Creature Handler Archive
Thread: Elite Pets are no more =(
its true, it is not just sony that thinks everytime someone complains its a CH fault, its the complainers cause they dont understand CH, they think something like elites or 3 rancors at once is too strong, pfffffftttt.. they are NUTHING compared to some weapons that were made by WS and what about exceptionals? those where like elite weapons.... They do know it took me 7 months to FIND a Great plains stalker, I am sorry it took them 2 weeks to get the parts to make thier weapon.... They THINK CH is too strong, but I belive they dont know cause they never actually tried it. CH is WAY BEYOND weak, we are pitiful, we were weak pre-cu but not compared to now... At least our pets could tank then, now we just watch something we looked for, for months and tamed in 30 tried while doging adults and nightsisters and such, get sloughtered by a noob, respected master rifleman with a gun he bought for 500k. Its horrible, sad, lame, pahtetic, retarded, and just completly unfair..... YOU DON't TAKE A GAME AND CHANGE IT... YOU ONLY ADDDDDDDDD TO IT! Fix bugs, (which shouldn't occur if tested properly) and Maybe weaken things here and thier If neccisary, like EXPLOITS!!! Is CH an exploit? where we ever? no We "worked as intended" form day one and they just kept draining from us... like we are the older kid in the family, one complains and we take the blame and punishment even if we do nuthing wrong... OK yes the level 1 pets, exploit, pulling mobs 1 by 1, exploit, BUT WE WOULDNT HAVE TO DO THOSE THINGS IF WE WERENT SO FRIGGEN WEAK!!! I don't get this game... to think we can NEVER go back to the old way, when I say old way, I mean isnt it fun to pop in your nintendo and play mario brothers once in a while? HUH YEAH thats what I mean, its something we will never see again, my favorite computer game, and many others favorite as well, took and torn to shreads....
Kiss my A$$ sony cause I cancled my account, august 3rd and you don't have to hear from me anymore!
They may as well add a new train command while they're at it.
/tellpet "rip out your CH/ MCH throat and let them bleed to death as it'll be more humane than letting them go on suffering like they are now, plus it'll only get worse..." ![]()
and I thought getting shafted up the back passage was still illegal when done to a woman... *shakes head*
/goes off to drink very sugary tea and eat all the biscuits in the house to cheer myself up.
RhaSedi wrote:
well in this post someone made refrence to them being cheats and theres been much discution by ch's of all things (i truly dont understand this) about how they are exploits also i have had jedis (go figure) scream exploit. Im a MCH/MBH i dont go after paddys and try and keep my jedi hunting to full or almost full temps (i dye alot but its fun and i do win sometimes) and have had many jedi scream exploiter and what not becuase the nargs are slaughtering them ... my favorite is when they think just becuase im dead that my cats will quit attacking them and die becuase they dont![]()
Oh man, you can't be serious, when I typed up my post Jedi even did come to mind but I thought "Nah, not even Jedi can sink that low" But do Jedi REALLY think 3 Female narglatches are cheats? 32 damage a hit at best to a defender dabbler? Or are these just Jedi using nerfed templates? There's a difference.....
Drashk wrote:Well, since no one else has seemed to notice, or post the information, I'll post a wee bit of an update here, so that a few people can stop playing the 'Let's jump to conclusions' game....It would appear that the beginnings of the new pet specials system are on the way to Test Center. Don't take my word for it, take a look at http://www.imagedump.com/index.cgi?pick=setandget&tp=284766&poll_id=0&category_id=19&warned=y target=_blank>this Screen shot. Pay close attention to the top left hand corner. There is a listing for Trainable Abilities, Training Points, and Training XP. These values would appear to be consistent with information a certain DEV commented on, not too long ago in this forum.Something else to contemplate, before jumping off the gun, is the fact that Babies are currently wonky on Test Center. Their Levels are not CL1 as they should be. They appear to have the same CL as their parents. If I recall correctly, this same issue was what broke the Elite tamables last time around, before it hit Live.And for the last bits of information....The new training window looks like this. This pop up menu comes up when the train option is chosen. When the pet is trained, each command will be listed in the window, like so. I disagree with the comment on the new interface making the training process longer, since it is now much easier to train each command, since you can open the interface box up and leave it there, without having to keep a finger on the ~ key or keeping your mouse button clicked.Currently, on Test Center, newly tamed pets are not responding to any trained commands. I'm 100% certain that this is due to the upcomming changes that should be hitting TC in the next few days, that will change how the pets are trained and how specials are learned.I'll try to keep posting more information as I discover it. It does look like the pet system revamp, that was mentioned is in the process of being added to TC in stages, so everyone needs to wait a few days and take a lesson from your pets.... /tellpetowner Trick1.
Atta boy, Drashk. Thanks for the updates. I figured the devs were doing something like this with all the CH stuff getting "wonky" on the TC.
We have a good correspondent here who has brought up our concerns about the changes on the TC. As always, I reserve judgment of the new publish until it comes out.
Chessack wrote:
I'm not sure if this was an intended nerf or not. In fact I think it was probably NOT intended, or we'd see something about it in the patch notes ("Adjusted stats of certain wild tamed pets" or something equally vague so as not to induce a flame war). I think this is probably a bug... probably the same bug as last time.
And I'll bet you $50 that this bug makes it live.
C
I agree that it was not intended. If it was, then they would not have developed a hotfix to correct elite statusinunder than 24 hours when elites were nerfed after publish 19 patch to fix the 1(0) issue on all wild pets. Since they immediately pushed through a hotfix to return allelites to elite status, it would be just plain stupid to turn around and remove it again a couple weeks later. Instead, it is simply that whatever the hotfix fixed was broken again in the latest development version.
SioBabble wrote:
Drashk, thanks for posting that information.
From looking at the screen shots, it appears to me that the new training system will give you a number of "training points" (probably based on how many skill boxes you have as a CH) that you can allocate to train skills. Presumably, at the MCH level you will have sufficient "training points" to train every command possible. But at lower levels you'll have to make choices as to what commands to teach.Given that the command you can train have always been parceled out by skill box, this is a significant change. But it's also fraught with serious peril. Calling upon players to make choices has good and bad aspects of it. One is that if you train a critter to perform action X, is it a permanent thing, as it is now, or can you decide later that action Y is more appropriate to your play style and retrain X to Y? If you've decided to make your new female narglatch more of a tank than an attack kitty, can you change your mind and retrain it the other way? Are all commands permanent?However, I see a serious problem with this entire concept. It's a further retreat from the "virtual reality" of SWG where mobs hit, took damage, and had special attacks based on inate abilities. Instead we're being given the power to modify our "angry bags". It's giving CHs part of the BE's perogative to customize creatures. The BEs will not like this at all, and I do not blame them for it.
Gee, it's a shame (if Drashk's theorizing is correct) that they don't have a forum where customers could be informed of, and comment upon, code like this that was being developed. They could call it the ... oh I don't know .... the 'In Development' forum! And they could ... gee ... tell you things there, so customers wouldn't have to speculate. And they could ... call me a radical ... listen to what customers liked and didn't like at a stage that was early enough to actually influence their design concepts.
Yeah .... I'm dreaming. Just do it the usual way: dump it on TC for a week, ignore what the customer says so long as it isn't blue-screening, shove it onto Live and ignore it for six months while you work on an Expansion, hoping for the best.
Message Edited by KzinKiller on 07-24-2005 07:08 PM
0nyx wrote:
I agree that it was not intended. If it was, then they would not have developed a hotfix to correct elite status in under than 24 hours when elites were nerfed after publish 19 patch to fix the 1(0) issue on all wild pets. Since they immediately pushed through a hotfix to return all elites to elite status, it would be just plain stupid to turn around and remove it again a couple weeks later. Instead, it is simply that whatever the hotfix fixed was broken again in the latest development version.
That's why I bet $50 this will go live without being fixed. It's the same story as the 1(0) bug. They break it, they put it on test, we find it, they ignore that we found it, and they send it live.
C
Chessack wrote:
0nyx wrote:
I agree that it was not intended. If it was, then they would not have developed a hotfix to correct elite status in under than 24 hours when elites were nerfed after publish 19 patch to fix the 1(0) issue on all wild pets. Since they immediately pushed through a hotfix to return all elites to elite status, it would be just plain stupid to turn around and remove it again a couple weeks later. Instead, it is simply that whatever the hotfix fixed was broken again in the latest development version.
That's why I bet $50 this will go live without being fixed. It's the same story as the 1(0) bug. They break it, they put it on test, we find it, they ignore that we found it, and they send it live.
C
The reason its currently broken in that pets wont accept commands is fairly simple.
The commands as we know them have been removed completely.
The NEW system is half in place, in that I can get the new training ui , the functionality isnt yet.
What I assume is that the testing needed to start on thursday, but the CH changes were not ready or too unstable to put in at that point.
I fully expect to see the rest of the new pet special system appear on test center this week, and I will be posting screenshots and results as soon as I can.
As for elites, I amnot sure. I still see elite kimogallas on Lok, the Peko albatross are still Elite, as a krayts, but because Ch code has half been reomved to be replaced, itis totally pointless making assumptions.
When we get the special system in, I will see what our pets are like as far as elites go.
As I say, with the code the way it is right now, I couldnt make a truthful statement on intended or bug, time will tell.
Drashk wrote:I was able to tame a few random critters, while trying to clear spawns in the City of Droid Mecca, when I noticed the following Abilities on two of the three newly tamed pets.The third pet that I tamed was another Female Grassland Slice Hound, but it did not have an ability listed. Take note of the (L1) at the end of the Abilities name.Here is what I theorize....As each pet gains Training XP, it will gain Training Points. The more points that a pet has, the more abilities that it can learn. Each ability costs a certain amount of points, based on its Level. SO, let me give an example of what I THINK may be the case here....You tame a pet that has Aggression (L1) as a special ability and gain this skill as one of your learned skills.You tame a Female Grassland Slice Hound and after a while it has 5000/23800 Training XP. Lets say that it gains 10 Training points for this ammount of XP. Lets say that a Level 1 Ability costs 9 points to train. You are able to train your pet with 1 L1 Ability and have 1 Training point left over.At this point, this is all conjecture on my part, but it does have a certain ring to it that may be close to the truth. I don't expect to see another mini-publish to the current code until Tuesday, I could be mistaken and see the code hit tomorrow. I'll keep everyone updated as I find more Abilities and other information.
That is how I was looking at it also, and that would lead to customized , individual pets, something lacking really since the CU.
Im hoping that a CH who has trained something with the agression special can then teach that special to a different creature that doesnt have agression naturally.
As I said in the previous post, my thinking is the code for the new CH system was too unstable to be in the first build, my current main issue with CH on test center is how CH xp affected by the group xp changes, as a lot of times now pets are not grouped because of limited slots, so whilst I obviously wish to test out the new system, my main concern is simply being able to get a pet to attck in a group to see what happenns with xp, there are some potential game breakers in thereas far as CH xp goes.