Creature Handler Archive
Thread: CH and BE pets. Should they last forever?
"You know when they got rid of the general forums, I thought we were rid of the nerf whiners. Lately, it seems that all the littlesweetheartsare back again with the same old songs. Of course,a certain SoE official referring to the 'poke..' term in a recent post just gave them the boost they needed to return to 'whack-a-CH' mode."
Please note the lack of a logical argument here. This poster has learned that (in this forum) name-calling serves as a usable substitute.
"To be honest, If on the flipside, permadeath was introduced and the power of creatures was upped to the stats of old where a webmaster would have medium armor etc and more, then sure. I believe i couldcome to accept the trade off"
Once again, I want to express my appreciation to Windsplitter for making a positive contribution to the thread. It is pretty clear that we do not agree on the bottom line of this issue, but Windsplitter (unlike some others) iscutting to the core of theargument without resorting to name-calling and trivialization.
Cramar wrote:
MrHawat wrote:
Just what this profession needs another FREAKING nerf. This one asked for by the profession itself. I can not believe you guys. Sometimes I wonder why Ibother staying with this profession.
I sorry my friend - i think you misunderstand the comment/question. If this 'nerf' as you call it were to go ahead it would actually be beneficial for CH.
Eventually less and less new people will be joining SWG, and since a pet effectively never 'wears out' , in the end people wont need new pets , since everyone has already got one and its not wearing out any time soon.
If this were the case , who would we be training critters for? The market would disappear , making us even more 'useless'.
If however pets wore out and need replacing - like armour , and weapons (which i have to admit i have had to change several times due to them wearing out) then we will always be in a job and will always have demand for our pets.
Maybe the vitality pack should work like the armour/weapons fix -ie with a chance of complete failure, eg the pet is rendereded useless or dead?
Cramar
Cramar wrote:
Again , at the risk of being arguementative, i disagree!
Cats live about 14 years , dogs about the same , hamsters and gerbils a lot less , pets in real life, do not live as long as their owners?
And the point is really about the economy of the CH profession, other professions have 'tools' that were out and have to be replaced by creative professions , so why shouldn't we have a market place that keeps changing due to pets wearing out?
Cramar
"No it would only be beneficial to BE's not me, it would just make me poor, and have you been living under a rock lol the only pets in great demand are good BE pets not wild tamed ones, so how would my 200k kimo beneficial me by wearing out eh.... so i can have the joy of spending another 200k on another from a BE, that really doesa lot for me there........ The only thing it would do is become another cash sink !!!! and er from the amount of cash I've made from training pets for ppl would cover about and 1/8th of that above mendtioned Kimo, as i hunt for cash and resources...this of course is just from my chars point of view but I don't know many ppl who make a living training pets or ppl "
This one is very good. It has a sort of "teen angst" thing going for it. My first reaction was that I wanted to give this person a hug.
Let me try to paraphrase this one to sort of cook it down to its core elements.
"I am opposed to permadeath because it will inconvenience me personally. It will inconvenience me personally because I play a style where my pets die all the time. I see my pets as very valuable in terms of what they cost, but not valuable enoughto justifyplaying a style that would ensure their longevity. I want to play a game where I am insulated from the consequences of my own decisions."
How was that? Close? Not even close?
I am sure that my detractors will accuse me of putting words in this person's mouth. So, take your best shot at paraphrasing it yourself. Reduce it to its most basic form.
One thing I will say for this message. Whether intentional or not, it addresses the core issues of the argument.
Sylvanrain wrote:
With the market on Armor, Weapons, and Artisan Items constantly in flux where items must be replaced when they get old and used up this ensures that the need for these items remains high. What happens to the market of pets? The way it is going now wouldn't the demand drop off considerably over time if there is no need to refresh the current population of pets in the game? Are there any systems in place or in the works that will ensure the future of CH and BE similar to that of the Armorsmith or Weaponsmith?
Just a concern i have.