Creature Handler Archive

Thread: A Guide to the New Pet System (Included Abilites, XP Listings, & How To's)

Thrakkar
Thu Aug 04, 2005 2:47 pm
#79

Ok, 2 new entries for the ability list:

a verne = Beasty Constitution L.2
a purbole hunter = Frenzied Blitz L.2

Now some questions:
Maturity level & physical size. Out of logic assumptions they shouldn't be tied together, since now (after the publish) every pet should have maturity level 0 or 1, but the size has not changed. (I had several pets in my datapad, which were not fully grown yet, and they still have the exact same size as before the publish)
I'd really like to know if there are any caps on maturity level, phys. size & training slots and if they are tied together.
I.e. if a pet reaches full maturity, will it stop from growing in size and getting training slots???
Or if it reaches full size, will this prevent a pet from gaining maturity and prevent from getting ability slots?
And most important, how many ability slots can one pet have??? Is there a known maximum number?

Another 3 entries:
a mountain dewback = Defensive Agility L.1
a mountain dewback = Cowering Vigilance L.1
a squill = Eye Gouge L.1

I tamed about 20 CL 1-11 creatures, none had an innate ability. The squill did, which is just CL12, so I guess only CL12+ creatures have innate abilities. But that still needs some verification...

Message Edited by Thrakkar on 08-05-2005 01:05 AM

Forgot 1 entry:
a brackaset female = Beasty Constitution L.2

Since several creatures give the same abilities (brackaset female & verne, squill & nightspider) and same creatures can give different abilities (i.e. mountain dewbacks), could it be that the abilities are purely random???
That just the ability level is tied to the CL, but nothing more?
Could be like
CL 01-11 = no ability
CL 12-32 = random level 1 ability
CL 32-70 = random level 2 ability
CL 60-70 = possible chance of a level 3 ability

Message Edited by Thrakkar on 08-05-2005 01:24 AM

Svoko-Riola
Thu Aug 04, 2005 4:20 pm
#80

A noxious Squill - Endor


Frenzied Blitz lvl 3





Svoko Riola
Lowca
Master Creature Handler/Master Rifleman
Owner of Eternal Zoo in Eternal, Naboo
Snackerss
Thu Aug 04, 2005 4:48 pm
#81



a mature reptilian flyer - CL69 - Dathomir -Aggression (L3)

an injured Kwi - CL60 - Dathomir - Eye Gouge (L2)

a brackaset male - CL65 - Dathomir - Cowering Vigilance (L2)

a gaping spider - CL62 - Dathomir - Panicked Rage (L2)



I tamed 2 babies off the same lair and both had the same ability. Has anyone else found this to be true?

Message Edited by Snackerss on 08-04-2005 05:31 PM

After5CST
Thu Aug 04, 2005 4:52 pm
#82

New entries in red.


Planet / Creature / Level / Ability Found / Number of times entry found (if not one)
Naboo / Fambaa / L22 / Beastly Constitution (L1) / 2
Naboo / Peko Peko / L14 / Combat Agility (L1)
Naboo / Peko Peko / L14 / Hunted Withdrawal (L1)
Naboo / Flewt / L4 / Fleet Footed (L1)
Naboo / Motley Kaadu / L10 / Staggering Attack (L1)
Naboo / Ikopi / L4 / Guarded Stance (L1) / 2
Massive Gnort / L2 / Eye Gouge (L1)

Note that Peko Pekos have at least two abilities, plus that critters as low as L2 ( Massive Gnort ) can have abilities.
LecheHombre
Thu Aug 04, 2005 4:53 pm
#83

I got staggering attack, level 1 from a hermit spider CL4, and a fanned rawl CL8. And eye gouge from a chuba, CL1. I probably tamed a good 10+ of each before I found those though. But anyhow, you can get innate skills on very low level creatures.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


SioBabble
Thu Aug 04, 2005 5:37 pm
#84

OK, anyone have any idea at all how this is going to affect non-CH mounts?


The growth thing, that is. Will I need to GRIND a lesser dewback to get it to be big enough to carry a saddle?






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


LecheHombre
Thu Aug 04, 2005 5:40 pm
#85

I think so, yes. But anything <= CL10 isn't exactly going to be a huge time commitment. Much less than waiting for it to grow like the old system, especially when you consider that you can do 3 at once...



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


Drashk
Thu Aug 04, 2005 5:42 pm
#86





SioBabble wrote:

OK, anyone have any idea at all how this is going to affect non-CH mounts?


The growth thing, that is. Will I need to GRIND a lesser dewback to get it to be big enough to carry a saddle





The only way that a non-CH pet will become large enough to accept a saddle is to level it up.


It takes about30 - 60minutes, when using3 non-CH mounts at the same time, to take down CL15 mobs, while the pets are ungrouped. Or about 20 minutes to level up the same 3 while you are a part of a CL80 hunting party, and the pets aren't grouped.






Making SWG more Star Warsy. One droid at a time.
Svoko-Riola
Thu Aug 04, 2005 6:26 pm
#87

I wonder how strong the Vigorous health L3 will be, would be nice if it was to double it, but that would be nuts.



Svoko Riola
Lowca
Master Creature Handler/Master Rifleman
Owner of Eternal Zoo in Eternal, Naboo
Alliester
Thu Aug 04, 2005 6:44 pm
#88

Endor - A Borgle Life Sapper - Staggering Attack (L2)
Endor - A Crimsun Blurrg - Imperiling Feint (L2)

Alliester of Eclipse
Drashk
Thu Aug 04, 2005 6:45 pm
#89




Svoko-Riola wrote:
I wonder how strong the Vigorous health L3 will be, would be nice if it was to double it, but that would be nuts.




Since L3 requires that you use L1 and L2 first, it could end up looking something like this....


4000 Health + Vigorous Health L1 = 4900 Health
4900 Health + Vigorous Health L2 = 6000 Health
6000 Health + Vigorous Health L2 = 7400 Health


These numbers do not represent the actual bounses, however they do represent the type of increase that we would see.







Making SWG more Star Warsy. One droid at a time.
Drashk
Thu Aug 04, 2005 6:47 pm
#90

Lets go ahead and try to redirect which pets have which Abilities to this thread. Pet Abilites





Making SWG more Star Warsy. One droid at a time.
cheezerweav
Thu Aug 04, 2005 8:27 pm
#91

I tamed 2 murra's on Corellia. One had Aggression (L1), the other i believe had Intimidate Attack(L1).



Huzz--MCH / M Ranger
Alt-- M Chef / M Artisan
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