Creature Handler Archive

Thread: New FAQ for the CH Profession

oomap1977
Tue Mar 30, 2004 4:15 am
#53






Svenon wrote:


Q. If a Master Creature Handler has skill mod of "stored pets +20" and they can store up to 22 pets (2 that everyone non-CH gets, + 20 more), then why is it that we have "Max level of pets +70" yet we can only call pets up to level 70? (where is the 10 lvls that everyonenon-CH gets?) Also, we seem to have "Max number of pets +3", yet we can call only 3 pets. (again, where is the 1 peteveryonenon-CHgets?) I posted about a similar issued on 10-26-03, and am still awaiting response.


Q. The CSRs tell me to post here, yet my questions go unanswered, and my issues unresloved. Are the CSRs wrong?


Q. Once a creature handler tames all the creatures he needs/wants, what use is scout to us? It becomes totally obsolete, now that camps are not required for anything. I realize there is a speed issue (assuming you don't have to craft the tent first)


Q. If creature handlers rely upon their pets to protect them, yet it is not practical to have them follow you through town, and everywhere else(since they don't keep up), why is it that we cannot call pets during combat? Commandos can pull out their flame throwers during combat, should we not also be able to pull our "weapons" out during combat? I don't care to hear complaints when I walk through town with two very slow, very loud, very large kimogilla following me through to protect me.







A. Okay for the max level of pets there's a lame answer. When you're a non CH you don't have a max level for pets because it's not a pet. If it was a "pet" as the "max level of" and "additional" mods modify you would get CH xp. So everycharacter technically has a max level of pets of 0 because if they didn't they would get CH xp. Also note that the additional pets does have a specific effect. If you are non-ch you can have either your non-CH (i.e. level 10 or less) pet out or your faction pet. If you have out your stormtrooper and try to call your mount or droid it won't let you. Get novice CH and get your "additional pets +1" mod and you now have a "pet" not a "non-pet"so you can have your stormtrooper AND your "pet." This is the most logical way I can describe this as illogical as it really is.


Follow the same logic for the "stored pets." When you get to novice CH you have your invisible +2 mod then you go to a visible +2 (or is it 4 I can't remember). Just a lame way to give everyone something and then let you see it when you get to a profession. It's kinda like CDEF or Republic blaster certification.



A. Solely for roleplay/realism reasons. And how about when new creatures are introduced (if that ever comes true)?


A. As it was stated before this would completely throw off the balance of the profession. This would make mastering CH trivial at best because you could get any combat profession then get something down to last hit, call/attack/store repeat. Might I also add that even the best BE pets can't stand up to a master rifleman/tka for more than a minute. Why even try to protect yourself with them? It's obvious CH was not intended for heavy combat because as soon as the devs realized that's what it was used for they "nerfed" it.


Svenon
Sun Apr 04, 2004 7:59 am
#54

You say Non-ch have a built in skill of +10 to max creatures. Ok, that's fine, but where is my lvl 10 pet to call outside my max pet lvls?


I call it a bug, when information is inaccurate. Holocron is worthless, and so is the knowledge base. As far as who answers, well... that just goes to show that players are the only ones who care.


You forgot burst run. I usually get incapped after using it. Mask scent is great, if you need to sneak through agressive creatures, or tame pets, milk creatures, but what if you don't? Fly through on your speeder, it's much more reliable. Again, we all fly everywhere. Terrain negotiation does what when you fly? I usually don't flee on foot, and this would only help in areas with harsher terrain. Also, doesn't help with ranged NPCs or creatures. As for creature knowledge, my FWG5 does the best damage on 99% of creatures. It doesn't matter the resistances or armor. Besides, we fight the same creatures over and over. If I want to know what weapon is better to use, I'll switch weapons and see. As for harvesting, what need I of harvested goods? Source of income maybe? Well, harvestors are faster, and more profitable.


I'm not saying that we need to be able to switch pets like weapons. However, if a CH has no pet, and gets ambushed, it would be nice to get your pets out. There is also a 60 second or so timer after the pets STOP attacking, before you can store them. So as for the 22 rancor theory unbalancing the game, it's moot. Rancors suck, just so as you know.


Ahh... but what about them Imps that search people? What about people running to town, with aggros on their tail, just to incap and have the creature agro us? Doesn't happen so much in the larger cities, but happens in the smaller ones.



I thank you for your reply, Wokka.


Svenon
Sun Apr 04, 2004 8:18 am
#55






oomap1977 wrote:



A. Okay for the max level of pets there's a lame answer. When you're a non CH you don't have a max level for pets because it's not a pet. If it was a "pet" as the "max level of" and "additional" mods modify you would get CH xp. So everycharacter technically has a max level of pets of 0 because if they didn't they would get CH xp. Also note that the additional pets does have a specific effect. If you are non-ch you can have either your non-CH (i.e. level 10 or less) pet out or your faction pet. If you have out your stormtrooper and try to call your mount or droid it won't let you. Get novice CH and get your "additional pets +1" mod and you now have a "pet" not a "non-pet"so you can have your stormtrooper AND your "pet." This is the most logical way I can describe this as illogical as it really is.


Follow the same logic for the "stored pets." When you get to novice CH you have your invisible +2 mod then you go to a visible +2 (or is it 4 I can't remember). Just a lame way to give everyone something and then let you see it when you get to a profession. It's kinda like CDEF or Republic blaster certification.



A. Solely for roleplay/realism reasons. And how about when new creatures are introduced (if that ever comes true)?


A. As it was stated before this would completely throw off the balance of the profession. This would make mastering CH trivial at best because you could get any combat profession then get something down to last hit, call/attack/store repeat. Might I also add that even the best BE pets can't stand up to a master rifleman/tka for more than a minute. Why even try to protect yourself with them? It's obvious CH was not intended for heavy combat because as soon as the devs realized that's what it was used for they "nerfed" it.







Where's my lvl 10 non-pet creature then? As for that invisible +2, it should be for non-pet creatures then, just like it is for everyone else. It should be limited to lvl 10 though.


I surely hope that they will come out with new tamable creatures that rival BE'd pets. How likely is that? It seems they are more interested in taking, then giving.


I guess this is the purpose of burst run. I have to run away to protect myself. I am not asking for an endless supply of Rancors in battle. I just want my two pets.


While I'm at it, riddle me this. Why is it that a Creature Handler's pet, is not protective of him? Many times have I sat there, incapped, watching a NPC walk towards me to deliver a death blow, and my two pets just stand there and watch?



Answer, 'cause they aren't programed to. How star warsy is that?



Thank you for your respons oomap1977. I appreciate it when people take the time to respond. 8) I'm not trying to attack you or your opinions, I'm just trying to understand the logic, when it is lacking.

Leadhead101
Sun Apr 04, 2004 8:29 pm
#56

Ok I am a super noob, and I didnt see these


Q What happens to the creature when it starts losing its vitality?


Q I have heard that creatures lose ham and do less damage when the vitality degrades, but I have a creature mount that I have had since they first came out. Its vitality is 77 but it still has 1100 ham and does the same 120 pts of max dmg?


Q When useing a pet med to heal a creature, does that lessen its max vitality?


I just got novice ch yesterday and plan to master it.



"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
EQSanctum
Tue Apr 06, 2004 7:21 am
#57






Svenon wrote:





oomap1977 wrote:



A. Okay for the max level of pets there's a lame answer. When you're a non CH you don't have a max level for pets because it's not a pet. If it was a "pet" as the "max level of" and "additional" mods modify you would get CH xp. So everycharacter technically has a max level of pets of 0 because if they didn't they would get CH xp. Also note that the additional pets does have a specific effect. If you are non-ch you can have either your non-CH (i.e. level 10 or less) pet out or your faction pet. If you have out your stormtrooper and try to call your mount or droid it won't let you. Get novice CH and get your "additional pets +1" mod and you now have a "pet" not a "non-pet"so you can have your stormtrooper AND your "pet." This is the most logical way I can describe this as illogical as it really is.


Follow the same logic for the "stored pets." When you get to novice CH you have your invisible +2 mod then you go to a visible +2 (or is it 4 I can't remember). Just a lame way to give everyone something and then let you see it when you get to a profession. It's kinda like CDEF or Republic blaster certification.



A. Solely for roleplay/realism reasons. And how about when new creatures are introduced (if that ever comes true)?


A. As it was stated before this would completely throw off the balance of the profession. This would make mastering CH trivial at best because you could get any combat profession then get something down to last hit, call/attack/store repeat. Might I also add that even the best BE pets can't stand up to a master rifleman/tka for more than a minute. Why even try to protect yourself with them? It's obvious CH was not intended for heavy combat because as soon as the devs realized that's what it was used for they "nerfed" it.







Where's my lvl 10 non-pet creature then? As for that invisible +2, it should be for non-pet creatures then, just like it is for everyone else. It should be limited to lvl 10 though.


I surely hope that they will come out with new tamable creatures that rival BE'd pets. How likely is that? It seems they are more interested in taking, then giving.


I guess this is the purpose of burst run. I have to run away to protect myself. I am not asking for an endless supply of Rancors in battle. I just want my two pets.


While I'm at it, riddle me this. Why is it that a Creature Handler's pet, is not protective of him? Many times have I sat there, incapped, watching a NPC walk towards me to deliver a death blow, and my two pets just stand there and watch?



Answer, 'cause they aren't programed to. How star warsy is that?



Thank you for your respons oomap1977. I appreciate it when people take the time to respond. 8) I'm not trying to attack you or your opinions, I'm just trying to understand the logic, when it is lacking.








While I'm at it, riddle me this. Why is it that a Creature Handler's pet, is not protective of him? Many times have I sat there, incapped, watching a NPC walk towards me to deliver a death blow, and my two pets just stand there and watch?



3factors : hostility and ferocity if you creature is fierce above 19 they usually auto attack the next target that attacked you. somtimes grouping and "guard" play in whether they defend.







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EQSanctum
Tue Apr 06, 2004 7:26 am
#58






Svenon wrote:


Q. If a Master Creature Handler has skill mod of "stored pets +20" and they can store up to 22 pets (2 that everyone non-CH gets, + 20 more), then why is it that we have "Max level of pets +70" yet we can only call pets up to level 70? (where is the 10 lvls that everyonenon-CH gets?) Also, we seem to have "Max number of pets +3", yet we can call only 3 pets. (again, where is the 1 peteveryonenon-CHgets?) I posted about a similar issued on 10-26-03, and am still awaiting response.


Q. The CSRs tell me to post here, yet my questions go unanswered, and my issues unresloved. Are the CSRs wrong?


Q. Once a creature handler tames all the creatures he needs/wants, what use is scout to us? It becomes totally obsolete, now that camps are not required for anything. I realize there is a speed issue (assuming you don't have to craft the tent first)


Q. If creature handlers rely upon their pets to protect them, yet it is not practical to have them follow you through town, and everywhere else(since they don't keep up), why is it that we cannot call pets during combat? Commandos can pull out their flame throwers during combat, should we not also be able to pull our "weapons" out during combat? I don't care to hear complaints when I walk through town with two very slow, very loud, very large kimogilla following me through to protect me.



A: Before the Big BE/CH patch you could call them in combat at anytime anywhere and it was grossly unfair in the game.

A: Devs have stated a pet is not a weapon only a support tool and subject to restriction

A: Stay away from big lanky slow stupid pets that run, Stick with fearless sleek silent pets a CH is best revered not heard fom a mile away

A: Scout is an integral part of the profession and always needed

A: the +'s in our modifiers is a total. you would never see the question asked "why is my accuracy only +100 and not +101 when i have a +100?"










____eKaeileaNapalif__197 Badges_____________
DARK JEDI OVERLORD
:: Miss Tarquinas 2004 and 2005 | Owner Of The Soul Ivory ::
(gggggggggggggggWXnn[[[[[nnWXggggggggggggggg)
Heard a server had more badges, not on my watch

TorakWavestrider
Fri Apr 09, 2004 8:05 pm
#59

Q: my pet dies too quick, it doesn't have enough ham, and it's stats recover too slowly without me using stims, what can i do?


A: get your pet buffed by a doctor! doctors can buff pets just like they can people, your pet could have an extra few K ham and also regen alot faster.





Zarek
Jedi Knight
Terak Wavestrider
Killstealer Extraordinaire
"The only guy to typo his forum name"
Killer of the "Ignore This Post" Thread
Tharien
Sat Apr 10, 2004 10:45 pm
#60




Q: What food shouldI feed my pet to make them grow faster?


A: This is actually a false statement. No amount of feeding of any type of food will help your creature grow, even though its seems like a good idea from aroleplaying aspect. The only good food is to a pet is 1) healing wounds 2) Buffing.


You can use just about any type of food to heal wounds. I suggest the cheapest and largest QTY per stack. The quality does not matter. As far as buffing, check the chef and trader boards for types of food and quality. (sidenote: you cannot stack food buffs so dont buy them for each stat, instead focus on 1 stat or buy a food that will buff multiple stats)




Tharien Rasputo
Master Creature handler
- I support Xbox manipulation! You can too
Dear Mr. Lucas,
Now that you have finished work on your last Star Wars movie, will you please take a more hands on approach to your intellectual properties?
Sincerly,
Tharien - Canceled 6/15/2005 - Returned - Nov 15th 2005 - Canceled Nov 16th 2005 - Returned Part-Time 04/01/06
MuOne
Tue Apr 13, 2004 6:23 pm
#61

Dont know if anyone is still using this thread, but here goes; what do tyhe command's "Embolden" and "Enrage" do precisely?
Ryyger
Tue Apr 13, 2004 9:01 pm
#62

I'm told that embolden is something like a HAM buff. Take that with a grain of salt: I've never had the chance to use it.

Enrage, however, clearly says it causes the Berserk effect. That's a Novice Brawler skill that causes a considerable damage increase, notable defence decrease, and prevents special attacks. Again, never used it as a CH, but I see the devs as more likely to use the Brawler's preexisting status rather than make a new one for pets.



Musician of Chaos
GeminiMoon
Tue Apr 13, 2004 9:33 pm
#63

Stickly thinking PvP...


Q: Does a players chance to dodge an attack increase (not the "Dodge" skill from fencer/pistoleer, yet the chance to dodge that every player has) while riding a mount. It would make sense that it would decrease the accuracy of the attacker if your moving at a higher velocity...






Moonlight's Kitchen
STC, Naboo /waypoint -3780 4916
In-game Name: Claire
What's in stock?


SkyPreacher1
Wed Apr 14, 2004 5:07 am
#64

Vert,


I got a question?


Why the heck am I still a CH? And from JustG's little post, why the heck should I stay one when he is so absolutely clueless and has banished CH to God only knows what forsaken part of the SWG universe?





....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
UbifaA
Tue Apr 20, 2004 2:03 pm
#65

I have a few questions regarding the growth and leveling up of Pets.


- What is the avergae time for a pet to level up ?


- What makes them level up ? Do i need to visit a CH to have this done or does it happen automatically ?


- Ihave been playing with a Rock Beetle that has never leveled up from lvl13 fom the day i was given him. I am 1-1-0-1 Novice CH and use him in all aspects fo combat, he gets fed regularlay, and treated with much respect He grouped with me most of the time...


Am i doing something wrong ?


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