Creature Handler Archive

Thread: Creature Handler *TOP 5 ISSUES* (New! September 4, 2005)

blacke
Sat Sep 17, 2005 1:52 am
#66

Just started taming on a new toon and don't know if has been mentioned before. Babys spawning with "Tamable: no", only seen it on Kreetles so far.






Tizzossk Dun'Daro -- Master Commando / Master Bounty Hunter / 0400 Carbiner -- Rebel Colonel
Katabhi -- future Pikewoman / Master CH

Fernas
Mon Sep 19, 2005 7:54 pm
#67

great, now how about pet store?



.
Fernas Radiant, Starsider, Eclipse Smuggler
Tyal Eclipse Master Trader
Methorg Aprawi Kettemoor Creature Handler (Retired)

I'm in this for the Experience, not the XP.

Fighters fight.
Crafters craft.
Healers heal.
Smugglers do not smuggle.
Lovaire
Wed Sep 21, 2005 7:05 am
#68

#4 should be ahead of #3, but other than that, perfect list.

grouping of pets is a big killer
pet call timers is another big killer


my only beef with #5 is that it takes me 20-30 seconds to find my pet/speeder in my datapad lol...there's just more junk in there than there is in my inventory. a folder system or a tab for pets would be nice.



___________________________________
...has mastered the Image Design profession
...has mastered the Creature Handler profession
...has mastered the Doctor profession
...has mastered the Rifleman profession
...www.journeyofbokou.com...
...in honor of Tiggs...
Hardley
Wed Sep 21, 2005 10:13 am
#69






Ko-aIri wrote:





Amethyst-Moonshadow wrote:

yay, they're removing pet call delay timer!


CLICKY ... looks like they listened to our pleas









Nice catch on that one... I'll see if I can pry some more information.




See if you can find out if it's just the call timer or both the call timer and the store timer!



The execution date is set ... the tortured screams of tens of thousands of beloved pets and their masters will resonate throughout the galaxies ... cover your ears and cry!

Hardley's Oasis Bait Shop & Sushi Bar
2000m outside Mos Eisley on Tatooine /way 1893 -6057
Hardley Workin & Hydan Seek propritors

Hardley Workin: August 17, 2003-November 16, 2005 R.I.P.
Hydan Seek: March 25, 2004-November 24, 2005 R.I.P.
paryycco77
Thu Sep 22, 2005 10:42 am
#70

Hey People, I got another to add to the lack of spawns on certain planets (On Ahazi it's Talus and Rori, Rori being the worst, heck, there are even SF Rebel Bases still with Turrets on them so I KNOW the Devs aren't too worried about that planet.) but I also have noticed that the three wave static spawns are also gone.


Example, let's say I find a spawn of Frenzied Graul adults (pre-CU), I would be able to kill the adults, harvest their hides or whatever to make their corpses disappear faster for the second wave, hoping for a baby to appear (I have never been lucky, but I never gave up. If it says it's tamable, it's bloody well tamable and I'll tame a baby someday). Now, Post-CU, I kill the spawn of Frenzied Graul, skin them, then wait, ONLY to have something COMPLETELY different Spawn, like a lair of Piket Plains Walkers or Mokk Shaman. It is very frustrating when our chances to geta rare baby such as our beloved GPS or Frenzied Graul is reduced even more. To me, that is issue #2.


It looks as if they are fixing Issuee #1, the Pet Call Timer.


#3 is the Missing or broken Skills. I am a MCH/MBH, some people say that's a bad combo, with the lack of fire power and defense, but I got my Ranged Def to 222 and I was able to take a Master Rifleman/MDoc in less than 2 seconds with My Covert Retaliation and my lvl 70 BE Rancor named Tyrant. Now, it would be GREAT if I could get Tyrant to Smash my opponents feet (Pinned Attack) so I can focus on the additional BH Power attacks. But, for now, I guess Tyrant will just have to keep slapping my target silly until the target submits or dead.


#4 would be that I agree that Poison and Disease should be reinstated to the pets that originally had them. I don't want the Devs to get creative and give us a watered down patsy pet that does 2 points of Poison damage to comfort us when it is obvious that Our Venom-Filled Arachne Warrior is just filled with hot air and broken abilities and hopes (And I can be certain they are also suffering a form of phantom limb syndrome when they are spitting at it's target and the target just isn't dying as fast as it once did.)


#5 DO NOT change the XP requirements for training abilities. It will, as Ko-a said, NERF our profession yet again, and God knows we don't need any more, because we would then truly be considered Nerf-Herders. It feels good to be able to learn a skill from a pet you don't want after really driving them into the ground to learn the ability, then in celebration, dump them. We really need to stop making things easier for people, when it feels better to accomplish something which is difficult.


that's my 0.02 on the subject, get 'er done






US A L S L A K C O R PU
_________________________________________________
Paryycco | Rantuk Kinseeker | Vi'sion
Creators Warrior | Ahazi | Waukesha Sam
________________________________________
"Did you wake up wanting a hole in your head?"
Cuz the day I been havin', you're gonna get just that!" Brett Hopper
Amethyst-Moonshadow
Fri Sep 23, 2005 12:14 am
#71






paryycco77 wrote:

#5 DO NOT change the XP requirements for training abilities. It will, as Ko-a said, NERF our profession yet again, and God knows we don't need any more, because we would then truly be considered Nerf-Herders. It feels good to be able to learn a skill from a pet you don't want after really driving them into the ground to learn the ability, then in celebration, dump them. We really need to stop making things easier for people, when it feels better to accomplish something which is difficult.






QFE. Sure it'd be nice to not have to get as much xp, but I have to agree with Ko-a and paryycco77 that if they do it, we'll get nerfed into oblivion (again) and I'd much rather that not happen. If it becomes too easy, then it'll become the FOTM again and suddenly people will cry that we need a nerf. (z0mg th4t CH s0000 h4x wif h3r ub3r h4x p3ts!!!111one11eleven11) No profession will ever be perfect and every profession will have things about it that we wish were different, but sometimes we gotta see how it might affect the state of the profession in the long run instead of the short run. Having the xp requirement lowered will be nice for awhile and we could all get our pets leveled asap, but in the long run it's just going to cause more nerfs and more headaches than we want.




Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
PirateJolly
Fri Sep 23, 2005 12:42 am
#72

I am sorry, but I have to disagree on the XP thing. I can see keeping the xp requirement, but I feel it should be lowered. You all say that gaining pet xp is easy while in a group. I really don't care to group most of the time. I like, and have done most of my playing, solo. I know, that is not the direction the devs want players to take, but I can really care less what direction the devs want ME to take. I play this game for ME, not THEM. That is why I am still a MCH, because I like playing a MCH. Being a MCH is already penelizing me for combat as I get NO defence mods from the CH profession. Don't start spouting, "well you have the use of pets to make up for it". I want to see how the other combat professions would feel if in the middle of combat, they had their best weapon destroyed/disabled and all mods from that profession taken away.

I like the new trainable abilities we can learn, but I do not want to spend hours upon hours to raise my high lvl pets up just so I can teach them said skills. I spent hours upon hours grinding CH with other combat professions, then hunting for the rare tamables, which are not practically worthless, ie the Pre-CU GPS which is same as my Pre-CU Gurrek, which is the same as my Pre-CU Rancor, etc. That and it sometimes taking hours to learn an ability from a pet that I have no intention to keep anyway. But that is another issue. Plus many of the new abilities NOT WORKING!!!

My feelings, I will shut up now.



Jolly Rodger
Elder Creature Handler, Spy, RSF Ace, Disgusted Ex Customer.
Flurry
Kontessa
Fri Sep 23, 2005 5:28 am
#73

I agree with both of the previous posts,For me since most of my pets are High level and the new abilities on the ones I have tamed once I get them up to the xp level I can learn the skill, still does not work! And some of my favorite pets are now just like all the other CL 65-70 pets in my Pad. (other than The BE pets that I cannot do anything with but refuse to give up)I am more than a little frustrated.


I do not see how anyone can think that its a set-up for more nerfs down the road. (everything is a set-up for more nerfs down the road! Especially when we are supposedly getting some love:smileywinkFrom my perception from CU on, they have taken all our specials, Given us back some of them with the new system, if we regrind our profession over and over and over.....Taken everything about our pets that made them unique and turned them all into generic copies of one another,That may or may not ever get a special or even a special that you want or can use.So Basically its you will do nothing but combat in your play time, If you ever want to get back any part of what we have taken away. So If you do anything else,(Oh like be Mayor of a large City Ect That contributes to game content )Then do not exspect to ever get anything like a special ability that works on any of your pets.


Speaking of combat, I wonder what kind of screaming we would be hearing if a Master Rifleman Had to get 150.000 xp for every special that goes with Master Rifleman,Or a Jedi Knight had to do the same for their specials once they had ground the Profession?( My husband is a Master Rifleman and we are both FS so I am useing Templates I have some Knowlege of as an example)


I do not mean to flame, Just telling it like it is! Am I a little jaded? You betcha!! Of course That the rest of my template is Master Medic,Doctor, Polotican,BH ect And that I have dropped entertainer and BE,Squad leader because of nerfs and trying to keep a template that lets me keep MCH and still do the things I love in-game, May have led to that little bit of jaded I have become


Amethyst-Moonshadow
Fri Sep 23, 2005 8:08 am
#74

I'd love it if they made the xp requirements a little lower, but realize that if the xp requirements are TOO low, then it'll be too easy for everyone on the server to grab some CH, level up an "uber" pet (now that we have these great specials that can be built into any pet, like KD, stun, blind, etc. to make up for lack of these abilities in other combat professions or to complement other combat profs) ... and then suddenly we'll get hit by the nerf bat. Our specials won't be so special, and our pets will get nerfed even more. We're on the low end of damage output balance against other combat professions as it is, why get us nerfed down even more so?


I understand where you're coming from. My other MCH on Shadowfire lost an entire datapad of pets as well. But we're not the only profession that had to "start over" after the CU. It brought big changes that required us to re-learn other professions, too. Some lost full sets of amazing armor or weapons that were no longer viable and had to spend millions of credits to adjust. At least we don't have to spend money. I like the challenge it brings and the fact that it gives us something to do once we've mastered. Before, you mastered CH and... then what? Now we can (only if we want to, we're not being forced to) go out and get specials to make our pets unique, and every pet we own can be completely different than the others, and no two pets would be alike. I like that we can tweak our pets and make our pets more useable and viable in combat. Did I like the way that SOE implemented these changes to the veteran CHs with full datapads? No. Do I think they could've made that implementation a little bit smoother or easier on veteran CHs? Yes of course! But then again, when you make such a major radical change to a system (and we're not the onlyprofession that got radical changes) it's more fair to have everyone start off at square one. I don't think veteran CHs should've automatically known all of the specials without having to do anything when the change hit, for example. Yes, we worked hard in the past to master CH, but... we didn't put anywork into our pets to give them the stats that they had because we didn't have to... they were just naturally "uber." Again, they could've implemented things better/easier for veteran CHs, but I'm not upset I wasn't automatically given all of the new abilities or given fully unlocked ability slots on all my pets. Even if I had fought with x pet every day for a year, SOE had no way to know that for sure on every single CH and every pet they owned so it would've been unfair to do anything but start everyone at square one.


Anyway, some people like the new system along with its xp requirements, and others don't. We'll find that we're never going to reach a point where everyone is happy. There's always going to be some that don't like it or are upset, so I think it's best to take what we are given and learn to adjust and make the best of it.Perhaps lower the xp requirements a little bit, but I am not for lowering them much if at all just because I don't want to see us nerfed even more when it becomes a piece of cake to level pets. I want CH to be a challenge and not the next FOTM becausewe cry tomake it easierto mature a pet.


Please don't take this as a flame, because it's not meant to be; I'm genuinely concerned. I respect others' opinions on the matter just by agreeing to disagree - we're all entitled to our own $0.02




Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Kontessa
Fri Sep 23, 2005 8:43 am
#75

Yes If you look at my template you will realize that most of my professions have been hit with the nerf bat.


And I might like these new uber specials except that I have learned abilities and pets with ability slots open and still can-not train them ,so it seems so-far to be a useless period of regrinding MCH over and over for nothing.



Amethyst-Moonshadow
Fri Sep 23, 2005 9:06 am
#76






Kontessa wrote:

Yes If you look at my template you will realize that most of my professions have been hit with the nerf bat.


And I might like these new uber specials except that I have learned abilities and pets with ability slots open and still can-not train them ,so it seems so-far to be a useless period of regrinding MCH over and over for nothing.







This definitely seems like a bug to me, what steps are you going through to attempting to train them? Just in case you're not sure (I don't want to seem like you don't, just want to help)


1. check your pet in the datapad. See how many ability slots it has and how many training points it has. If you're attempting to train it an ability that costs 15 points and you only have 10, it won't work. (you can see how many points it costs when you select the ability in the /train window)


2. Be sure you're selecting your pet and typing /train and NOT using the train window from the radial menu of your pet when teaching new abilities.


3. You cannot teach your pet a L3 ability before you teach it the L2 ability and L1 abilities first. YOU can learn Marring Storm L3 before you learn other levels of it, but when it comes to teaching your pet, you must teachyour petin number order, L1 L2 L3. Teaching a pet Marring Storm L3 (if it doesn't have it innate) will take up 3 ability slots.


Since you are a veteran CH, I don't think I really needed to go through those, but just in case something has changed and you haven't tried all of those checks, I wanted to list them. If you're doing all of that and still not able to train a pet an ability that you know in L1,L2, L3 order even after it has enough ability slots and training points available, then it's a bug that should be /buggedto getfixed quickly, and defintely not intended


What kind of pet/how many slots/training points and what are you trying to teach it? I've not seen a bug like this or heard of others with this issue, so maybe it has to do with the type of pet that might be bugged? I don't think it's a reason to put CH on the back burner or think that it's useless... definitely /bug it and let us know how it goes.






Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Kontessa
Fri Sep 23, 2005 10:05 am
#77

Lol! Thanks and yes I have tried the order dance. Yes I bugged it. Yes I had my ticket cleared with no answer and no fix.


I am not giving up MCH,I have lived for months with my pets all having no specials or RA'S anymore and will just continue so.


I will continue to play my way. I am not going to become a combat Nazi because Soe decided I have to,so I can have uber pets(Maybe). LOl I took Doctor after CU to be able to heal my pets. My Favorite pets will just stay in my Pad more so they do not lose vitality.


And I will go on playing the rest of my template as well,because it all together is what Makes My Toon Kontessa, MCH who she is.


If I did not have a RL, I might be able to grind 10 hours a day to get it all fixed and maybe one day have back part of what I had and lost,but I don't have that much time to play and hope that SOE fixes the bugs, so those that do can enjoy.


I do this for fun and Its close to not being fun anymore.

I stay because My Family plays and I have lots of friends and a nice city that runs well because part of my play time goes into administering itinstead ofrunning around killing everything in sight so maybe one day I can find and tame 4 different critters to train 1 pet with the equal ability of what it had pre-cu. I am really starting to understand howthe crafters feel


The new system is great(when it works) for newbs and lower level CH. For some of us it leaves a lot to be desired.

Many of the old-timers have already left the game or given up the profession. I really do not want to join them, so I guess I just do what I do and hope for better days.

Many of the things I loved about CH are gone now so maybe Its time for me to just keep my pets in my pad and go do other things.

Sorry I guess I was just reminding myself of why I still have an account and what my options are.

paryycco77
Fri Sep 23, 2005 10:32 am
#78

Here's what I am worried about, Last night I was selling one of my items to another player, and he freely, and honorably asked me to duel him, so, i ate my food, got my armor on (to this point, he didn't flinch) then pulled my lvl 70 Rancor, Tyrant, out. He cancels his duel request and said "Forget that. I didn't realize you were an MCH. you guys are a pain in the *expletive* to fight. I asked him what he meant, and he said. "Because of your Rancor. I have no idea what you haveas specials on him because of your upgrade. He might alone kick my *expletive.*"


Why I am worried about this, what if the Devs lowered the XP required for training? We max our pets out faster, our profession becomes better than any of the others, we have to live with flames on our forums and in-game, then we get our favorite Community Leader Tiggs with update notes saying


Profession: Creature Handler


Lowered the Hate Generated from Aggression


Lowered the Armor given from Thick Skin


Lowered the Max lvl for Master Creature Handlers to lvl 60


Do we REALLY want this to happen more than it already has just so those who are too lazy to get into a dant grinding group and grind our bad boys out? Come on People, it's a game, not life. Have fun while playing it. Go out and get those skills. Me? I'm out on Endor looking for Blood-Frenzied Boar Wolf Babies and I had my hands on a baby and the thing warped on me and vanished That is something to complain aboutand get the devs to fix, not the XP thing. Let's play the game and let the Devs fix the Bugs we all know exist.


This game is the best I have played in many ways, Creature Handler is one reason why. I have seen more CH Masters in the game now late than I have seen in the year I have played because of Patch 21. Let's keep this trend going, let's have the Devs focus on the SL's, the Rangers, the SMUGGLERS!! get their love now that we got ours and stop the bickering (other than getting the bugs fixed) and let's not get ANY of the patch notes like I listed above. Can we do that and leave the XP alone and work to make our pets be massively uber and be proud in doing it? I think we can.


Get 'er done...





US A L S L A K C O R PU
_________________________________________________
Paryycco | Rantuk Kinseeker | Vi'sion
Creators Warrior | Ahazi | Waukesha Sam
________________________________________
"Did you wake up wanting a hole in your head?"
Cuz the day I been havin', you're gonna get just that!" Brett Hopper
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