Creature Handler Archive
Thread: Cu Pa Mount pics on SWVault
Yeah, it does turn into a Kwi and my buddy was very disappointed. My Bantha turned into a Lesser Bol and I too was very disappointed.
SioBabble wrote:
Merendel wrote:
you could also just turn in a CL 11 cupa to a CH trainer and it should reduce to a CL 10 variant. would be the same system as the CL 15 pet turn in.
Ummm.....
This might not work. What would the CL 11 cu pa be turned into? A kwi, perhaps?
Cedig wrote:
Looks like you have to break your legs to ride a Bantha lol
Nah, lol. Just stretch properly before mounting. It's such a cool mount, I'd ride it upside down if I had to.
Message Edited by Jendevi on 02-27-2004 12:26 AM
Jakber wrote:
Check out the link below for a great Cu'pa I have an auction for stats are:
Auctioning a Creature Level 9Non-CH Cu'pa. Stats are:
- 6404 Health
- 3657 Action
- 2293 Mind
- Attack Speed 2.18
- Damage 150-160
- Special Attack - Dizzy Strike
http://forums.station.sony.com/swg/board/message?board.id=sunrunner_trade&message.id=22639
Jakber,
I don't doubt it, which is why the BE stuff is so totally out of hand. How is it that a non-CH can command a creature that a novice CH cannot hope to tame in the wild?
The "combat balance" that was the entire justifcation of the massive buldgeoning (not nerf...nerf is not sufficiently violent enough a word to convey the damage done) of creatures in December, and the radical reshuffling of the CH skill tree are utter jokes when BEs can field creatures as strong as this and they're CL10 and below creatures. A natural creature with these status would be at LEAST a CL 15, possibly as high as CL 20, given the HAM strengths.
No non-CH should be able to command that much tanking power. Why bother with the skill point investment in CH if you can have a beast with taht much ability?
I don't begrudge the BEs the fact that they can now craft critters that people want. It's just that CHs and natural creaturers were radically changed, for the worse, in the name of combat balance, and then the devs turn around and give the power that CHs commanded before, and MORE, to non-CHs with the BE changes.
Awesome link!
This as close to taun-tauns we'll ever get unless going to Hoth. I'm seriously considering selling all my speeders ![]()
- "Is the design of the CH profession for selling of wild creatures or simple a profession to handle creatures be they wild or BE made". - To which I don't have the knowledge of the CH skills.
- "Is the design of BE for selling of wild creatures that can be modified and therefore made to be more damaging or higher health" - Of course it is.
- Wouldn't a CH, be they novice or master want to use a BE enhanced pet?- Seeing the stats I would think so.
Lets not forget that without the CH I have no business, well a very limited business to the non-ch. I think the two of us, BE and CH are a symbiotic relationship, without CH there is no BE and without BE the CH would have a limited selection of pets.
Not sure if there is any point to this post except that I do sense resentment from the CH's towards the BE's. I do not pass any judgement on the resentment, if there is any, because as I stated before I have no knowledge of the CH profession.
Jakber, I'm not taking it as a flame by you, and I certainly hope you're not taking it as a flame from me, but darn it, something is just not right when one set of pets is nerfed in the name of balance, and another set is introduced that nullifies that balance.
It's one thing for a BE to be able to craft a pet that is better than the one in the wild. However, the CL of the better pet needs to reflect the fact that it's superior to the wild counterpart.
Please don't misread me on this; I'm delighted that at last the BEs are able to make some pretty awesome pets; for MCHs, in particular, some pets worthy of their skills are out there, and we have BEs to thank for them. But the thing is, BE pets that are awesome should require appropriate skill points to use out of CH; non-CHs were nerfed in their call level from CL 15 to CL 10, supposedly to prevent just anyone from being able to use a meatshield, but then BEs are able to craft CL10 critters that have more meatshield power than something that under the old system would have rated CL 30?
It's just not right, it makes no sense.
My problem here is with the developers, not the BEs.