Creature Handler Archive
Thread: Due to popular demand...
We can all express our shock simultaneously .....
number crunching
around 35 mil xp for you to lvl up your datapad as an average. if you own more highend pets enjoy a longer grind.
this means in order for us to have a fully leveled datapad we must spend about the time it takes someone to grind to a Master Lightsaber. why does our profesion have to grind xp to lvl and xp to lvl our pets.. are we going to have to level droids now?
Cheers Ko,
I would agree that the MCH do need some bonus to being master and maybe having our pets that are in our data pads raised to full maturity is a good idea...
Ko-aIri wrote:
I would like to request you consider any or all of the following ideas as a method of compensating the veteran Creature Handler population:
1. Restore all datapad pets to 100/100 vitality. At least if we have to grind our pets, they're starting at full strength.
2. Give some form of "pet token" allowing the handler to select a quantity of pets in their datapad (2-5 perhaps) to instantly level to the maximum trainable level. This would help alleviate the feeling most current veterans have that they have to essentially re-grind Creature Handler simply to play with the new system.
3. Allocate some of the new pet specials to existing handlers. Perhaps 2 L3 abilities, 3 L2 abilities, and 5 L1 abilities. Allow the CH to select these from a list similar to choosing veteran rewards (ideally), or assign them at random. Again, this would help veteran handlers feel less like they're starting over.
Excellent suggestions. Number 1 would be a good start. Many of the pets that could still be used after the CU took massive vitality loss while I learnt just what I could and could not do any more with them. Because of the bugs - permacombat once engaged, not being able to call off pet, or while it was coming to me it was still being hammered to incap - I feel that 100/100 is some recompense. I never had to use a vitality pack before the CU, as I looked after all my pets as good professional should.
2 - The token for 5 pets would be greatly appreciated as the grind to reach a capable pet is - as someone else has mentioned, as bad as grinding Jedi which is something most CH will not be doing as they love the profession too much to give it up. We had pets with specials before this mess - it is only giving back a little of what they took away.
3 would be nice - but if we can only have 1 make it number one. If we can have two, then the first 2.
They have fixed some bugs with this publish so repairs can be done - and are appreciated. Now lets see some fairness for the cranky old vets who still feel badly done to - because they were.
The new system gives some good content for ch - but the grind is going to take some of the fun away. I would like to be grouping with friends and enjoying my game in my usual relaxed way, in the template i have had for 2 years. Not be worrying about tame and grind, tame and grind.
So - perhaps make the xp amounts more manageable so it can be achieved in days and not weeks for each of our established pets. For the novice this will all come naturally - for the vets it will be very hard work, and takes away that choice we have of which pet to use for which situation. Now it will be one - and work it till its "mature"
Good work Ko
Message Edited by OddWan on 08-04-2005 05:34 PM
I definately agree #3 would rock. After having been MCH for 2 year i would appreciate the thought. Besides after the great CU purge, lol i should be rewarded for my continuing loyalty and my 30 Bucks a month ![]()