out at the same time, but for crying out loud I should be at least able to have a flippin pen or cage where I could keep them. You let use store perishable items like meat for years without penalty but try and tell me a person whose PROFESSION is taming and training animals doesn't know how to make a cage?



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Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
Bayne53
Sat Feb 12, 2005 3:29 am
#117

I have seen many great ideas listed so far, and I have a few of my own things to add.


I think that you should be able to harvest resources from your pets, such as eggs and milk. Give us the means to make some sort of profit.


If your pet is hungry, can't we send them to a durni lair for a delicious snack?


How about letting image designers customize our pets (fur color, tatoos, war paint) or give us the ability to brand our pets to make them unique to the master.


Pet breeding is an interesting idea, why can't we mate two pets for a baby? Or maybemate two different cat creatures for a hybrid race. This would bring alot of fun, and creativity to our profession and give us a means of gaining profit selling pets if they are ever to be sold on the bazaar.


Have Bio Engineers be able to enhance the stats of a wild creature, like "creature slicing" ( a one time deal, you can even make it random).


Creature clothing, a great idea for having show creatures at a special event, and it will give tailors additional income.


Putting advertisement banners on a large creature for merchants to advertise their products. This is a very desireable aleternative to starport macro spamming.


That is all I can think of now, but I think that my ideaslisted above are changes that can benefit other proffessions as well as ours.



Bayne: Bloodfin
Master Creature Handler
Master Sharpshooter
Pistoleer/Bounty Hunter

"The idea is not to die for your country, but to make some poor SOB die for his"
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