Creature Handler Archive

Thread: So we can redeed ships, How about pets now (opens can of worms)

taloncard
Sat Jan 01, 2005 8:22 am
#66



ZamiJaster wrote:
Why not just do so we can craft a cage or new house module to store pets or something this redeed is going little to far now i know it wouldnt be problem for BE/MBE and the bigger pets could be setted free in house i would love a slice houd walking around in house!




See the corral plan.

The point of redeeding pets is that the code already exists, the new structrue or craftable would require new code, in other words work. I strongly doubt we are going to see anything new in the game till the much delayed Combat fixing (fill in the latest title here) gets done, which is at least 6 more months down the road.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


ZamiJaster
Sun Jan 02, 2005 4:24 am
#67

i know all that but a cage wouldnt be a hard to do i know that guys working in this a profesionels they not just schoolkids! and a cage would they be able to make!

and there are alredey the thing calld creature habitat why not just put pets in there it would be grate to store witout need to train again
TottDonetta
Sun Jan 02, 2005 6:47 am
#68

well i agree with you in principal, so:


/sign


BUT; whats to stop a novice ch walking round with 30 pet deeds in their inventory and just deeding/redeeding as and when they need a new pet? if the ability to deed was limited to masters it wouldnt be so much of a problem.


tbh id settle for the ability to sell pet control devices on the bazaar, they've had a catagory on the bazaar/vendors since day 1, its just never been used!







Tott Donetta

The liver is EVIL and must be punished!


C[][][][][][][][][][][]_/_/_/_/_/_/||¦¦{[ :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
nefarious2
Wed Feb 09, 2005 2:44 pm
#69

As a prior CH, will be again soon, I would like to either redeed my pets, or have the pen idea. I would prefer the pen so that your pets still move around like they were in the wild, it would be a structure that you can store upto 10 pets and it would be the size of a generic guild hall.


If the redeeding were to be introduced, I would hope that there would be some type of system in which you can't redeed a pet, then pull one out quickly and fight in 2 mins, I think it should have to either regrow(faster time span) or should have a "revival sickness" time(kind of like when you rez and can't do anything but move for a minute.


But redeeding brings on another "problem" The pets that can only be obtained from the wild. Would these be allowed to be redeed as well considering that they were never a deed?


Good idea, hope they implement something as I too have a bunch of pets that I don't want to use.



Khasper Wavingfly - Master Artisan/Master Bio-Engineer/Imperial Pilot - Naritus


"Are you threatening me Master Jedi?"
spreadsheet
Wed Feb 09, 2005 3:44 pm
#70

I posted another suggestion on the corral thread, what if all creatures in the "pen" could be tabbed "for sale". As I stated before this would act much as the starship terminals do in upgrading your ships. You open the pen managment console and add modules (parts) to the pen slots. Maybe allowing just 1 or 2 modules per pen. One module would allow sales. We then could toggle a on/off for sale option on each pet in the pen. What do you guys thin?? This would not require a "redeed".




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


taloncard
Thu Feb 10, 2005 1:59 am
#71

for the search impared from this thread:

http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=216699




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Pie-Oh-Pah
Thu Feb 10, 2005 1:16 pm
#72

/sign





Pie'Oh'Pah
Elder Creature Handler

Ignoring hypocrites in online games since 1998
dbl90
Thu Feb 10, 2005 1:34 pm
#73

When this happens I will have tears of joy.....

/sign

If I have multiple personalities can I

/sign

/sign

/sign?



Davionn Indar (RBN)
CH/TKM
Dariane_Kamutsovy
Thu Feb 10, 2005 1:47 pm
#74






Kudali wrote:
Ok, i have a question... when the ship is redeeded for JTL does it loose all of its upgraded components or keep them? This may not seem relevant, but maybe Creatures would lose all of their growth and have to start out as babies again when redeeded... and that just wouldn't make sense... its late, maybe thats a dumb point... anyway...

-kudali





You unload all the stuff first ofcourse

If you dont' then it's lost. Your own fault.
Dariane_Kamutsovy
Thu Feb 10, 2005 1:49 pm
#75

/sign
kiowa27
Fri Feb 11, 2005 6:45 am
#76

hadn't seen this before, but I will most definitely

/sign


the kiowa ~ch AND be


gave my first ever pet away to a novice ch due to storage space / lack of use issues and miss him every day
Charisma_
Tue Feb 15, 2005 7:18 am
#77

/signed


I so love this idea...I don't know how many pets I've "let back out into the wild" (Destroyed really *cries* since I don't see them scampering back into the wild) that I wanted to keep...but so that I could train a friends pet or make a mount for someone I had to make space to hold THEIR pet so I had to release one of mine..



~ * Charisma * ~
~ * Entertaining my Heart out *~
~ * Ex-Master Creature Handler - A.K.A. Anjimal Lover * ~

Rushyo
Tue Feb 15, 2005 10:49 am
#78

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