Creature Handler Archive
Thread: A Guide to the New Pet System (Included Abilites, XP Listings, & How To's)
Oggat wrote:
When is this going live?
I tried /train and nadda. I see it's in the login as a feature but nothing in my ch looks different to me...
It is in tomorrow's publish.
lammergeier wrote:
is anyone else a little worried that all this CREATURE HANDLER testing is being done by a DROID ENGINEER?
Heh heh... I would have been all over this testing if they had left TC-Prime available or made TC-Sunrunner (yeah, right). But since I have no Bria or TC-Bria character (and no time to grind one from scratch this week), I was left out of the testing loop. Ironic, isn't it?
I owe Drashk and all the other testers/contributors a tremendous debt of gratitude. The information gathered so far is invaluable!
Message Edited by Ko-aIri on 08-03-2005 11:52 PM
Ko-aIri wrote:
Heh heh... I would have been all over this testing if they had left TC-Prime available or made TC-Sunrunner (yeah, right). But since I have no Bria or TC-Bria character (and no time to grind one from scratch this week), I was left out of the testing loop. Ironic, isn't it?
lammergeier wrote:
is anyone else a little worried that all this CREATURE HANDLER testing is being done by a DROID ENGINEER?
I owe Drashk and all the other testers/contributors a tremendous debt of gratitude. The information gathered so far is invaluable!
Lammerang is just jealous that I'm not running more Bio Engineer testing. ![]()
I've been a Creature Handler for quite some time now. I've enjoyed to profession some time. I'm just happy to help test out and report on a profession that is almost as fullfilling to me as being a Droid Engineer.
Plus, there is always hope that a systemsimilar tothis can be used for Higher End Combat Droids, at some point down the line.
Drashk wrote:
Ko-aIri wrote:
Heh heh... I would have been all over this testing if they had left TC-Prime available or made TC-Sunrunner (yeah, right). But since I have no Bria or TC-Bria character (and no time to grind one from scratch this week), I was left out of the testing loop. Ironic, isn't it?
lammergeier wrote:
is anyone else a little worried that all this CREATURE HANDLER testing is being done by a DROID ENGINEER?
I owe Drashk and all the other testers/contributors a tremendous debt of gratitude. The information gathered so far is invaluable!
Lammerang is just jealous that I'm not running more Bio Engineer testing.
I've been a Creature Handler for quite some time now. I've enjoyed to profession some time. I'm just happy to help test out and report on a profession that is almost as fullfilling to me as being a Droid Engineer.
Plus, there is always hope that a system similar to this can be used for Higher End Combat Droids, at some point down the line.
vacation next week = bonus work this week. I'll add my thanks to the folks that didn't have excuses like me, and ko-airi, and... the rest of the folks like me that had excuses.
and You, Drashk! Out of the gene pool! go back to your bath of droid lubricant, or whatever it is you droidmongers wallow in.
I have been working on a CL 35 BE pet recipe and getting a lot of CL 34s. Looks like a CL 35 will be significantly more valuable than a CL 34.
Drashk wrote:
Ultron69 wrote:
How many Training points does a (4) slotlevel 23 pet have? And is there a working chart that might show Ability slots and Training pointsfor petsat full maturity?
I have no clue on how many Trainable Ability Points each CL of pet will have, however, I do believe that the amount of Training Points is as follows..
CL 1 -6= 7 Training Points
CL7-13 =8 Training Points
CL 14 -20=9Training Points
CL21-27=10 Training Points
CL28 -34 =11 Training Points
CL 35-43=12Training Points
CL44-47 =13 Training Points
CL48 -54=14Training Points
CL55 -63=15Training Points
CL64 -70 = 16Training Points
Keep in mind, that this is may or may not be 100% accurate. When this hits Live, a better picture should be created of whether this is correct or not.
...
Species (Tamed With Ablilty)---Level------Ability
Choku Female (2)-----------64-------------Frenzied Assult L2
Choku Male (3)--------------65------------Combat Agility L2
Gackle Bat Hunter (3)-------62-------------Staggering Attack L2
Giant Gackle Bat (1)--------63-------------Fleet Footed L2
Giant Gackle Bat (1)--------63--------------Hamstring Attack L2
Huurton Matron (2)----------29-------------Self-Sacrifice L1
Huurton Pup (1)-------------27-------------Panicked Rage L1
Motley Kaadu (2)------------10-------------Staggering Attack L1
Skreeg Female (3)-----------60-------------Eye Gouge L2
Angler (5) -------------------67-------------Thick Skin L2
Choku Hunter (1)------------65-------------Vigorous Health L3
Gackle Bat (1)---------------59-------------Hamstring Attack L2
Choku Pup (1)---------------63-------------Imperiling Feint L2
Ravaging Gackle Bat (1)-----62-------------Fleet Footed L2
Male Mamien (1)-------------62-------------Vigorous Health L2
[EDIT] Put the wrong planet down.
Message Edited by Psychopyro80 on 08-04-2005 07:57 AM
I see that we have a lot to learn. I definitely object strongly to the fact that after 2 years of being a CH I will have to return to grind every pet all over again. That being said ... I'm still confused about existing pets.
I currently have pets with pre CU specials. But those specials are not showing up as abilities for these pets. Are these abilities gone forever? Or do they just have to "mature" in order to get them back again so that I can learn them.
If they're gone forever, then the senior MCHs have been screwed again.
Planet / Creature / Level / Ability Found
Naboo / Fambaa / L22 / Beastly Constitution (L1)
I'll hopefully update as I go along.
This is the right place for the info.
After5CST wrote:
Don't know if this thread or some other is the right place to start reporting tames and innate abilities, but I'll post it here and repost/delete or whatever if someone things somewhere else is better.
Planet / Creature / Level / Ability Found
Naboo / Fambaa / L22 / Beastly Constitution (L1)
I'll hopefully update as I go along.
Well, I had been working on CH prior to the CU, with the hope that the "jack of all trades" (depending on which creature you pulled) was going to happen. When it didn't (plus finding that crafter + CH isn't really that viable), I dropped it. But I've since decided to focus on straight combat, and with this change I've been grinding back up scout to give CH another try.
I'm wondering if someone has had a chance to check something, though. Let's say you've been a CH for a bit, and have accumulated a "toolbox" of a bunch of creature abilities. And then you drop CH. And then you decide you miss your pets, and pick CH up again. Do you still "know" the abilities from before? Are known trainable abilities tied in any way to CH boxes (other than having to have the taming skills to get a creature who knows the skills)?