Creature Handler Archive
Thread: Pet Kills is the trigger to learning abilities...
Ok Guys, I read this thread when it was first started and finally got around to running my own experiment with it. Here are the results of it.
Started out with a completely new 0 xp Brackaset Female Baby Level 63
Went just outside of Eisley for Level 1 spawns. Click Macro, Sent critter to killing.
380 kills and 380 xp points later. I learn Beastly Constitution (L2) from my pet.
Thats it, that simple. Only 380xp gained and skill aquired. My bet is on Kill triggered ability learning.
Drashk wrote:
SnailNZ wrote:
Here is what I think we have learned so far from the posts...
I think there are a few factors involved in learning a special. I am sure it is kill related and can happen on any kill. The number of kills does not increase the chance of learning a skill but is just pure statistics (its got to happen sometime!). The number of roll overs I think increases the chance of learning the skill eg. no roll over 1%, one roll over 10%, two roll overs 20% etc (percentages are not data just examples!) and so by roll over 3 your chance of learning it is pretty good. This accounts for people learning a special on the first kill (very very lucky!), people learning it after bashing lairs and fighting high level mobs (rollover related).
I therefore proposethere are two methods of gaining a pet special,
1. Pounding Lvl1 spawns outside noobie cities with up to 1500 kills tolearn the special. (Good for high DL creatures who would take millions of XP to roll over more than three times)
2. Hunting high level mobs and/or lairs to gain lots of pet XP and rolling your pet XP over more than three times. (Good for pets you want to keep and low level creatures to learn abilities and this is also good for CH xp as well)
From what I have seen, this is the best description ofhow the system appears to work.
However.....Something else that seems to be fairly consistent -
- Use a pet fora while, killing at least 20 critters (Any CL)
- Store the pet for 12 - 36 hours
- Use the pet in combat.
Quite often, the pet will give up its Ability shortly after you start using it again. (Within 10 kills).
well I've got a Level 4 flewt that hasent held up to this theory.....
tamed him he had fleetfooted L1....used him in combat against L4 hermit spiders til he had rolled over 4 times....still no learning the ability.....got fustrated and stored him for several days....tried again for about 30 kills still no luck....rinse and repeat couple more times and I've still yet to learn the L1 FF from him....but total kills is only around200 so far.... ![]()
Drashk wrote:
pugguh wrote:
Drashk wrote:
However.....Something else that seems to be fairly consistent -
well I've got a Level 4 flewt that hasent held up to this theory.....
tamed him he had fleetfooted L1....used him in combat against L4 hermit spiders til he had rolled over 4 times....still no learning the ability.....got fustrated and stored him for several days....tried again for about 30 kills still no luck....rinse and repeat couple more times and I've still yet to learn the L1 FF from him....but total kills is only around200 so far....
Its only fairly consistent, which means that it is about as consistent as the other ways to to gain the Ability.
A couple of people that I have spoken with have noticed what was described above, however it does not occur with all creatures and for all people.
There seems to a be a lot more involved in the system that needs to still be learned.
/agree.......
Interesting Idea Joker9125 I just learnt a L2 ability from a Brackaset Male DL 65 in 190 kills and Fleet footed L1 from a Flit DL 31 after only 5 kills! Guess it was my lucky day...
Has anyone noticed certain species take longer or shorter times to teach abilities...
Well, I thimk it's got a little to do with all these factors. I ran a macro all last night and into the morning with varied results.....started out with a CL 08 mite of some sort that i had leveled at least once on lairs, and it took about 10 minutes outside Espa, then I pulled out my CL 32 Cowardly Gurreck( i think)
and it had also been on a few lairs and nearly leveled , and ran for 30 minutes and nothing, so I store and pull out a CL11 Vir Vir that had leveled a couple times and it popped in a couple kills, then I pulled my CL 60 skreeg scout with 0 training xp on it and let him go all night, so far he's up to nearly 1300 kills and nothin.............So I feel its a combination formula similar to the one that Drashk commented on, I think that it can be learned just on kills, but if you have some XP from lairs and especially if youv'e leveled it some your chances increase greatly, I also think there's some stubboness element to it , similar to the way some pets need commands repeated 4 times to learn em, and some learn first time every time. His ideas to use lairs on low levels and macro train the high levels is justified and a major time saver. I plan on having 3 sets of five critters for battle each set will consist of one ~CL70,two cl 35, and three ~cl 23, and then have a couple extras for show or what not. I DO NOT wanna spend six years grinding my CL 65 surefoot brackaset with lightning reflexes l-3 just to learn his skill and set him free, I would much rather turn him loose outside Espa and let him go on the macro. .....................
Drash, I'm glad to see your still here, I've always loved your work in the DE forum, ever think we'll get that Droid Commander Profession?? ,lol I would love to be Master CH and Master Droid Commander, that would seriously rock!
Drashk wrote:
SnailNZ wrote:
Here is what I think we have learned so far from the posts...
I think there are a few factors involved in learning a special. I am sure it is kill related and can happen on any kill. The number of kills does not increase the chance of learning a skill but is just pure statistics (its got to happen sometime!). The number of roll overs I think increases the chance of learning the skill eg. no roll over 1%, one roll over 10%, two roll overs 20% etc (percentages are not data just examples!) and so by roll over 3 your chance of learning it is pretty good. This accounts for people learning a special on the first kill (very very lucky!), people learning it after bashing lairs and fighting high level mobs (rollover related).
I therefore proposethere are two methods of gaining a pet special,
1. Pounding Lvl1 spawns outside noobie cities with up to 1500 kills tolearn the special. (Good for high DL creatures who would take millions of XP to roll over more than three times)
2. Hunting high level mobs and/or lairs to gain lots of pet XP and rolling your pet XP over more than three times. (Good for pets you want to keep and low level creatures to learn abilities and this is also good for CH xp as well)
From what I have seen, this is the best description ofhow the system appears to work.
However.....Something else that seems to be fairly consistent -
- Use a pet fora while, killing at least 20 critters (Any CL)
- Store the pet for 12 - 36 hours
- Use the pet in combat.
Quite often, the pet will give up its Ability shortly after you start using it again. (Within 10 kills).
Okay, let's look at this from just a programming logic standpoint. We already know that the number of maturity levels are stored with our pets data. To say that they have a factor on the % chance of learning a skill is reasonably certain. We also kinda know from their relutance not to give maturity levels to our existing pets that they probably do not know how old they are. This would require adding additional data to store. So would counting the number of kills our pets do. I would not program it this way, but I am not SOE.
The most logical course would be take what we know and apply a small table to translate this information. We know there are tables to translate the pets XPs (using CL)into training pts and maturity levels. So these same tables may have the % chance of learning an innate ability. Multiply that by the maturity level and you've created a somewhat dynamic experience that does not add a lot of extra data to the database. SnailNZ theory therefore makes the most sense.
The kill theorists are just learning their skills by repeatedly trying to beat the low level odds. The XP theorists are increasing their odds so they would need less kills.
DancinMonkey wrote:
i smell a nerf coming...i better try this out
btw, the nerf is coming. They keep saying recursive macros are going away. Once they do, this will become very unappealing.
greywheel wrote:
DancinMonkey wrote:
i smell a nerf coming...i better try this out
btw, the nerf is coming. They keep saying recursive macros are going away. Once they do, this will become very unappealing.
you dont need a macro set your critter to gaurd, set a default attack for yourself. stand in front of an enemy faction gaurd and wait. they spawn, they attack, your pet then attacks, the auto target targets the attacker, you default attack.