Creature Handler Archive

Thread: Vote: add 'Droid Handler' to the CH tree

lorildeh
Mon Feb 23, 2004 12:31 pm
#66






Kaessa wrote:

Why on *earth* would I want to use droids? I'm a creature handler. I tame and train wild beasts. How would this possibly fit in with droid handling? Just because it's a "pet" type thing, does not make it fit with CH. Engineering? Along with scout? Just really doesn't fit. At all.







For all you out there who think like this... the general idea is to merge CH and DH together. It would be your option to continue to use 100% creature pets, or use 100% droids, or any combination of the two.


You could still be a CH, if you wanted to be.


Adding Engineering 4 as a pre-req goes along with Scout for the following reason. Engineering prepares you for the droid aspect, while scouting prepares you for the creature aspect of the class.





Pistoleer (master) Creature Handler (master)
Commando (0,0,4,0) Smuggler (1,0,1,4) Bounty Hunter (0,0,0,4)
Droid Engineer (master) Bio Engineer (master)
Pets don't grow anymore.
Character Advancement via PvP and the GCW
POLL: Should CH be an elite profession or a side profession?
Pluto9Moon
Mon Feb 23, 2004 12:46 pm
#67

I am very much on record as wanting the DH profession. I am totally against putting it in the CH tree.


What I am for is CH staying the meatshield/tank persona. We will keep the MOBs of others while it is being engaged.


The DH profession is to juxtapose the CH. If we take the damage they should be able to deliver it using various weapons types damage. It keeps both classes very unique.


Runesabre is on record as saying he does not wish to create a class that is the same in different skins. But this cannot be reduced to that. Saying that would mean the melee is no different from the ranged. The second reason I have for not desiring a second class is immersion. The current theory is when combat droids come out people will choose droids over pets. I would like to see this play out.





Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
darknacht
Mon Feb 23, 2004 9:10 pm
#68

I can understand the legacy CHwho want to keep CH strictly a 'beastmaster' profession....but we will never be the same as the glory days now anyways. I can also understand the CH basher community who are still jealous enough to not want the CH to have anything and delight in its current subjugated form. I can also understand the DE community who don't want CH to get the droid handler ability..even though they didn't want it themselves (btw...my alt character is a MDE). I can understand the BE community who might think they will lose some market if CH also do metal.


BUT.....



Creating a whole new profession for DH (aka DC) would be redundant when CH has all the mechanisms to do it very well. The devshave all the code 'good to go' and it was probably patterned after CH anyway (good opportunity for dev code reuse). It just makes sense to put it into the CH profession.


BUT....


Jealously reigns surpreme when it comes to the CH profession...so it will never happen. Everyone relax...



omadnay
Mon Feb 23, 2004 10:08 pm
#69

Nay!!!!!!

That's my vote. It means "No".


Droids are droids... Creatures are not droids.

Maybe Carbineers should be able to use Pistols just as well. And Armorsmiths should make weapons. Maybe Jedi should be able to make Image Design adjustments to make other players look like Yoda.

I apologise if this is taken as being over the line rude... but these are my feelings, and I feel I must share them.

Cidem_Relaeh
Tue Feb 24, 2004 1:01 am
#70

I'd prefer to see each elite master box get a cert for a class specific droid they can choose to use (or not). Like for the elite melee classes, combat droids that have blind/dizzy/intimidate specials. Maybe elite ranged master certs for droids that KD or at least posture change their targets. *Shrug*

In any case, I don't think making CH into a droid/creature handler combo class is the right idea. Unfortunately CH should have been a pure droid handler class from the drawing board, it would have made a lot more sense. Then they could have allowed rangers to have some quasi-decent creature pets to fill certain roles. Instead it's 100% backwards.



Cidem Relaeh <ODD>
First comes smiles, then lies. Last is gunfire.

Imperial Colonel
Pistols Expert - DGM Curator

Pluto9Moon
Tue Feb 24, 2004 1:43 am
#71

/nay for DH in CH.


What I want is an entirely seperate profession. I would have hoped by to have convinced many people to embrace this idea.


1) DH in CH would strip us of what little identity we have left.


2) CH is the tank of small groups unless you have a melee type with you, then they are useless because they run and cause mayhem.


3) DH in my eyes is something entirely different from a tank. It deals damage somewhere between a Bio-pet and a Specialized Weapon profession in various types (heat, cold, blast, stun, etc). This creates the justaposition needed to require a seperate class: CH's as brawlers and DH as weaponeers.


4) I do not want to be dependent on an additional class for a weapon. Already I must use BE pets to have a chance and a WS for my choice of weapon type.


5) DH as a seperate profession should allow me to use skill points remaining to return to what I want to be, a soloist. 3 bio-pets and 3 ferro-pets all out at once. Now before you say that is silly remember I would have to give up weapons use myself. I would be totally defenseless if all 6 happened to fall.




Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
lorildeh
Tue Feb 24, 2004 12:27 pm
#72






omadnay wrote:

Droids are droids... Creatures are not droids.

Maybe Carbineers should be able to use Pistols just as well. And Armorsmiths should make weapons. Maybe Jedi should be able to make Image Design adjustments to make other players look like Yoda.

I apologise if this is taken as being over the line rude... but these are my feelings, and I feel I must share them.







youre in the wrong frame of mind..


The idea is to eliminate Creature Handler, and replace it with "Pet Handler". If there was a "Marine" or GI-Joe profession, then you'd expect them to use both pistols, rifles, and grenades. If there was a "Driver" profession, you'd expect them to be able to drive cars as well as pick up trucks. Now there's a Pet Handler, who would be able to control all pets in the game.


The idea is to generalize combat droids and creatures into "pets". Each profession can still have a cert for a prof specific droid, or a prof specific creature if that ever happens,but combat droids/creatureswould belong solely to the "Pet Handler" profession.


Fine that you vote no, just wanted to point that out.





Pistoleer (master) Creature Handler (master)
Commando (0,0,4,0) Smuggler (1,0,1,4) Bounty Hunter (0,0,0,4)
Droid Engineer (master) Bio Engineer (master)
Pets don't grow anymore.
Character Advancement via PvP and the GCW
POLL: Should CH be an elite profession or a side profession?
omadnay
Tue Feb 24, 2004 11:56 pm
#73

OK


I get your full meaning now.


I vote "No".


Plain and simple, I don't like the idea of lumping droids and creatures into the same "Pet Category".


I have no problem with either a new "Droid Handler" (Possibly some kind of "Mech-Wiz") Profession, Some kind of new Droid Cert System not based on skill points, or simply making droidsAT LEAST equalto the Non-Ch Creature pets and open to all.


I may even be for making the droids slightly higher level than the non-Ch creature pets. Some would ask "why higher level than the non-CH creatures", and my reasons are that droids SHOULD be more common than creatures. So give a SLIGHT push to the masses and make them SLIGHTLY better.


It's one thing to have many players flock to the CH profesion because of it's obvious pet advantage (Hey... it's a video game, with real life players that are going to go for what they think is most advantageous. CH has been altered well enough now, so that it isNOT a ridiculously cheap way of being more powerful)


Let non-CH's use droids that are slightly better than the Non-Ch pets. The droids won't be as good as CH pets, but they'll be a better alternative to those that just want what's best without spending skill points. Those that would prefercreatures will go for them, those that don't make decisions based on what they would prefer, but ratherwhat is more powerful, are the ones that this method will get switching to droids. Thus a big influx of droid usage, and Wala, a much more star wars looking assortment of "Pets".


I know... all this is completelyaside fromthe point of the original post.


So, what you say about it being a "pet handler profession" and that it is comparable to a marine character that would use all types of weapons... I say that isthe wrongway to look at it. Elite classes are speciffic to a certain branch. You're saying to make a profession that could use all ranged weapons at an elite level. No... Pistoleers use pistols, Carbineers use carbines, Rifleman use Rifles, Creature Handlers use Creatures, someone else uses Droids. While Commando and Bounty Hunter obviously blend some of the different weapons, you clearly see there is a difference between their ability with the different weapons and the weapon-speciffic elite classes.

There may be problems with any one of the suggestions I have made, but I am not being payed to come up with these ideas or develope this game. Fortunately, in my opinion,neither are you. (That is meant with humor)


I do agree that the implementation of these new droid types will be a dangerous addition to the balance of the game, but lumping the droids with the creatures just seems like an absolute cop-out to me.

The only way I can see it like that is if the "Pet Handler" Profession's Branches were split in two... 2 for droids and 2 for Creatures... and obviously that would eliminate all the good work the devs did at preventing select amount of skill boxes in CHgranting too large of a reward. Dividing droids and creatures mixed throughout a whole profession tree is just silly, and the idea of making some kind of player "choice", either leaning towards one way or split down the middle, just doesn't make sense to me.

Make the "choice" by choosing the profession.

Being able to control creatures has nothing to do with being able to control and order around droids. I don't care which one is easier, they have nothing to do with eachother... other than the coding itself.


I do understand what you are presenting. Even better now that I have argued about it in this post. However, I feel that it is too broad a mix to lump into one profession. Much of the coding may be similar, even identical. However, I do believe we will see a difference in how a droid lends itself to the players and how a creature lends it self to the players. Hopefully these differences that the developers create will make it obvious as to why one profession should not be in charge of both.


Page 6 of 6