Creature Handler Archive

Thread: -) The Master Tamer's Necklace (-

spreadsheet
Fri Oct 28, 2005 8:34 am
#66

A quick question for those that have tried, if you throw the 3 items in and do not get a new item do you lose the 3 items or can you take them back out? I have several items, most barely or faint glow, and would like to start some combos. I think the necklace will come from the cube but agree it might require higher end loot. Anyone try using the created items to make something new? Would the cube accept an item it made? Just some quick thoughts I had.






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BikerKid
Fri Oct 28, 2005 8:48 am
#67

Well i've tried loads of stuff in the cube, but not lost anything - but, i've not been trying glowy stuff - just in case - u never know..



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woohooant
Fri Oct 28, 2005 9:40 am
#68


Personally, I think the key is going to unlocking the CL80 capabilities is going to involve multi-generations of the necklace. For example, we find the key to the necklace in the first place and generate it, unlocking cl72. To unlock CL74, we may need to combine the necklace itself + 2 other items. To unlock CL76, we'd need to combine the CL74 result + 2 other items.


Using this logic, it may be possible to unlock the necklace with barely glowing items. Then, to unlock the CL74, we may have to usefaintly glowing items...


...and etc. until we get the CL80 capability.


Remember that the hint was related to the Rubik's cube. To solve the rubik's cube, u had to use a pattern that focused first on 1 side of the cube and then build the first layer, the second layer, and then the 3rd layer.


This would also be in line with the BE profession ofusing 2nd and 3rd generation DNA to get a specific quality/feature into a BE pet.


None of this is based on empirical data and/or anything that anyone has told me from experience...just my "guess" at how it had to be done.


Cheers...





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rj00789
Fri Oct 28, 2005 9:59 am
#69

Just to clear a couple things up,..... You will NOT lose anything, if the cube does not give you a new item.
You cannot use anything but glowing items period. It's really a waste of time to try anything else at this point, the devs may expand what works in the cube, and I'm counting on them using it to add new content continually from now on, but right now, only glowies from Mustafar. Also, I can understand the desire to hold out until you know more, so you don't end up using a piece to make some lame "enhanced cup of soup", only to discover that one of those items is in "our" recipe. Thats why I plan on scanning the Cube Database ( http://cube.gpchosting.com/ first so I know I'm not makin something that's already been made. It is said that the cube currently makes 350 items and this database has logged 34 of them so far, so if it makes a NEW item, then at least your helping narrow it down, and you might get something pretty cool,plusyou have a 1 in 316 chance it'll be THE Necklace
Oberon131313
Fri Oct 28, 2005 12:04 pm
#70

god, it's how to get Jedi all over again.


"Stand over there and spin around 3 times and Exar Kun will spawn and give it to you"




Jemus Halcyon - Guardsman. Officer of ICE.Jemas' Ackran_Master DE / Tailor
00000000000o0000o00000000000......0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000=0OOO0=0000000000|.....000000/0000000000000\0000000|
000000000|000000000|000000000....0000000000000000000000000000
000000000|000000000|000000000....0000/000000000000000000\00000
000000000\000000000/00000000|....|0000000000000000000000000000
0000000o00\0000000/00o0000000....00000/00000^0000^00000\000000
00000000000\00000/0000000000|....0000000000000000000000000000
0000000000|0\000/0000000000|0|...|000000000_ ______00000000000
FlashDog
Fri Oct 28, 2005 5:38 pm
#71


No one found this in beta and no one has yet found this in live. Can we please get dev confirmation that this has been implemented in the game?


For months after Kasyyyk went live, people were frantic to find the cybernetic legs -- until the devs admitted that they were never implemented due to "balance issues".






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SioBabble
Fri Oct 28, 2005 8:40 pm
#72






FlashDog wrote:


No one found this in beta and no one has yet found this in live. Can we please get dev confirmation that this has been implemented in the game?


For months after Kasyyyk went live, people were frantic to find the cybernetic legs -- until the devs admitted that they were never implemented due to "balance issues".








Would not surprise me. Jedi wasn't live when the game launched. They just turned it on one day, despite claims to the contrary, and the first Jedi had an unlock experience unlike any since.


They have a real problem with being honest, the developers do.






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Ultron69
Fri Oct 28, 2005 11:12 pm
#73

well they put a picture of it under Mustifart loot thread so it must be real i mean imaginary in Game
JBCrichton
Sat Oct 29, 2005 6:39 am
#74

Corbaertek wrote: And... you can add the recipe of the "danm! not the necklace" to the database and everyone's one step closer...






LOL




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rj00789
Sat Oct 29, 2005 8:24 am
#75


Well, it's going slow, but progress is being made, they were at 34 items in the DB yesterday, and now were at 41. I'm sure things will pick up a lil once we actually hit live, then slow down after a while as it becomes harder to find new ones, so doing some quick math..........60+ glowie items,....350,000 combinations....pre-orders..........


........carry the one,.........Live Nov 1st..............(186,000 mpsX the number of MCH / the number of non-CH that throw it away)........................DING!!!! OK, we shall have the necklace on or about ...........................................drum roll........................................April 15th 2006


paryycco77
Sat Oct 29, 2005 9:52 am
#76

Last night I looted a Dimly glowing Battery, and a guildie gave me a Dimly glowing Medicine, so one more Dimly glowing item and I'll try something.




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NeeAnderTall
Sat Oct 29, 2005 8:06 pm
#77


Inventory of (all tradable)


1. Faintly glowing Cyborg kit - looted from Blackguard NPC


2. Faintly glowing patch of hair - looted from Xandak


3. Faintly glowing Brazier - looted from Blistmok


4. Faintly glowing Com Unit - looted from Treasure Hunter NPC


5. Dimly glowing Battery - Looted from Voskar Duset near Striking Mining Camp (level 84 Jedi - Bring Tank Pet)


Tested using the following matrix (No new Item Created with this Inventory)


1 - 2 - 3


1 - 2 - 4


1 - 2 - 5


1 - 3 - 4


1 - 3 - 5


1 - 4 - 5


2 - 3 - 4


2 - 3 - 5


3 - 4 - 5


Brain Hurts...did I miss any combination?


I am hoping some items will be identified as catalysts, meaning they show up in the most workable recipes, enabling us further to decode our mystery.


Oberon131313
Sat Oct 29, 2005 11:37 pm
#78






NeeAnderTall wrote:


Inventory of (all tradable)


1. Faintly glowing Cyborg kit - looted from Blackguard NPC


2. Faintly glowing patch of hair - looted from Xandak


3. Faintly glowing Brazier - looted from Blistmok


4. Faintly glowing Com Unit - looted from Treasure Hunter NPC


5. Dimly glowing Battery - Looted from Voskar Duset near Striking Mining Camp (level 84 Jedi - Bring Tank Pet)


Tested using the following matrix (No new Item Created with this Inventory)


1 - 2 - 3


1 - 2 - 4


1 - 2 - 5


1 - 3 - 4


1 - 3 - 5


1 - 4 - 5


2 - 3 - 4


2 - 3 - 5


3 - 4 - 5


Brain Hurts...did I miss any combination?


I am hoping some items will be identified as catalysts, meaning they show up in the most workable recipes, enabling us further to decode our mystery.






some combos have repeating components... ie. 2 glowing batteries and something else.




Jemus Halcyon - Guardsman. Officer of ICE.Jemas' Ackran_Master DE / Tailor
00000000000o0000o00000000000......0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000=0OOO0=0000000000|.....000000/0000000000000\0000000|
000000000|000000000|000000000....0000000000000000000000000000
000000000|000000000|000000000....0000/000000000000000000\00000
000000000\000000000/00000000|....|0000000000000000000000000000
0000000o00\0000000/00o0000000....00000/00000^0000^00000\000000
00000000000\00000/0000000000|....0000000000000000000000000000
0000000000|0\000/0000000000|0|...|000000000_ ______00000000000
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