Creature Handler Archive
Thread: Creature Handler Issue/Request List (Sept. 2004 Revision)
Vertexon wrote:
1. Many more creatures should spawn babies than currently are. Every creature under CL 70 should have at least a chance of spawning a baby.
How about changing baby spawns. I mean in real life differnt creatures have different breeding seasons. Wouldn't it be neat to get a tell from your Ranger freind who was out hunting meat, "Hey man, I 'm here hunting and I jsut found a Foul Desicrator (baby). Get over here now!" Then CHs flock to the area to see if more will spawn.
3. More pet storage. Either an increase to the number of pets that can be kept in the datapad, or the ability to drop stored pets off either in a regular house or a specialized 'stable' structure.
How about the ability to redeed pets. It could allow for all kinds of neat things to be done. BE could "reverse engineer" redeeded wild pets possibly making them better, or possibly destroying them. Would allow CH to sell trained babies on bazaar. Would allow us to store them in bank or house as an item. It could be a master only ability as a great reward for mastering the profession.
11. No perceived advantage to using one’s Taming skills instead of just buying Bio-Engineered pets. Money is easy enough to acquire that "worse but free" does not feel very rewarding to Tamers.
On the flip side, who would buy a BE pet if better ones were easily obtained in the wild. I think wild pets should have specific types of advantages, while BE could have other types of advantages. There are a few wild petsthat have some AOE damage, but without being able to be commanded it they have limited usefulness. Maybe having wild pets with better kinetic damage ability and let BE engineer make pets for other damage types. Truth be told, most higher level wild pets are comparable or better than high level BE pets. Its mid level were BE really shines.
18. Rancor does not seem as powerful as has been established by Star Wars continuity. Even the weakest rancor should be a high end predator that is feared by players.
Well, this goes for many creatures. When one player can easily defeat a whole lair of CL 80 creatures without even having his ham drop, there is a bigger problem. Before the overall creature nerfing last year, Rancors would wipe out whole groups of players. Now one TK can kill an ancient bull rancor and not even break a sweat.
19. Pets need more variety in desired properties besides just Light Armor and Kinetic Resist. Varied damage types, armor piercing, and creature-unique "droid module" type functionality.
Again, an argument for allowing BE to reverse engineer pets (yes I am MCH and MBE). They could have best Kinetic abilities wild, but be modfied to do other things by BE. Though I could see some high level critters doing differnt types of damage, and some having armor peircing claws naturally.
24. Ability to carry items on mounts (using them as 'pack animals' as seen in the films)
How about ability to heal, maskscent,or embolden/enrage from mount also.
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