Creature Handler Archive

Thread: Mission lairs will no longer spawn babies...

Iakimo
Wed Aug 03, 2005 2:12 pm
#40






Kalano wrote:


I have been having a great time with the new system. It gives me the feeling of the hunt.I know we all want them rare pets that makes us just awsome in combat, but now, we can create them, and we all won't have a pile of plain stalkers and look like we were all cookie cut Creature Handlers. We will be unique in the pets we choose....


I'm sure some will be into the spiders, others into the flyers, into cats, into huge things, some into the ugliest things they can get there paws on. It will make our profession have its truly own uniqueness in itself.


I keep having dreams of the shocked suprised look of some player when they find out the hard way a little kima cat just knocked there backside on the ground and chewed off their ankle in a single blow. Who would expect one of them to be elite?Be a little hard to get a L3 ability, but it be worth the laugh.





You betcha! Merek Cavern Creepers for the win, baby!


And a friend of mine had a bioengineered bearded jax named "Li'l Huntin' Buddy" that absolutely rocked. He used to love ambushing unsuspecting duelists with that little kitty.




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Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
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