Creature Handler Archive

Thread: ONE more time..Creature Handler IS a combat profession

DaBudo2
Fri Jul 09, 2004 12:31 am
#40






JodoKai wrote:





DaBudo2 wrote:


Futhermore, it isa pure combat profession.


I have to disagree with this part. I feel CH's can be best compared to Squad Leaders. A Squad Leader is without a doubt a combat profession there is no other way for a SL to get XP other than to fight. CH you could (though it would take years) go through the profession without ever attacking anything.


Keep in mind, though,thatwhether or not CH is an effective combat profession is another issue entirely.


Is CH a combat profession or a support profession? Let's first define our terms.



- "A combat profession is one thatprovides skills/weapons for the express purpose of allowing one to engage in combat."

Yes? No?

- "A support profession has no skills/weapons allowing one to engage in combat but ratherprovides skills/tools that enable other professions to function more effectively."

Yes? No?


Examples of support professions that do not have skills/weapons allowing one to engage in combat:

architect, artisan, politician (mudslining does not count as combat ), entertainer, medic (combat medic excepted).

Examples of combat professions that do have skills/weapons allowing them to engage in combat:

Rifleman, Pistoleer, Fencer, Teras Kasi, Bounty Hunter.


Again where would SL fit into this example?


What people either overlook or will not acknowledge isthat the Creature Handler profession does, in fact, provide weapons allowing one to engage in combat. Obviously, the weapons are the pets. Pets have one primary purpose: to fight. (That they are also companions is a secondary benefit). What is one of the first commands a novice CH gets? Attack. What is a primary way a CH gains experience? Using their pets to attack and kill. There is NO support class (well, certainly none I can think of) that gains experience through fighting/killing.


Is there really any difference between someone pulling a triggerand someone sending a pet?In either instance, a weapon is being used.It just sohappens that one weapon is inanimate and the other is alive. Again -if CH is an effective combat profession, or even if pets are effective as a weapon, is all together another issue. ButCH is a combat profession.As such, it should have the chance to compete asany othercombat profession.


A big problem with this way of thinking is that you can use a CH skills at the same time you can use your pistoleer/TKM etc. This would be like if I were a Pistoleer/Rifleman being able to use Mind Shot 3 with my D-10 Pistol, or getting my accuracy while moving bonuswith my T-21. If CH were made just as effective as a these other combat professions, it would be the same thing. So while I agree that CH is a combat profession, I don't think it should be as effective as pistoleer, TKA etc.


In one old thread, someone referred to CH as animal trainers. Well, true. So? Marksman train to learn to use a weapon.Unarmed train their bodies to be a weapon. A CH trains his pet as the weapon.




Hope this was a friendly enough rebuttle









1. That a CH can gain xp by other than combat doesn't mean that CH is not a pure combat class, justthat CH is a unique combat class. The xp the CH can gains by taming/training pets benefits only himself and no other profession.So, at the very least, they are not support skills. In a very real sense, those skills are increasing a pet's ability to do combat. To paraphrase myself - a rifleman gains xp from learning to betteruse his rifle; a CH gains xp fromhelping his petlearn to be a better weapon.


2. I'm not real familiar with Squad Leader, but from what I knowI would say that his skillsvery much allow him to engage in combat. His skills are uniquely designed toinvolve him in combat in orderfor him to use them - or for the skills to be of any use. That's how I see SL fitting into the examples.


3. I will partially agree on this. As things stand now, the CH needs to be able to use a 2nd weapon to even survive let alone be effective. If, however, the devs were to increase the "weapon effectiveness", so to speak, of pets, then I would absolutely agree that being able to use 2 weapons at the same time would be an unfair advantage. But, still, a CH should be just as effective as any other combat class - it's just a question of how.


And, yes, that was a very friendly rebuttal

Message Edited by DaBudo2 on 07-08-2004 12:42 PM



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JodoKai
Fri Jul 09, 2004 6:40 am
#41

I could go all into how a CH helps more than an SL by saying that since everyone rides swoops the SL's terrain negotation is worthless, since everyone defense stacks the bonus an SL gives is also worthless. The only benefit is SOMETIMES the SL can remove Dizzy/Stunned as long as the SL himself isn't dizzy or stunned, but that isn't really relavlent.

I know as a master CH and some pistoleer skills I could solo most Nightsisters with no armor and no buffs. I used a PSG for about a month and a half and had no idea that it was doing nothing for me after the first 3 days. You go ahead and try to solo a nightsister with no buffs or armor as a Master SL and some pistoleer skills and let me know how that turns out.

I can send my pets in (I use GSP's since they keep up with swoops pretty well) and let them get the posion and disease so the others don't have to.

Most of what you are describing isn't a problem with CH, it's a problem with buffs and armor being way too effective. It's a problem with defense stacking. Once everything is brought back to where it should be, CH will be FOTM again...and for those saying they were CH's before it was FOTM, I'm not exactly sure what you mean as when the game first came out, that's exactly what it was. If you wanted to fight the tough monsters you NEEDED a CH. Especially when a Novice CH could pull out a couple of Rancors.
Neogame
Fri Jul 09, 2004 7:18 am
#42

i agree, yes we ARE a combat profession. but SOE and the DEVs seem to keep trying to make us a support profession. as the our pets cant do nearly the same amount of damage as say sword or rifle. ok yes we do have the specail attacks like poison etc... (but so do combat medics). i'd love it if my pets could do the same or near the same damage as my hammer. if it did i'd drop swordsman i a shot and take a support role like artisan or medic up. but we cant so. we are being pushed into the role of combat support.

But dont get me wrong for all the crap we get sent by the devs and SOE i'll never ever drop CH as i love my pets too much. as we DO look cool fighting with our pets.



Colonel Youngbull
Imperail ACE pilot for Hire
Master Carbineer, Master Bounty Hunter, ACE Imperial Pilot, Novice Pistoleer
ThorgoDarkClaw
Fri Jul 09, 2004 8:10 am
#43

Agree without a doubt . I'm currently a master ch but also working on tka skills at the moment . I have found so far with selecting a good pet with good resistance's and ham . I been able to last alot longer in most area's of the game without being in a group at all besides me and the pet . Also something that helps a creature handler out well is a good bio'enginer who really knows how to make a pet.

Alot of folks have asked me you ever going to give up ch at all to do holo grind or another skill . I said no for many reason's took me a little time to get master in ch , but also within the time up to that i have collected some of the verry best pet's from wild or bio enginered .

In the end if someone would ask me about becomming a creature handler i would say go for it . It can offer you a combat bud when at times you are alone or just dont wanna group with someone else.




Currently:

Master Creature Handler

TKA - in process but working for master.

JodoKai
Fri Jul 09, 2004 9:34 am
#44






DaBudo2 wrote:

For those who are still arguing that CH is a support profession, refer back to my definition of support & combat classes at the beginning of the thread. If you disagree with those definitions, why? Offer up something different that you think is more applicable. If you do agree, then does CH fit into the definition of support? If you say "yes", you'll have a tough time explaining your reasoning to me.

As for SL, does it fit into either definition? I would suggest that just because SL does not have a weapon to use that he still does have skills that allow him(her) to be engaged or involved in combat. But if you feel SL skills are not combat oriented then by the definitions I've offered, SL is support. Though,again, I think you'll havea tough time explaining that position. In any event, I'm sorry, but I still fail to understand how SL and CH are comparable.




The reason I'm comparing SL and CH is I feel they both offer the same thing. They aren't straight combat monsters on their own, they just make combat easier for their allies. SL has NO ATTACK capability at all. You couldn't kill anything with only the skills granted by SL and that's not becasue the attacks are so weak, it's becasue there are no attacks (I suppose Volley Fire might qualify, but you would need a cert from a different skill). I think these two profession fall intoa seperate catagorybecause you can use their abilites while being a pistoleer/TKM/fencer etc. which is what we both agree is the major problem with beefing up CH.
BlindTyldak
Fri Jul 09, 2004 9:36 am
#45

*scratches her head*


Here's the thing though . . . SL is a class that's supposed to be grouped with others. CH isn't. That's what makes SL a support profession . . . their support skills. CH would be a support profession if they needed to be in a group to opperate.
JodoKai
Fri Jul 09, 2004 9:42 am
#46






Galacium wrote:

I totaly agree that CH is a combat profession. It's a somewhat strange hybred sort of combat profession but in most games pet based professions are like that.


And the bottom line with many of our issues is we are pretty weak compared to other combat professions. I think our damage output is the #1 problem in that reguard. We do much less damage than most other professions. They do tank well, but armor and buffs have made that factor moot. Thats not so much a problem with our class but the heave effect buffs and strong armor have on the combat system.

I sort of disagree with the damage output: Take a Rifleman/Pistoleer and a Rifleman/CH. The CH can do the 500 damage (or whatever) on top of what a Rifleman does.


Skill point wise, I'm not sure its a great comparison. Most TKA don't use much from their brawler line, and most most rifleman don't use anything from their marksman line. As a CH I take advantage of my scout abbilities all the time, collecting resources, using terrain negotiation, and using mask scent. They don't help in combat, but scout isn't a combat profession, its a sort of utility profession.

Actually these are bad examples as two of the mostimportant HtH skillsare Intimidate and warcry both in the brawler line, and Cover for a rifleman can be pretty important, as well as strafe shot, both in Marksman line. While the examples were off the point is still very valid


Personaly I'm willing to be a bit weaker in direct combat than other professions because of all the usefull abbilities and fun things CH has inaddition to fighting. Pistoleer has nothing other than combat abbilities. CH has lots of non-combat abbilities. But they realy arn't so good that you could say that we arn't a combat profession or that we should be as weak in combat as we are. Look at rangers... what the heck are they supposed to be for? They are just about utterly useless these days and they take many more skill points that we do. We have it good compared to those guys. Still we need some love, and I'd propose we focus our efforts on getting some changes as a part of the impending combat re-balance. Anything we ask for before then in tems of combat strength will just get put off because they want to re-balance all the classes at once.

Can I get an Amen?






JodoKai
Fri Jul 09, 2004 9:49 am
#47






BlindTyldak wrote:

*scratches her head*


Here's the thing though . . . SL is a class that's supposed to be grouped with others. CH isn't. That's what makes SL a support profession . . . their support skills. CH would be a support profession if they needed to be in a group to opperate.







Well then you're talking apples and oranges, because if you say that your pets don't help you when you're soloing then I say you're not a CH. As I've said before I can solo most Nightsisters without armor and buffs with my pets.


People were using the argument that when they group a fencer tanks better and you have to wait for the pet to either catch up or wait 15sec to call the pet.


CH's do the same thing an SL does (I know I'm going to regret saying that when all the posts come in about how SL's don't tame pets etc. but please try to understand what I'm saying), and that is make combat easier on thier allies. That is their niche, offical or not, that's the purpose they currently serve. Like I said before, the fact that you can use your SL and CH skills at the same time as your combat profession skills, forces them to be in the same catagory.

BlindTyldak
Fri Jul 09, 2004 9:55 am
#48






JodoKai wrote:





BlindTyldak wrote:

*scratches her head*


Here's the thing though . . . SL is a class that's supposed to be grouped with others. CH isn't. That's what makes SL a support profession . . . their support skills. CH would be a support profession if they needed to be in a group to opperate.







Well then you're talking apples and oranges, because if you say that your pets don't help you when you're soloing then I say you're not a CH. As I've said before I can solo most Nightsisters without armor and buffs with my pets.


People were using the argument that when they group a fencer tanks better and you have to wait for the pet to either catch up or wait 15sec to call the pet.


CH's do the same thing an SL does (I know I'm going to regret saying that when all the posts come in about how SL's don't tame pets etc. but please try to understand what I'm saying), and that is make combat easier on thier allies. That is their niche, offical or not, that's the purpose they currently serve. Like I said before, the fact that you can use your SL and CH skills at the same time as your combat profession skills, forces them to be in the same catagory.






That's where you're getting confused: you're saying it makes things easier for their allies. You're still (even though you talk about soloing) placing the CH as a grouping profession. SL IS a grouping profession, always has been. That's its primary focus, is to help a group. That's what makes it a support profession.


CH, like the other combat classes, is a solo OR a group profession. The group is not necessary to gain experience, like it is in SL. (Or was, I haven't played with an SL since, wow, July of last year). In as much, that's what makes it a combat profession; the point that it is supposed to be effective solo, where the SL is supposed to be effective grouped. Yes, I know its fubarred.


JodoKai
Fri Jul 09, 2004 10:08 am
#49








BlindTyldak wrote:


That's where you're getting confused: you're saying it makes things easier for their allies. You're still (even though you talk about soloing) placing the CH as a grouping profession. SL IS a grouping profession, always has been. That's its primary focus, is to help a group. That's what makes it a support profession.


CH, like the other combat classes, is a solo OR a group profession. The group is not necessary to gain experience, like it is in SL. (Or was, I haven't played with an SL since, wow, July of last year). In as much, that's what makes it a combat profession; the point that it is supposed to be effective solo, where the SL is supposed to be effective grouped. Yes, I know its fubarred.




Yes you do need to be grouped to get SL XP but that's not really the point, but before I get into that more: It is my understanding that you don't feel that CH is worthwhile in the solo enviornment? If this is your position I have to seriously disagree with you (as I've already stated).


Forget everything about what is "Official" and how CH's get XP and how SL's get XP and think about the role the two jobs fill. As things are right now, they both fill a combat support roll. They both make combat easier while letting you use another combat profession to attack. This is the role both fill at this time, whether you like this or not or feel the role should be changed is a different argument.

BlindTyldak
Fri Jul 09, 2004 10:17 am
#50

No, actually, I completely believe that CH is effective in a solo role; I hunt almost exclusively solo. That's the crux of it; because I do, I know how much CH has been forced to depend on another class/other players. My wookiee on Scylla is only a Polearm IV, and her pets are supposed to be her main line of fighting and defense. This is how it was supposed to be. It has since been relegated to a support role, unfairly IMHO, when it never should have. Reballanced to a combat fore, yes, made to be nothing but a meat shield for yourself or others, no.
Seiryuu
Fri Jul 09, 2004 10:45 am
#51

One thing you keep ignoring about SL is that it has yet to receive its revamp, whereas CH has. CH is not going to change fundamentally, only slightly. SL is going to be made to have tangible benefits to the group like it is supposed to.

SL is obviously meant to be a group profession. A leader of a squad. Of course the profession is never going to be powerful on its own, unless you believe that "Army of One" line.

You use the example of tanking nightsisters. Are these the nightsisters that use their fists only or the ones that whip out vibro weapons and use force powers? When the nightsisters are working as intended, they chew through my pets in seconds and that is with a sizable group for backup.

You have yet to give me a single way in which I really benefit a group though. Poisons and diseases are not an issue if you have a doctor around or let the TKA tank. States are rare enough that they don't slow anyone down. What I do find is that I am far more of a hinderance than a benefit to any group. I am not kidding in wanting to know how I can be of help. I usually turn down hunting with my friends because I feel like such a burden on them (or tagging along like a little sister at best).

So far all I see is you comparing a very broken obvious support profession with a scheduled revamp to an already revamped creature handler which has no obvious support mechanisms. Tanking is the realm of the melee professions who are also massive damage dealers. They had a whole system added because they were not able to function in this capacity. We won't be reclaiming that position and if we do accidentally get it after the Combat Balance, we will be quickly removed from that role due to complaints.

Message Edited by Seiryuu on 07-09-2004 12:46 PM



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SkyPreacher1
Fri Jul 09, 2004 2:04 pm
#52

Ok Blind etc.

Time for me to disagree on one small point.


Any hybrid combat profession gets the benefit of using the skill of the other professions even if those skills per say are not offensive.


Think of say fencer/tkm/rifle or commando probably rifle though I haven't done the math on the SP involved.


Ok even in Rifle mode you get the defensive benefits of the TKM and Fencer skills. They aren't obviously offensive but they still give you a huge benefit.


You master CH no hybrids, hmm lets see, oh yeah scout gives you the ability to run up hills really fast and ummmm harvest meat. Brawler means that ummmm I don't know what does that mean. Anyway once a MOB gets past your pet if you are a CH/musician or anything non-combat you die.


There are no inborn defensive skills in CH that help you dodge or resist attacks. Basically you have to combine another skill with CH in order to survive once a MOB aggros you and not your pet.


And of course now that the mobs have went to school they look at the CL 65 pet attacking them, clik on their examine, read Pet Belongs to LanMandaragon, take a look around and say, AH HA there is that miserable sucker over there let's get em boys. How many has this happened to. Or you slip and do a quick heal on your pet and they go, ah so that dweeb thinks we are going to let him get away with that!? I DON't THINK SO! ATTACK!


So the problem is unless there are some defensive bonuses put in CH we have to have at least another support combat class (tongue in cheek, get it support Combat class like tkm) to make our combat class CH work.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
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