Creature Handler Archive
Thread: What is SOE's vision for Creature Handler?
Holocron wrote:
I that a fair summation?
Holo,
Please don't forget that now Novice creature handlers are NO different than non-CH's until they spend 35,000 CH XP to get Taming/Training I. (Actually, since non CH's can exploit a bug to get 10 creatures, Novice CH are worse off). Please, Novice CH's need something to distinguish us from Non creature handlers.
Sindorry wrote:
What makes the master a master in SWG?
I need to ask some of you Master CH something.
Just why is that you feel Master CH should be only profession where just because you have reached a master you are now twice as powerful as before?
What benifit does MASTER Doctor have over 4/4/4/0 or 4/0/4/4 Doctor or what have you?
What benifit does MASTER BH? Does he suddenly shoot twice as fast and do twice the damage?
Do Master Dance heal your Battle Fatigue Twice as fast?
What makes Master CH so special that once they reach MASTER they all of sudden pull out two guarrack instead of one?
Creature handler was ALWAYS a combat class it was in Beta. A few whiners whined and Dev tuck their tails between their legs and run.
Raph gave us absolutely no new information here today.
When asked about adjusting creatures to be in line with the "new" gurreck his replay was..
"I'll check the status on this" how many times have we heard this now?
When asked what the Masters have left. well he just ignored this one completely.
Raph says in his Interviews that they listen to the swg players and respond...
I haven't seen anything being responded to. Unless of course you count the nerf cries.
Holocron wrote:
- We screwed up the gurreck change by not compensating for the armor reduction at the same time as we made the reduction
- We are overestimating the value of the armor (we may have to agree to disagree on this one--but if we can compensate for the armor in other ways, will that be sufficient?)
- You aren't competitive in combat compared to combat classes--and the issue isn't so much being an even match, but but in the ballpark. We're overstimating the value of the pets, basically.
- There's a lot of bugs with pathfinding, pets getting autostored, etc, that we need to address.
I that a fair summation?
You missed the biggest one .....again.
A Master Ch can have 1 large pet, 2 medium pets, or 3 wimpy small pets. A NON Master CH canhave theexact same 1 large pet, 2 medium pets. They dont get the 3 wimpy pets. The incentive to go from a 1/2 ch to a master ch is non existant with the combined cl cap of 70.
In reading thru all your replies, you keep saying the ch needs to be reduced in power because 'when he goes against another combantant'. So this whole game is being balanced forpvp and not pve. In pve everyone in my group WANTS my armor 2 pet. That way we have a chance to live. And if you are using only pvp to balance this out, at least look at how easy it is for a master combat class to kill a ch if he goes for the ch and not the pets, like he/she should.
Have you removed all high end babies from the game. No one on any server that i know of has found an aracne baby of any kind, a merek harvester baby, a klicknic queen baby, etc.
Are you removing all the high end pets that bio's cant make, reducing the stats of high end pets that bios can make, so that we are reduced to 1 grand wrix at novice, 2 grand wrix at mid level, and 3 grand wrix at master ? Oh and i dont doubt for a minute that the grand wrix/greater sludge panther will also be 'balanced' soon so that may have to change to 1 kaadu, 2 kaadu, 3 kaadu.
Last question....You mention that you dont want our pets to be disposable weapons. With the vitality change you made them more disposable than ever. Now when a pet dies once, just once, even using a vitality pack from a bio, its stats will never ever be the same again. In other words, off to the glue farm and grab a fresh one. Make it so vitality drops with death, but stats stay at max, like a weapon. If careless they will eventually pernmadie, but at least wont be glue aftetr 1 death.
HI Ilya,
Every Master of every profession is imporved over the novice. Master Creature Handler is not.
What if they made the commando the same if they did not take master and a whole skill line?
or any profession for that matter. All professions Have perks to being a master. It's the reason people go to master.
Are we playing the same game here?
Holocron wrote:OK, sorry, I had a meeting there for a bit.
So I hear ya. My takeaways form the thread here are:
- We screwed up the gurreck change by not compensating for the armor reduction at the same time as we made the reduction
- We are overestimating the value of the armor (we may have to agree to disagree on this one--but if we can compensate for the armor in other ways, will that be sufficient?)
- You aren't competitive in combat compared to combat classes--and the issue isn't so much being an even match, but but in the ballpark. We're overstimating the value of the pets, basically.
- There's a lot of bugs with pathfinding, pets getting autostored, etc, that we need to address.
I that a fair summation?
You forgot one:
* What's the point of being a master CH? You're pretty much as effective as a master without putting all your points into master. They can call 3 pets, but, with the CL cap at 70, nobody but a fool would call 3 pets.
So, re-evaluate the MCH. As of now, there's no point, and there really should be.
This statement in itself shows that you, Holocron, do not know anything about the elite combat professions and pets. Any pet I can own can be killed by any elite combat player.
Holocron wrote:
Berratus, because the game is classless, the assumption is that you pick up multiple skills, multiple professions. Making an elite creature handler equivalent to an elite combat profession would mean that every combatant would need to be a creature handler, because the added benefit of having an NPC tank is enormous. Some of the pets you control are by themselves as powerful as an elite combat player, and that's not counting you, the CH, into the combat equation.
I guess all I am saying is that it's not a one to one comparison.